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Follow and Ghost Ideas |
-Daedalus- Grand Admiral
Joined: September 26, 2006 Posts: 549
| Posted: 2008-01-13 01:41  
Can follow and ghost be changed, Follow should always stay behind the ship but be able to do the same speed. Change Ghost to GOTO, someone calls for help you can select and it will take you to them but not follow them around.
Right now when you are in a sup if you press follow you sometimes come out of the jump infront of the ship you have on follow. That really sucks for when you are following a bomber.
Shig told me to post it so he doesn't forget.
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Leonide Grand Admiral Templar Knights
Joined: October 01, 2005 Posts: 1553 From: Newport News, Virginia
| Posted: 2008-01-13 02:59  
that aint bad actually....
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2008-01-13 09:33  
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On 2008-01-13 01:41, Daedalus wrote:
Change Ghost to GOTO, someone calls for help you can select and it will take you to them but not follow them around.
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The J key.
if you press the 'h' button, it auto targets the source of the last distress call
so, j, then j. If your target is moving, take some time to hit "f2", followed by "ctrl+x" to see if he's moving or not.
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-Daedalus- Grand Admiral
Joined: September 26, 2006 Posts: 549
| Posted: 2008-01-13 11:31  
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On 2008-01-13 09:33, Fattierob (x2 upward mobility) wrote:
Quote:
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On 2008-01-13 01:41, Daedalus wrote:
Change Ghost to GOTO, someone calls for help you can select and it will take you to them but not follow them around.
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The J key.
if you press the 'h' button, it auto targets the source of the last distress call
so, j, then j. If your target is moving, take some time to hit "f2", followed by "ctrl+x" to see if he's moving or not.
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Exactly too many keys.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2008-01-13 12:11  
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On 2008-01-13 11:31, Daedalus wrote:
Exactly too many keys.
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Would you like a key that also makes the enemy ship blow up? Or maybe automatically editor moves you to their position?
jeeze, it's not too many keys. it's what...3 keys? 5? Considering it takes a whole 3 seconds to press, is your time really that important?
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-Daedalus- Grand Admiral
Joined: September 26, 2006 Posts: 549
| Posted: 2008-01-13 13:34  
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On 2008-01-13 12:11, Fattierob (x2 upward mobility) wrote:
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On 2008-01-13 11:31, Daedalus wrote:
Exactly too many keys.
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Would you like a key that also makes the enemy ship blow up? Or maybe automatically editor moves you to their position?
jeeze, it's not too many keys. it's what...3 keys? 5? Considering it takes a whole 3 seconds to press, is your time really that important?
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Geez it was a suggestion is that not what this place is about. Don't be soo angry that you didn't think of it.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2008-01-13 14:46  
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On 2008-01-13 13:34, Daedalus wrote:
Geez it was a suggestion is that not what this place is about.
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Okay. and i'm shooting down your suggestion into a small compact ball of fire that will eventually crash into earth.
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Don't be soo angry that you didn't think of it.
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ooh, personal insults! What a great way to prove your point of the argument!
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-Daedalus- Grand Admiral
Joined: September 26, 2006 Posts: 549
| Posted: 2008-01-13 15:40  
If you took that as a personal insult then I guess I am right you are just angry.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2008-01-13 16:09  
you're still not supporting your argument and just attacking me. how do I appear angry? should I put on the CRUISE CONTROL?
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Tommas [ USF HunnyBunny ] Chief Marshal Pitch Black
Joined: February 04, 2006 Posts: 581 From: Norway
| Posted: 2008-01-13 23:37  
im still woundring how u guys actuly made this a flaming post...go to the english randomly flaming forum if u want to flame, this is not the place.
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-Daedalus- Grand Admiral
Joined: September 26, 2006 Posts: 549
| Posted: 2008-01-14 13:06  
Not sure, I think I was Fat mans target for his anger. Meh whatever.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2008-01-14 13:07  
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On 2008-01-13 23:37, Tommas [USF HunnyBunny] wrote:
im still woundring how u guys actuly made this a flaming post...go to the english randomly flaming forum if u want to flame, this is not the place.
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This is not a flame post. Daedalus posted an idea. I went "this idea doesn't make sense because you can do it anyway in about 4 key strokes, which doesn't warrant some kind of command"
Daedalus then proceeded to claim I was angry for some reason.
???
Profit
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-Daedalus- Grand Admiral
Joined: September 26, 2006 Posts: 549
| Posted: 2008-01-14 13:11  
The keys are already in DS they just need to be reworked.
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Ospolos Grand Admiral
Joined: January 31, 2004 Posts: 567 From: ON, CANADA
| Posted: 2008-01-14 14:23  
Few keys could use some looking after. Personally, I really think DarkSpace needs to allow the user to re-configure keys.
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Osp
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2008-01-14 14:35  
Well, let's hear some suggestions then. Although I personally think the keys work perfectly, I have some pretty wierd control schemes.
Anyway, i'm curious as to how you think an optium control scheme would be
and yeah, having customizable keys would be nice, but right not you can circumvent that by using a very simple macro program.
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