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DarkSpace - Beta
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[FAQ
Forum Index » » Beta Testing Discussion » » lol?
 Author lol?
Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2008-03-03 20:17   



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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-03-03 20:25   
I coudn't resist adding in some text.


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|Kakashi|
Fleet Admiral

Joined: April 04, 2007
Posts: 448
Posted: 2008-03-03 23:52   
OMGz! Lolz!
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2695
From: tsohlacoLocalhost
Posted: 2008-03-04 19:55   
I failed to save the pictures of THAT battle to my USB disk, so i will be Saturdays until i can can post mine.
But i do have some oldies from January 15th 2008 that include weird ship angles.




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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2008-03-14 06:17   
couldnt resist some text either...



still its pretty cool to see it like this, its like the agin comes in from above.
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- Axi

Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2008-03-14 21:43   
Quote:

On 2008-03-14 06:17, Axi The Papercut Sensei wrote:
couldnt resist some text either...

still its pretty cool to see it like this, its like the agin comes in from above.




caption needs a *SCREEEEEEEEECH* *crash* sound effect
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2695
From: tsohlacoLocalhost
Posted: 2008-03-23 21:56   
Finaly got some uploaded.

Spawning like 100 ships on top eachother is bound to get some friendly fire in the first couple of seconds

Little overview of the show.

Even with target indicators disabled it looks like a mess

Lag increases when we open the Nav screen. Look at al those rail and particle cannon rounds.

The idea was to give my side some fighter support, but the ended up in the wrong team.
The AI had a lovely tugg of war with my engineer. But this proves that AI knows how pull AND push.



Next map.
Was trying to get a SY up and running when they spawned some station.
I notices a station doing a loop as you can see below.

In the same insident we noticed AI can use wormholes.
But this can be annoying to find out if the just spawned around 20 stations.

[ This Message was edited by: Eledore[NL] {R33} on 2008-03-23 22:01 ]
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