Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


0% of target met.

Latest Topics

- I will no longer be hosting this server »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/02/24 +1.8 Days

Search

Anniversaries

23th - Starfleet.
8th - Cyber999

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Beta Testing Discussion » » Random idears
 Author Random idears
Admiral Alucard (2IC)
Marshal
Exathra Alliance Fleet


Joined: April 30, 2004
Posts: 279
From: St. Helens, England
Posted: 2007-09-02 14:52   
Dont know if its been sed, but here I go

ICC suplys that can atualy last more than 3 seconds on the feild

Like the point defence but gatling gun style lasers

laser cannons that fire a bolt of energy and have a slow recharge(like snipers)

Some way to knock lobsters out of cloak

when system dammage is cause the item responds to the % left thats not dammaged

introducing X Y Z axis

if a system gets compleatly dammaged it can't be queed into repair
(deports/sup only heal)

If the engines get compleatly trashed the ship can not move at all, 50% dammage meaning that there is only 50% speed avalible

Police(mods/admins controle) to make sure ppl playing fair(over sized ships like dubble the size of earth?)

let luths use the mouth beams

missile batterys( somthign like 5-10 missiles per battery)

Anti missiles(missile-missile combat) beam PD saved for close range

mobile shipyards(also tug boats to pull ships into dock) humm what else OH YEH

Super weapons atualy been super...like an ion cannon that fires DBZ style and the ball covers like 5kGU anyting in that arear either dies or gets dissabled

Future ships with modern day weapons. Like an event were ships do shell to shell combat

VISABLE WEAPONS....were do the beams and weaps come from.....the center of the hull O_o no launchers? no nothing
_________________

Quod nos non interficit, nos fortiores facitrnrn

  Email Admiral Alucard (2IC)
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2007-09-02 15:02   
Quote:

On 2007-09-02 14:52, Admiral Alucard wrote:
Dont know if its been sed, but here I go

ICC suplys that can atualy last more than 3 seconds on the feild



We're looking at all the ships (as is stated everywhere), supplies will never be rock hard, but they're not paper-thin either. Don't expect to be able to take more than two alpha's from a dreadnought. You're meant to be protected, and work in a team.

Quote:

Like the point defence but gatling gun style lasers



It's no difference, just a change in the graphic. Drafell was looking at a gattling like "pulse laser" weapon (essensialy the same, but different graphic).

Quote:

laser cannons that fire a bolt of energy and have a slow recharge(like snipers)



We already have those (particle cannons).

Quote:

Some way to knock lobsters out of cloak



Beacons

Quote:

when system dammage is cause the item responds to the % left thats not dammaged



It already works like this. More damage = longer reacharge times.

Quote:

introducing X Y Z axis



We already have an X & Y axis. DarkSpace won't be adding the Z axis in the forseeable versions.

Quote:

if a system gets compleatly dammaged it can't be queed into repair
(deports/sup only heal)



I don't see any real reason for this. It would also make flux overpowered.

Quote:

If the engines get compleatly trashed the ship can not move at all, 50% dammage meaning that there is only 50% speed avalible



It already works like this, but it locks down how much you can (de)accelerated.

Quote:

Police(mods/admins controle) to make sure ppl playing fair(over sized ships like dubble the size of earth?)



I don't quite understand your suggestion here. People are allowed to use dreadnoughts against smaller ships to kill them, it's quite hard - but they're allowed.

We have a few scripts that can spawn AI around planets if it detects enemies nearby, but we don't have the server resources to really spawn this everytime there's an enemy nearby a core planet.

Quote:

let luths use the mouth beams



They're Gaifen only weapons, so no.

Quote:

missile batterys( somthign like 5-10 missiles per battery)



We're introducing platforms in a later version.

Quote:

Anti missiles(missile-missile combat) beam PD saved for close range



... This is exactly the same as before, but just a different graphic...

Quote:

mobile shipyards(also tug boats to pull ships into dock) humm what else OH YEH



No. This removes the hot-spot shipyard planets. We like these.

Quote:

Super weapons atualy been super...like an ion cannon that fires DBZ style and the ball covers like 5kGU anyting in that arear either dies or gets dissabled



No, we're nerfing the core weapons heavily. We will never impliment a weapon like this in DarkSpace, so deffinately no.

Quote:

Future ships with modern day weapons. Like an event were ships do shell to shell combat



Why? This is the future... They have weapons that do a zillion times the damage as a "shell".

Quote:

VISABLE WEAPONS....were do the beams and weaps come from.....the center of the hull O_o no launchers? no nothing



This would require quite a change to both models, and the graphics engine to support this type of thing. Plus a lot of graphical content to be added to the game.

We have neither the time, nore model people to do this kind of thing.
_________________


Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2007-09-03 00:07   
the last suggestion would be cool...but the others...just NO. and more NO.
_________________


captain of the ICC Assault Cruiser C.S.S. Sledgehammer

  Email Leonide
Junky Da FunkyMonke
Admiral

Joined: May 14, 2007
Posts: 347
From: The Hotel California, takes excursions to Deep Sexys Space every now and then
Posted: 2007-09-03 00:20   
Sorry but most of these *LOOKED* cool, but when you think about it they don't work.

Please correct me on my grammatical errors as I am trying to better my posting and writing.

_________________


Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2007-09-04 20:24   
And many of the weapons already to have a dedicated point somewhere on the hull where they emerge. Look at the heavy beams on ICC dreads for instance. The launcher is just protected by the hull plating & armor is all.

_________________


Darkspace: Twilight

  Goto the website of Coeus {NCX-Charger}
Page created in 0.019235 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR