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DarkSpace - Beta
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[FAQ
Forum Index » » Beta Testing Discussion » » intercepter AI
 Author intercepter AI
Rhiawhyn Zerinth
Fleet Admiral
Templar Knights


Joined: October 31, 2005
Posts: 257
From: I.C.C Deep space refueling station
Posted: 2006-04-28 12:53   
i had an idea about the intercepter fighters. theese things are useles against ships, so insted of having them attack the ship have them attack all the fighters that the ship owns, example: ugto's carier dread launching fighters at long range to kill other ships, you target him and launch your intercepter fighters and they procede to hunt down and kill his fighters.
now here come the fun part if 2 ships have intercepters one ship launches to stop misiles and fighters the other launches fighters to stop the others fighters, the others then defend eachother and you now have an all out fighter war this way.planets allso launch intercepters to stop fighter bombing. for balace sake the intercepters cant kill fleats of fighters for they miss there targets from time to time. at this point we have anti ship flighters, anti fighter fighters, and bombers.

im not sure how this will strain the server but its worth a try.
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death is not the greatest loss of life, the greatest lost of life is what dies inside of us while we live.



BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-04-28 18:26   
If you had indeed read the other posts or asked anyone else, you would know that fighter ai was in the works for 1.483, but as problems showed, certain things took a back seat, and this was one of them.

Interceptors where meant to work as a fighter PD system, but the AI code didn't make it into release, but the items did instead.

I would expect this to make its way into DS somewhere between 1.484 and 1.485, since a lot of work is already going into 1.484.
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