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Forcing Anti-Aliasing |
Robborboy 1st Lieutenant
Joined: June 12, 2005 Posts: 4
| Posted: 2012-11-25 10:48  
Decided to come back to this game after a long hiatus.
After playing around on the game a bit I noticed something was terribly wrong. There was a lack of anti aliasing.
I attempted to force it via CCC 12.10 on my Radeo HD5670. No dice.
Looking at the ini of the game there is an entry that struck at me.
FSAA=FSAA_NONE
Now I imagine that editing this would allow anti-aliasing. However, what is the proper value to edit it to?
Any help would be much appreciated.
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2012-11-25 12:05  
Forcing it via the CCC works perfectly fine. We disabled FSAA due to issues with Nvidia cards not being able to render HDR properly when FSAA was applied.
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Robborboy 1st Lieutenant
Joined: June 12, 2005 Posts: 4
| Posted: 2012-11-25 12:24  
Quote:
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On 2012-11-25 12:05, Pantheon wrote:
Forcing it via the CCC works perfectly fine. We disabled FSAA due to issues with Nvidia cards not being able to render HDR properly when FSAA was applied.
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I am at a loss then.
I have "Use Application Setting Unchecked" and my own AA setting selected.
SmoothVisionHD Anti-Aliasing 8X
I have tried MSAA, Adaptive MSAA, and Super Sample AA. A None of which clean up any of the aliasing present in AA-less DarkSpace.
Is it possible to change the value of FSAA=FSAA_NONE to allow game-side activation of anti aliasing? Or has FSAA been completely removed rather than just disabled?
If it may be modified, what is the correct value to use?
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2012-11-25 12:30  
you should be able to set up a custom application profile for darkspaceclient.exe, change the Use Application Setting to Override (or however AMD has worded it) for AA and then set a level
ahhah. i do still have a screenshot.
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2012-11-25 12:58  
"FSAA_NONE",
"FSAA_NONMASKABLE",
"FSAA_2_SAMPLES",
"FSAA_3_SAMPLES",
"FSAA_4_SAMPLES",
"FSAA_5_SAMPLES",
"FSAA_6_SAMPLES",
"FSAA_7_SAMPLES",
"FSAA_8_SAMPLES",
"FSAA_9_SAMPLES",
"FSAA_10_SAMPLES",
"FSAA_11_SAMPLES",
"FSAA_12_SAMPLES",
"FSAA_13_SAMPLES",
"FSAA_14_SAMPLES",
"FSAA_15_SAMPLES",
"FSAA_16_SAMPLES",
Are the options selectable, not all are supported by cards though. The engine mearly cycles through to see which are supported and displays them in-game (or did). 2, 4, 8 and 16 are the most common supported sample amounts, however, I'm not sure if setting it to FSAA_8_SAMPLES (for example) would work, as I've no idea where we cut off support in the engine for this feature.
It could just be locked in the profile, or it could be defaulted by the engine, so no matter what you select, it'll always have no FSAA.
The best way is, as we've mentioned above, setting up a profile in your driver control panel.
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Robborboy 1st Lieutenant
Joined: June 12, 2005 Posts: 4
| Posted: 2012-11-25 13:01  
Duran. You are an amazing person. I found my issue in that screenshot. I was using "box" rather than "edge detect". Everything is looking nice and crisp now!
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Admiral C. Wilson Admiral
Joined: July 06, 2010 Posts: 262 From: Arkansas
| Posted: 2012-11-28 08:00  
1st Lieutenant Robborboy, let me welcome you back to DS. See you in game.
_________________ Well boys it looks like we'll be home in time for coffee and donuts.
-Admiral Ricky Chance Wilson
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