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Dark Space concept ideas |
µOmniVore Grand Admiral
Joined: September 13, 2006 Posts: 171
| Posted: 2009-10-15 22:46  
1. I would like to see the number of planets ther we fight for decreased - would make combat more interesting.
2. I would also like to see some kind of script add-on that allows the A.I. to restock the resources of strategicly placed weapon platforms.
3. I would also like to see ships of all classes generalised - meaning ICC UGTO and KLUTH ships are equal to each other with no silly advantages.
4. Instead of missles lets just have torps as the primary projectile weapon - missles could be set aside for special ships like the missle destroyer, cruiser, dread.
5. targeting multiple ships at once this is a must would make combat more intresting in a simple way.
6. i suggest that the ship classes need to be renamed to the following Utility, Patrol, Recon, Assult, BattleShip, Mobile Starbase(much smaller than a stationary Station). this would help players by letting them choose which role would be useful for the task at hand.
7. make the weapon GFX smaller and increase the rate of fire but lower the damage.
8. Torpedos and missles need to fire in multiples of 3-5 so instead of having 8 torp launchers on a ship you can have 1-4 front 1-4 aft that fire in multiples and with missles you can have missles launching in a delayed fashion for example missle 1 fires then missle 2 1.5secs later and missle 3 3secs after missle 1. would make for some intresting combat since missles can be shot down this would make it so missle ships are usful again.
9. change the supply GFX i would rather see some kinda tractor beam type of effect or a make shift dock yard being errected around the ship(s) that are being repaired.
10. interdictor and supply ships need to be merged into one vessle along with the extractor and the engineer ships would make for some intresting combat.
11.weapon platforms can only be built in orbit as to allow for an increase in a planets defense rating.
12. platforms should be limited by type i.e. 20- weapon platforms, 10- sensor platforms, and 5 supply platforms would help to allow players to better choose where they put platforms.
these are just a few of my concepts please post yours so we can petition for a better DarkSpace future.
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2009-10-15 22:53  
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On 2009-10-15 22:46, *OmniVore* wrote:
1. I would like to see the number of planets ther we fight for decreased - would make combat more interesting.
done
2. I would also like to see some kind of script add-on that allows the A.I. to restock the resources of strategicly placed weapon platforms.
player's job
3. I would also like to see ships of all classes generalised - meaning ICC UGTO and KLUTH ships are equal to each other with no silly advantages.
no
4. Instead of missles lets just have torps as the primary projectile weapon - missles could be set aside for special ships like the missle destroyer, cruiser, dread.
they are
5. targeting multiple ships at once this is a must would make combat more intresting in a simple way.
player skill
6. i suggest that the ship classes need to be renamed to the following Utility, Patrol, Recon, Assult, BattleShip, Mobile Starbase(much smaller than a stationary Station). this would help players by letting them choose which role would be useful for the task at hand.
no
7. make the weapon GFX smaller and increase the rate of fire but lower the damage.
no
8. Torpedos and missles need to fire in multiples of 3-5 so instead of having 8 torp launchers on a ship you can have 1-4 front 1-4 aft that fire in multiples and with missles you can have missles launching in a delayed fashion for example missle 1 fires then missle 2 1.5secs later and missle 3 3secs after missle 1. would make for some intresting combat since missles can be shot down this would make it so missle ships are usful again.
no
9. change the supply GFX i would rather see some kinda tractor beam type of effect or a make shift dock yard being errected around the ship(s) that are being repaired.
maybe
10. interdictor and supply ships need to be merged into one vessle along with the extractor and the engineer ships would make for some intresting combat.
no
11.weapon platforms can only be built in orbit as to allow for an increase in a planets defense rating.
whats stopping you from building them in orbit now?
12. platforms should be limited by type i.e. 20- weapon platforms, 10- sensor platforms, and 5 supply platforms would help to allow players to better choose where they put platforms.
no
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Supertrooper Marshal Pitch Black
Joined: March 18, 2004 Posts: 1895 From: Maryland, U.S.A
| Posted: 2009-10-16 03:22  
Your post gave me a good laugh, thanks.
If you where serious, uhh. No.
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2695 From: tsohlacoLocalhost
| Posted: 2009-10-16 04:38  
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| On 2009-10-16 03:22, Captain Crim wrote:
Your post gave me a good laugh, thanks.
If you where serious, uhh. No. |
| He is seriously, problem is most of em aren't compatible with the game design specification.
1. When trying to have one big MV instead of scenario's. removing planets will make the MV just one big scenario..
I bet what you want could be achieved is by going back to just scenario servers and change back to the old jump drive speeds (pre 1.480).
2. ? Automate everything so we can sit back at our desks and let us lobbycamp & manage our assets.. Wrong game!
3. you are asking to remove K'Luth & MI and have a old fasion Human fistfght.
Diversity Creates More options and move variables to battle. when trying to not be a calculator game, having different specs for different factions is best.
4. Partial agree.
Some ships have like one or two missiles. considering the range to be use of these i myself usually go for AR and Sabot. but it all comes to the player to make optimal usage of the ships armaments.
But i think some one made a comment somewhere that when firing 1/2 missiles v/s 3/4 PD beams won't do lot, when the PD has a 100% hit guarantee.
5. agree with doran, DS isn't just a simple arcade game.
You gota check around for threads and other targets, Use F2 alot to check the strategic situation, folow chat and check on (player) distresses. And all that while trying to shoot something, dodge, give support or even boring build a planet..
6. UGTO assault cruiser, ICC assault cruiser, K'Luth Assault Cruiser, Mi assault cruiser, Pirate ASSault cruiser.
UGTO battle dreadnought, ICC Battle dreadnought, K'Luth battle dreadnought, Mi battle dreadnought, Pirate Smokeboat.
makes sence? no.
7. Weapons fire = CPU calculation of weapon damage. (worse means including projectile calculation, hit etc.)
long gfx time + lots of dammage = less server resource
Short gfx time + small dammage = more data transfer, client gfx & cpu server resource.
But if this won't sell you i have got another. you currently can dodge a cannon round volley.. but how about a stream.
8. Missiles = yes. Torps = no, unless you want torp spreads but i'd rather see the return of tracking torps, but that increases server strain again.
9. Darn nice idea, but if possible Plz make it happen that you can only supply ships that go below a reasonable speed.. I don't want to see a dockyard around a cruiser going 20gu/s.
10. Different functions, Only ship that i might imagine having a dictor besides the dictor would be Command station / Command dread. But that means removing more offensive weaponry of the few it already has.
11. Like doran un-noticable directs to, There are no longer orbit speeds, planets are fixed. Meaning you can finally have def platforms further away from the planet than a orbit, whitout the planet running away.
12. Hard to do. since currently there is just a limit on the Class Platform.
The only thing i would want is platform per faction limit. not server wide (if still so that case, haven't checked that one lately).
No hard feelings from me, but DS currently has a design view, and the dev's are working hard to get that design actually balanced and working correctly.
Some suggestions people make fits inside that design, but some totaly don't.
The problem that i/we see a lot when people make suggestions is that they totally don't know the design. But the true problem is, that it isn't even written down anywhere. I purely know what the DS design view is trough my years of making suggestions, reading comments and reply's.
Don't give up, one day you will make a good suggestion that gets inplimented into the game.. might take +/- 5 years
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Drakemoore Commander
Joined: December 29, 2008 Posts: 1
| Posted: 2009-10-16 08:39  
More or less agree with Doran and Eledore. By the way, is the design spec for DS public? If so where is it? I browsed the site a bit but failed to find much.
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$yTHe {C?} Grand Admiral Sundered Weimeriners
Joined: September 29, 2002 Posts: 1292 From: Arlington, VA
| Posted: 2009-10-16 09:36  
Devs taking player-suggested "fixes" and making them reality is why this game is so broken and you are a terrible poster, hope this helps.
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SaturnShadow™ *FC*(Angel Of Darkness) Marshal *Renegade Space Marines*
Joined: February 03, 2007 Posts: 310 From: UK
| Posted: 2009-10-16 14:46  
im sorry some parts of that suggest star trek i mean the 1-4 torps up front and the 1-4 torps behind sounds like star trek style im sorry but DarkSpace is unique i dont think anyother game is much like this game at all
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2009-10-16 16:31  
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On 2009-10-15 22:46, *OmniVore* wrote:
1. I would like to see the number of planets ther we fight for decreased - would make combat more interesting.
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Yep. Just as soon as somebody can tell me whether the game is about combat or about capturing territories. Far as I can tell, it's about both. Less planets will eventually lead to less territory for humans to exist in.
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2. I would also like to see some kind of script add-on that allows the A.I. to restock the resources of strategicly placed weapon platforms.
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Even better would be for mining to subtract a small amount from a players res lost. Something like 1k resources mined = - 100 resources lost. I don't want to see AI take over what should be a player's role, I want to see the player's role become a valid one again.
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3. I would also like to see ships of all classes generalised - meaning ICC UGTO and KLUTH ships are equal to each other with no silly advantages.
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This is one of the worst ideas that has ALREADY begun to infect this game. You want that kind of parity, I ask u to please find another game. That idea of parity has given K'Luth a missle dread and seen the nerfing of it's cruisers and dessies. This is one of those ideas that makes me want to punch my monitor.
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4. Instead of missles lets just have torps as the primary projectile weapon - missles could be set aside for special ships like the missle destroyer, cruiser, dread.
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I would agree, more torps less missles. Mainly because missles track like a blind man trying to park a semi.
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5. targeting multiple ships at once this is a must would make combat more intresting in a simple way.
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Hey. Guess what. You can do that. I do it all the time. Stop targeting a ship and mashing spacebar. Target a ship, click a few gadgets, target another ship, click a few gadgets. Hell, buy a Nostromo and you can program a series of shots using the program and fire off specific shots with a specified key punch.
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6. i suggest that the ship classes need to be renamed to the following Utility, Patrol, Recon, Assult, BattleShip, Mobile Starbase(much smaller than a stationary Station). this would help players by letting them choose which role would be useful for the task at hand.
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No. This replaces LEARNING with LAZINESS. The descriptions of each ship is listed on it in the ship yard. It tells you precisely what that ship is intended to do. If somebody is too lazy to read that, then they aren't going to last long in this game anyways. I mean, how hard is it to read before you spawn? DS only gets steeper from there.
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7. make the weapon GFX smaller and increase the rate of fire but lower the damage.
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Yeah. This would be something the K'Luth would find awesome. What, with most ships in the fleet able to deliver only a handful of alphas if going a little above medium speed. Lets make the energy expended worth even less.
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8. Torpedos and missles need to fire in multiples of 3-5 so instead of having 8 torp launchers on a ship you can have 1-4 front 1-4 aft that fire in multiples and with missles you can have missles launching in a delayed fashion for example missle 1 fires then missle 2 1.5secs later and missle 3 3secs after missle 1. would make for some intresting combat since missles can be shot down this would make it so missle ships are usful again.
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The only thing that would make missle ships useful again are flying with alot of escorts and missle tracking work. And u said something about "interesting combat" twice now. I am not seeing what is so uninteresting now, other than combat doesn't happen often enough.
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9. change the supply GFX i would rather see some kinda tractor beam type of effect or a make shift dock yard being errected around the ship(s) that are being repaired.
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And get rid of the little buggies? Uh uh.
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10. interdictor and supply ships need to be merged into one vessle along with the extractor and the engineer ships would make for some intresting combat.
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Now that has to be on the list of the worst ideas of all times. If you want a dictor, get a fleet to support it. If you don't have a fleet to support it, you shouldn't be in a dictor anyways. This has grieving and exploit potential written all over it.
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11.weapon platforms can only be built in orbit as to allow for an increase in a planets defense rating.
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Whats wrong with the way they work now? I'd have to see a valid reason they should be changed. Add to a planets def rating? Why? It isn't on the planet. Would make as much sense to have the planet's def rating increase when a dessie, cruiser, dread or station are in orbit.
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12. platforms should be limited by type i.e. 20- weapon platforms, 10- sensor platforms, and 5 supply platforms would help to allow players to better choose where they put platforms.
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Again, I fail to see where the platforms need changing at all. I don't understand "would help to allow players to better choose where they put platforms." That contracdicts your last point saying you would tell us where we can and can't build them. I have a better idea: let the players decide how they will use their tools. We seem to be getting along with platforms just fine.
these are just a few of my concepts please post yours so we can petition for a better DarkSpace future.
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Zero28 Grand Admiral
Joined: August 25, 2006 Posts: 591
| Posted: 2009-10-16 19:06  
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On 2009-10-16 16:31, Azreal wrote:
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9. change the supply GFX i would rather see some kinda tractor beam type of effect or a make shift dock yard being errected around the ship(s) that are being repaired.
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And get rid of the little buggies? Uh uh.
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Hm you know, somethign happened to my once, wich was awesome to see
It was when someone was repairing me, Those little buggie, instead of going back and forth to the supply ship, Simply circled around me, in a same way they usualy move E.G Going in a straight line lef tof the ship, halts, Go to the front of the ship, helat. ETC
It had an awesome Green engine trail effect around the whole ship it was awesome
PS: it probably was a bug too, but an awesome one
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2009-10-16 19:36  
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On 2009-10-16 19:06, Zero28 wrote:
PS: it probably was a bug too, but an awesome one
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they're supposed to do that actually. thats normal
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2695 From: tsohlacoLocalhost
| Posted: 2009-10-17 06:52  
indeed, they got a lifetime.
They more from the supply ship to your ship. Then they more around your ship for a duration and return to the supplyship.
p.s. can we boot this topic to the Beta forum?
All this suggestion talk in here, makes me wonder why we even have a Beta Forum..
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2009-10-17 09:42  
Beta forum would be great if it's topics and latest threads were listed in the regular column.
And I think he meant that the buggs were circling his ship on the horizonal 2-d plane. Would have been an interesting screenie....thinking of how they trail after a supply ship, it would have a cool effect just whizzing around your ship like that.
But I like the "ship inside a bug swarm" look myself. In truth, those little things are what I found awesome as hell when I first started.
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2695 From: tsohlacoLocalhost
| Posted: 2009-10-19 04:00  
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| On 2009-10-17 09:42, Azreal wrote:
Beta forum would be great if it's topics and latest threads were listed in the regular column. |
| ?? you mean on the Main DarkSpace Webpage?
.. why would you do that, Beta got a Latest Topics of itself.
The only thing you need to do is to is to click in [Network] DarkSpace - Beta.
... But now i think about it, a suggestion.
Might want to change the network name to: DarkSpace - Development
still can keep beta.darkspace.net etc. but people might show more interest when you say that this is the place of the DS development..
just my 3 solid euro cent..
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Enterprise Chief Marshal Raven Warriors
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2009-10-20 01:20  
If you want to make missile ships useful again, perhaps the best way is to introduce a light beam class.
That is, move the pulse beam to a light beam mount, give UGTO a light beam variant of the Chemical Laser (not as good as the pulse beam). Kluth don't get one. Sorry. Cloak is good enough against missiles.
Place these new light mounts on small ships (scout up to destroyer), replacing some of the now medium mount chemical lasers. The Escort and Picket Destroyers would utilize these exclusively.
And then? Well then you disable the ability to set any beam but light mount lasers to PD.
The immediate ramifications of this are apparent very easily.
-Ent
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