Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/23/24 +21.5 Hours

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Beta Testing Discussion » » Scenario Gates
 Author Scenario Gates
Sops
Marshal
Galactic Navy


Joined: March 07, 2004
Posts: 490
Posted: 2010-06-20 12:41   
Can it be set so that in scenario your faction's gate is always listed in the icon list on the F2 map? On some bigger maps it gets bumped off the list and you have to go looking for it.

Edit:
Can you also remove maps without descent shipyard planets? It seems everyone just skips them anyways.
[ This Message was edited by: Sops on 2010-06-20 17:00 ]
_________________


YIIMM
Grand Admiral

Joined: June 16, 2005
Posts: 851
From: Barcino, Hispania Tarraconensis
Posted: 2010-06-21 08:40   
I wonder if it's possible to "sticky" the gates in F2 so that they're at the top of the list, in much the same way that flag planets are.



Also, definitely in agreement about tweaking/removing the smaller maps in rotation..
_________________


Sops
Marshal
Galactic Navy


Joined: March 07, 2004
Posts: 490
Posted: 2010-06-22 02:20   
Also, can it be set so platforms will always take the lowest position when over flown by a player ship? I thought this used to be the case but it seems now that scouts are able to fly under enemy platforms and let PD kill it.
_________________


Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2010-06-23 00:30   
Or edit the maps in the current rotation to have a good SY planet for each faction, since we can do that too....
_________________
* [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"

  Email Shigernafy
Sops
Marshal
Galactic Navy


Joined: March 07, 2004
Posts: 490
Posted: 2010-06-23 09:16   
Figured something involving more work is more likely to get put off.
_________________


JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2010-06-25 18:23   
Quote:

On 2010-06-23 00:30, Shigernafy wrote:
Or edit the maps in the current rotation to have a good SY planet for each faction, since we can do that too....


Would be nice
_________________
[-Point Jumper-][-Privateer Elite-][-Summus Dux-][-Praeclarae-]
[img(RIP MY SIGNATURE DELETED AFTER 7 YEARS/img]
''Insisto Rector - Suivez le Guide - Tempus hostium est''

  Email JBud   Goto the website of JBud
Page created in 0.008068 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR