Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/23/24 +21.0 Hours

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Client Installation Issues (Hardware/Drivers) » » Extreme FPS bottom out
 Author Extreme FPS bottom out
Scythe
Commander

Joined: May 07, 2003
Posts: 167
From: Tasmania, Australia
Posted: 2003-05-26 07:19   
I've been having this prob for quite a while, and I have done my own troubleshooting and found that it isnt my computer or hardware. In a Quake 3 'stress test' my computer can reach and maintain a FPS of approx 250 fps in heavy action and around 300 - 350 with no action depending on the background level of detail and amount of polys present. In DS, no action im averaging around 20 fps and in jump it drops to 10 fps. In heavy action i bottom out to 0.5 and sometimes lower. I have tried disabling AA and ansiotropic filtering in an effort to see if that was the problem but it wasnt. Current systems specs are;


    Intel Celeron processor, @ 2 GHz
    256MB DDRAM (1 stick of 256)
    MS-6533E Motherboard with the SiS 651 chipset
    nVidia GeForce 2 MX 400 acc. graphics card with 64MB VRAM
    Creative Sound Blaster Live Value! acc sound card
    Microsoft Windows ME (fully updated)
    Static page file of 1G


I hope you can help because it is becoming increasing difficult to play in servers which have clusters, or while cloud bombing.
_________________
Ex-Grand Admiral Scythe

Darkspace Developer

Commander - Line Station Excalibur

Captain - Assault Dreadnaught Australis


Ash'elth
Grand Admiral
Galactic Navy


Joined: June 07, 2002
Posts: 1128
Posted: 2003-05-26 14:09   
cloud bombing does that to everyone, along with beign really close to large explosions

More ram and a better 3dfx card might help.

I'm on a 1.8 ghz
512
same video card.
_________________


-Ashiya-
Vice Admiral

Joined: October 21, 2003
Posts: 204
From: The United Kingdom Of Great Britain And Northern Ireland.
Posted: 2003-11-21 08:15   
think about to swap the celeron (128k lv2 cache) with a pentium (512k lv2) that can improve the performace dramaticly if TC/IP is the used as connectionprotocol for a game because the overhead is greater then over UDP/UDF like most games (and u might check if ure NIC-card is busmaster enabled).
_________________
Shii's Song


  Email -Ashiya-   Goto the website of -Ashiya-
Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2003-11-21 08:20   
Quote:

On 2003-05-26 07:19, Anri wrote:


    Intel Celeron processor, @ 2 GHz
    256MB DDRAM (1 stick of 256)






that is your problem

_________________


Midnight *FA*
Fleet Admiral
Terra Squadron

Joined: April 29, 2002
Posts: 689
From: ICS. Idot (ICC Station) somewhere in the middle of nowhere
Posted: 2003-11-21 09:54   
yea thats exactly his issue. celeron is not a gaming CPU it was a crumy answer to the AMD K6 series (k6-2 3Dnow were magnificent gaming CPUs at the time)

in Huge battles i got 60-120
when not much is going on 200-300
when nothing is going on 301-350 fps

AMD XP 2000+
Win98SE (gah unusual to get that good there)
GF4 MX440SE 64 meg DDR OCed (but i also got 60-120 in huge battles- all the way up to 250 fps when not much to nothing going on with a GF2 MX400 64meg DDR)

640 megs DDR266 PC2100

Crap onboard AC97 sound.
_________________
Fleet Admiral of Terra Squadron *TS*\r\n


Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2003-11-21 10:19   
In clusters i have the same problem.

AMD XP 2.0GHZ
1024 DDR
GF3 Ti200

Also look if you happen to have Kazaa or anything like that running.

It eats 50% your CPU time every 2 secs for 1 sec so your FPS will drop to zero during that 1 sec
_________________

- Axi

Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2003-11-21 10:20   
Quote:

On 2003-11-21 09:54, Midnight *FA* wrote:
celeron is not a gaming CPU



its a CPU? i thought it was just a fake invented by intel to sell cheap desktop PCs to unsuspecting customers, and operated by dumping windows screenshots from on-die rom directly to the graphics card..


_________________


Gideon
Cadet

Joined: September 14, 2001
Posts: 4604
From: Oregon, USA
Posted: 2003-11-21 11:21   
Quote:

On 2003-11-21 09:54, Midnight *FA* wrote:
yea thats exactly his issue. celeron is not a gaming CPU it was a crumy answer to the AMD K6 series (k6-2 3Dnow were magnificent gaming CPUs at the time)

in Huge battles i got 60-120
when not much is going on 200-300
when nothing is going on 301-350 fps

AMD XP 2000+
Win98SE (gah unusual to get that good there)
GF4 MX440SE 64 meg DDR OCed (but i also got 60-120 in huge battles- all the way up to 250 fps when not much to nothing going on with a GF2 MX400 64meg DDR)

640 megs DDR266 PC2100

Crap onboard AC97 sound.




You do know that Win 98SE doesn't address more than 512 MB of ram, don't you?
_________________
...and lo, He looked upon His creation, and said, "Fo shizzle."

  Email Gideon
VSX-Raptor
Cadet

Joined: June 12, 2004
Posts: 29
Posted: 2004-06-15 06:00   
..ahem running kazaa besides ds ??? o.O .... thats the most stupid thing u could do .... ok ... there are more stupid things that contain a hammer and your computer .... but welll .... ^^
_________________


jefferson clay {F-WWOW}
Cadet

Joined: March 03, 2004
Posts: 39
From: Paris, France GMT+1
Posted: 2004-06-15 06:09   
Not sure comp is involved in this, I've been playing with only 256Mb RAM (laziness to walk 10 mins to get some more) lately and it doesn't change a damn thing when bombing.

So regarding this FPS drop (from what I see especially when you're about to end you run and you face ICC pulse beam), the trick is uber easy, once your cloud is ready or even is you still have a couple bombs to drop, just accelerate a little until your cloud almost reaches the tail of your shipm then back to 10 or 15. (between tail and shield/armor is the best). It'll compensate the frame drop just fine and let you cover your cloud much longer while you break and turn.
_________________


Enjoy, this is only a game ...


Tiffy Rando
Grand Admiral

Joined: January 19, 2003
Posts: 354
From: Austin, Texas
Posted: 2004-06-15 10:31   
OK on a somewhat related note... last night, as I was playing, for no reason whatsoever, actually this was just as I was entering combat, my fps QUADRUPLED... it was unbelievable, I freaked out, and was like WHOA those IT missiles are moving WAY to fast! My zoom in-zoom out speed doubled, and I don't have any lag exploring in the nav map anymore... it's too wierd lol.

My theory, Faustus has a valve in his office that controls the amount of spice being fed to the magical spiceworms that run our servers...

Or maybe they're garden gnomes.

_________________
Flagship: MCC-717: C.S.S Antaeus

Page created in 0.019601 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR