Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/23/24 +21.5 Hours

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Beta Testing Discussion » » Credits
 Author Credits
Ulven Skyblade
Marshal
Non Omnis Moriar


Joined: March 04, 2007
Posts: 230
From: Timbo400
Posted: 2010-02-19 05:55   
i think getting credits back in the game might be a good idea. because now everything is for free. wich doesn't add to the depth of the game.

like if you make credits part of the game again and let things cost cred. and i mean let everything cost you cred. modding your ship mounting enhancements building your ships etc etc. you would be doing other like tranny runs and mining to make sure you could get your ships right but you would need combat ships to make sure you weren’t hit while doing that. wich in terms improves team play.

i was thinking along the line of earn credits by selling recourses at starports. you can get them in to ways buy them at a place where they are plenty of those recourses, mine them , or scavenge them from the battle field.

if you make things cost more recourses (this would also ask for a raising of the recourse cap on planets) people would need to build mining planets to provide for there more important planets like sy's(also turn on again that ships cost recourses) . this would improve dynamics of the game a bit because you would need a bunch of mining planets to provide for your sy's and for the planets you are building.


might be a fun idea pure speculation and a random thought here (this alinea) to make that planets got a natural mining multiplier’s barren's are mining planets so a 1.5X but terran are jused for food so they would have a 0.5X multiplier making recourses even less common on terran world's increasing the need for mining planets. also if you do this make a foor a tradable good again. switch it around for food production barren's suck at making food 0.5X but terrans are great when it comes to food production 1.5X making it that barren's wouldn't survive without terrans and terrans wouldn't stand a chance without barrens. this would be a more interesting scenario because you would need a lot of different planets wich are structured/ organised to get good defence and big ships. it would also create the need for more non-military ships around and more things to trade.

you could also think of ways to improve fleet's with. you already have a way to set planets to fleets. why not go a bit further. make it so that only the fleet that owns the planet can build there. make buildings cost money to be build there(this would come out of the fleet treasury if it isn't empty if it is empty it would come from the player building it). the planet would pay like 5%-10% of its income to the fleet(would require a tax building and fleets to have something like a treasurer) that cred could then be distributed amongst members or jused to build more planets. since there are also a lot of none fleeted planets(couldn't think of a better word) these could be build for free. wouldn't cost the player anything would grant them any bonuses because they belong to the faction as a whole.

this scenario wich i wrote above might also require a new kind of ship. and a bit of a edit to equipment. because the tranny's the game has at this point wouldn't be good for the deal. make a new kind of cargo hull or a special ship class wich would not be able to load inf. this way you could make cargo liners with 1-infinite cargo slots without making it a privateers wet dream. no weapons slow sub-light drive and limited jump range making it a weak ship wich always needs a support ship and combat escort to survive.

well that is about my thought if you have any constructive comments please post them. if you just want to flame please pick an other thread post like

NO

with no reason followed behind it won't add anything to the discussion.

_________________
The more you see, the more you read, the more you hear, the more you know that you know nothing. And that the truth is nothing more then a personal judgment on the world around us by the people around us.

Page created in 0.003692 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR