Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/23/24 +1.1 Days

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Basic Scripting Discussion » » AI Fleet help needed
 Author AI Fleet help needed
Quietly confident
Admiral

Joined: June 28, 2005
Posts: 215
From: Luna, Sol.
Posted: 2005-08-18 13:36   
I have no idea if this forum is still used but i'll post anyway

I was wondering if it is possible to Code two diffrent AI fleets to fight each other. and as i can't fingue it out, would one of you superb older coders mind sending me the code for it if there is one? Or at least giveng me a demostration.

another thing to ask (seprate fo whats above)
: How do you mkae AI ships shoot each other? as when i spawn them, even wiht orders to attack each other, they just sit there.... untill a non-AI ship shoots them both and leaves but even then sometimes to AI ships just stop doing anything...

49 of you ppl have visited, a single reply would be nice =P
EvilSC.



[ This Message was edited by: Evil Screaming Chimera on 2005-09-12 12:43 ]
_________________
Commander of the Carrier Dreanaught Meriwether Lewis

Commander of the Heavy supply Ship Laden

DarkSpin
Captain
Sanity Assassins


Joined: August 03, 2005
Posts: 651
From: Somewhere in the USA
Posted: 2007-03-14 13:32   
Yes it is but you will have to declare 2 diffrent scripts.

ex.. 1 for ugto, 2 for icc ect.. be careful not to spawn them at the same spot it could screw things up


[ This Message was edited by: |DarkSpen| on 2007-03-14 13:38 ]
_________________
(- _ -) - Email: admin@inductivesoul.us

(' o ') - Website: DIAU.NET


  Email DarkSpin   Goto the website of DarkSpin
Lyedtau
Admiral

Joined: January 18, 2007
Posts: 147
From: Dev land
Posted: 2007-03-14 22:17   
Quote:

On 2007-03-14 13:32, |DarkSpen| wrote:
Yes it is but you will have to declare 2 diffrent scripts.

ex.. 1 for ugto, 2 for icc ect.. be careful not to spawn them at the same spot it could screw things up




No you don't. This is also a two year old thread.


[ This Message was edited by: Lyedtau on 2007-03-14 22:18 ]
_________________
rn
Made by Doran

Page created in 0.009848 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR