Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


0% of target met.

Latest Topics

- I will no longer be hosting this server »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/02/24 +1.8 Days

Search

Anniversaries

23th - Starfleet.
8th - Cyber999

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Beta Testing Discussion » » IDEA: fighter control panel.
 Author IDEA: fighter control panel.
Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2009-10-07 16:04   
(Excuse me posting so many topics on fighters in such a short time)

Why dont we have a Fighter Control Panel for carriers.

functions of it:

monitor status and numbers of fighters out there
target designation
interceptor auto-targeting on/off
display fuel level(fighters seem to disappear after a while)
Quick refuel option with auto on/off(it RTB's then re-launches after 10 sec)
Group formation(so the fighters work as a group)
weapons loadout (eg. EMP or Pcannon? Bio or MiRV?)


I would love to see this implemented. it would make things so much more interesting, and it would realy compliment the ability of carriers like the agincourt to fight in battles.

[ This Message was edited by: iwancoppa on 2009-10-07 16:27 ]
_________________


Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2009-10-07 18:42   
The whole problem with monitoring the fighters is well... monitoring them. Each fighter must be monitored continuously for multiple conditions; which isn't a problem with say 3-4, but when dozens of them are in the air; things can go sour very quickly; I would venture monitoring one fighter takes more cpu than hosting a player ship.
_________________
Proud member of the Order of the Gaifen
Founder and former Club chair of the Shigernafy Fan Club
Co-founder of the Doran Judication Comittee


  Email Sens [R33]
Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2009-10-07 20:41   
reply by monitoring i just mean realy is it in the air and what is it.
_________________


Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2009-10-08 15:42   
Imagine watch a clock tick and recording that single tick. Now imagine doing that for 5 minutes. Now imagine doing that to 8 different clocks with 5 different intervals. Now do it with 16.... Its actually fairly simple to track a set number of objects, but when its dynamic, its a whole new ballgame...
_________________
Proud member of the Order of the Gaifen
Founder and former Club chair of the Shigernafy Fan Club
Co-founder of the Doran Judication Comittee


  Email Sens [R33]
Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2009-10-09 04:31   
when we got a fighter interface i can immagine that the unit of fighters might want to be revised a bit..

Instead of individual fighters as objects, i would go for a Unit, Group or a whole Squadron as a object and let it have its own HP and if possible a changing graphical model depending on the HP value
(Example:: four righters as a unit, get shot and when you go below 75% HP you get a new graphical model only showing three fighters.)

This will reduce the count a but.. not only the data to keep track of. but reduced gadget count, more easyer to handle the Fighter interface (giving orders to 8 individual fighters of just 3 Units?
_________________
DS Discordion

Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2009-10-09 17:15   
Its possible to make an "Monitoring object" to track smaller ones, so the "drones" can function independently, but still be given orders/tracked through metatables. No need for new graphics and inherits existing code.
_________________
Proud member of the Order of the Gaifen
Founder and former Club chair of the Shigernafy Fan Club
Co-founder of the Doran Judication Comittee


  Email Sens [R33]
Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2009-10-09 21:49   
I think that having them act as "one" body isnt a good idea, because that makes then dumb and stpuid and blablablablat;dtbd;m,svthr; and it goes onrtdklawxwerdydg

Also you say about "easier to handle", thats the whole point of the "grouping" feature. so you can select them as a group, addurr
[ This Message was edited by: iwancoppa on 2009-10-09 21:50 ]
_________________


Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2009-10-10 13:14   
The "grouping" feature gets exponentially more complicated and cpu hungry with the more groups you have as opposed to a single squadron.
_________________
Proud member of the Order of the Gaifen
Founder and former Club chair of the Shigernafy Fan Club
Co-founder of the Doran Judication Comittee


  Email Sens [R33]
Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2009-10-10 15:46   
Is it just me, or are you trying to shoot down yet another good idea?

Grouping would not be CPU hungry.... and Why is that a problem, because you can get damn fast CPU's anyway....
_________________


Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2009-10-10 22:46   
As for with any concerns with lag on the fuel monitoring, i'd just have a template of each ship that says how long its fuel lasts, then put that on a simple timer that starts on launch and resets on refuel.
_________________


Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2009-10-12 01:47   
Quote:
On 2009-10-10 22:46, iwancoppa wrote:
As for with any concerns with lag on the fuel monitoring, i'd just have a template of each ship that says how long its fuel lasts, then put that on a simple timer that starts on launch and resets on refuel.

O that isn't hard, they already got a airtime since there currently just missiles that miss with weapons on em. They got a alive time i think it was around 420 seconds ? i'll have to look.
Just access that already running counter.. because when its gets to 0, plop byby fighter.
_________________
DS Discordion

Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2009-10-12 14:30   
granted the only fighters that are out for 8 minutes have been left behind thousands of gu away.
_________________
Proud member of the Order of the Gaifen
Founder and former Club chair of the Shigernafy Fan Club
Co-founder of the Doran Judication Comittee


  Email Sens [R33]
Page created in 0.022662 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR