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DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Beta Testing Discussion » » [Bug Reports] July 3 2006
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 Author [Bug Reports] July 3 2006
Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2006-07-03 13:18   
Post any bugs you find below. Try to number them if possible to help other players keep track.

Have fun!
_________________


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-07-03 13:19   
UGTO supply station can't be spawned. Says "Ship not found".
_________________


Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2006-07-03 13:25   
you found that out fast 0_o
i mean, beta is a scenario server atm..
_________________



BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-07-03 13:32   
Tried yesterday.
_________________


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-07-03 14:01   
Everytime client launches it asks for setup, and doesn't keep/load old settings.

I can see lobby chat ingame (doesnt close the connection). I'm guessing this is because of the new windowed design.
_________________


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2006-07-03 21:30   
4:

UGTO - Heavy Engineer ship

Particle cannon could be upgraded to "Particle cannon" (same thing, except the little symbol for it is messed up). Upon upgrading, no weapon effect is displayed (firing, sound, etc), but the weapon does recharge. Currently testing if it does damage.

This also applys for CL, armor.....everything. almost everything can be upgraded to a glitchy self.

irony.


5: Alt+Tabbing results in a disconnection from the game. Upon logging back in, you cannot spawn, as your ship is "Already Spawned!" Going to spawn as other team and kill self. XD Edit: Server resest itself. COudn't kill self. drat.


[small][ This Message was edited by: Fattierob (x2 Ban DHMO) on 2006-07-03 21:32 ][/small]


[ This Message was edited by: Fattierob (x2 Ban DHMO) on 2006-07-03 21:34 ]
_________________


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-07-05 05:26   
I did a list of the upgrade paths. Faustus should be able to fix them whenever he has time, until that time, they are all broken.


@Alt-tab. No-one else has report this problem. Try and get other people to replicate it so they know it's not just you.

[ This Message was edited by: BackSlash *SL3* on 2006-07-05 05:27 ]
_________________


Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2006-07-05 06:51   
@6

buying and selling resourses is messed up

if you buy from planet with loads of it and sell it on planets with allmost none you still get a negative income

example buy for 10000 credits on planet with many resourses + 100k then sell it on planet with 1k gives you 5000 credits or less .

@7

manual jump is must fix

@8

amj drive upgrade not there on kluth?

@9
try to spawn picket destoyer on ugto, server proclaims there is no ship yard to spawn it from other ships on ugto some say have the same problem

we should start a list test it ship by ship.

@10
are the new mirv bomb values correct ? still seam to do a lot of dammage with just one hit

@11
cant upgrade drives IE AFE PFE AME

more to come
_________________
P:@12 C:$38



LOVE the smell of human flesh in the morning smells like MVictory



  Goto the website of Ragglock
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-07-05 09:03   
Doran, might wanna post a list of known issues at the top so people don't post the same thing over and over.
_________________


Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2006-07-05 10:19   
which is, in theory, what this list is for.

but here's the last bug report thread

ill see about pruning out any that i know have been fixed since then
_________________


Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2006-07-05 13:11   
Quote:

On 2006-07-05 09:03, BackSlash *SL3* wrote:
Doran, might wanna post a list of known issues at the top so people don't post the same thing over and over.




what about posting that in devlopment log so you dont have to read 10 pages of (old)stuf to see if your finding is a bug or not.

having a dev log on the beta site that is not in use seams like awfull waste of space
_________________
P:@12 C:$38



LOVE the smell of human flesh in the morning smells like MVictory



  Goto the website of Ragglock
Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2006-07-05 14:38   
you'd have to take that up with Faustus and the other admins, i dont have access to set dev log items.
_________________


Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2006-07-06 11:55   
#12 or So..

The Shield Percentages do not show on planets, as well as not adding +1 to the 'Def' part of the planet information box, but do work if the planet is attacked.
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  Email Supertrooper
Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2006-07-08 15:06   
@13

kluth scouts cant cloake without losing power while standing still at 0 speed
_________________
P:@12 C:$38



LOVE the smell of human flesh in the morning smells like MVictory



  Goto the website of Ragglock
Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2006-07-08 16:39   
#14

issue with player status updates

Doran
Grand Admiral
Impacted Noodles

Playing on 'jupiter.palestar.com'...

logged out of beta well over 5 minutes ago


#15
scanners worthless
had a scanner and eccm on, still couldnt detect psi missiles right next to me

#16 most def not being counted as def for planet info, seems to be just shields

#17 beams on PD still only fire one at a time, tends to make beam-heavy ships like ED/PD useless (not like they werent already)

#18 no drop targets on planets

[ This Message was edited by: Doran on 2006-07-09 16:57 ]
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