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- When your ship is destroyed, it is now returned to your storage with 5% hull. |
Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2006-07-22 10:20  
Okay. Woah. I was going through the dev log, and I noticed this
- When your ship is destroyed, it is now returned to your storage with 5% hull.
...
I'll let that sink in.
- When your ship is destroyed, it is now returned to your storage with 5% hull.
Okay, can you say "Exploitacular"?
I wish I could.
Okay, my point is, I see people needlys throwing their highly modified/custom ships into combat, dieing needsly, and then just respawning them at a repair planet (5 depots, rofl), and going into battle and repeating it over and over.
almost like shipyard abuse, but with more powerful ships.
Suggestion to fix possible exploit: Make it so you cannot use the ship until after a set ammount of time (10 hours, 20 hours, perhaps depending on ship type)
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-07-22 11:30  
Small ships die easily to bigger ships in 1.484, so you'd only be going back to your death, and bigger ships take a long, long time to repair, even with 5 depots.
Not to mention the whole point of 1.484 is to make getting to the battle easier, and making the battles themselves a lot more fun, and take away some of the pain from dying.
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2006-07-22 11:59  
free supply points... at least i worked for mine
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2006-07-22 12:06  
Anyone doing that will lose a crapload of prestige, so it's not particularly exploitable.
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YIIMM Grand Admiral
Joined: June 16, 2005 Posts: 851 From: Barcino, Hispania Tarraconensis
| Posted: 2006-07-22 14:49  
Also remember that SY-capable planets are a lot more scarce.
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Supertrooper Marshal Pitch Black
Joined: March 18, 2004 Posts: 1895 From: Maryland, U.S.A
| Posted: 2006-07-22 14:53  
Only GAs with a good pres buffer can SD with effectivness..
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ForMichael
Joined: June 11, 2004 Posts: 61
| Posted: 2006-07-22 16:51  
This is one of the dumbest things ever. When a ship is destroyed it should be gone forever. Don't try to boost combat by taking away the risks of combat. Increase combat by minimizing lag and balancing ships.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2006-07-22 23:32  
Quote:
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On 2006-07-22 11:30, BackSlash *Jack* wrote:
Not to mention the whole point of 1.484 is to make getting to the battle easier, and making the battles themselves a lot more fun, and take away some of the pain from dying.
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then get rid of shipyard and give us the old .480 map and JG respawning and and and and...
I thought they were going away from arcade and making it more simualtion, now.....bah, you people.......
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2006-07-22 23:52  
Actually... if GCQL uses, or can be moddifed to use the python scripting API, then features like that would be entirely reasonable. Maybe not Palestar developed, but by other parties wishing to use a reliable and integrated distribution platform.
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DarkSpace Developer - Retired
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Sixkiller Marshal Courageous Elite Commandos
Joined: May 11, 2005 Posts: 1786 From: Netherlands
| Posted: 2006-07-26 13:15  
you could afcourse just spawn and spend those 10 seconds on modding again and then go to fight (if you got full tech planets around)
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Coeus Grand Admiral Sundered Weimeriners
Joined: March 22, 2006 Posts: 2815 From: Philly
| Posted: 2006-07-26 18:46  
With the current modding system the %5 hull ship return is completely useless and a waste of code.
There needs to be one or the other - easy modding or easy death recoveries. It can't be both ways because it just detracts from the threat of death. Currently people hate dying because it takes FOREVER to remod and often times the parts aren't available - so no one fully commits to combat.
If you have easy ship modding but once the ship is gone it is gone people will neither over commit nor under commit in my opinion - they will fight until their ship can't take anymore and jump out (assuming they A) know the limits of their ship and B) don't run at the first sign they may lose).
If you have difficult modding but your ship is returned then people will commit a little more to the battle but still be aware that once they respawn it will take time to repair, so they will balance damage they can deal and damage they receive. (key phrase there balance)
The way the current system is I just know that people will be throwing their ships away - especially those who exploited their way up in rank & have prestige buffers before being demoted.
When you include the thought I have heard is being tossed around about variations to the current modding system - primarily that if you loot a device from an enemy like an AMJD or a particle cannon, and you have it in cargo you can equip it - the thought of "You get your ship back" is just a recepie for skilllessness (is that a word?) and wastefulness of ships. No one will care if they die because the only punishment is prestige loss. While this is a big issue with capital ships and stations it is not so much with cruisers & below.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-07-26 19:30  
Thought about this. I agree. Once your ship is gone, it should be gone. Modding is simple now, and modding shouldn't take long, which is what we want.
[ This Message was edited by: BackSlash *Jack* on 2006-07-26 21:21 ]
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