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[Official] Ship Configuration Tweak Suggestions |
Bobamelius Grand Admiral Galactic Navy
Joined: October 08, 2002 Posts: 2074 From: Ohio
| Posted: 2006-02-24 23:33  
As the title suggests, this is a thread for suggesting tweaks to the ship component configurations in beta.
Keep your ideas reasonable (remember, the keyword here is tweaks not "complete overhauls".) And think before you post. Nothing silly like 'zomg put 20 torps on the combat dessie!'
And to commence the suggestions...
Assault Destroyer - UGTO
Give all 3 of the AD's torps a Forward facing.
Currently, there is one torp with a Front mount, one with a Left, and one with a Right.
Suggest changing the torp mounts to Front, Front/Right, and Front/Left.
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ForMichael
Joined: June 11, 2004 Posts: 61
| Posted: 2006-02-25 00:05  
Just what Faustus needs, more people trying to tell him how to fix the game. Isn't this the way we got into this mess?
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Malorn 1st Rear Admiral
Joined: December 11, 2003 Posts: 42 From: USA Eastern Time
| Posted: 2006-02-25 00:43  
Interesting thread. I've not got much in the tweak request section at the moment, so I'll be stopping by later.
@Michael - Please note who made this thread, and pay attention.
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Feralwulf Grand Admiral
Joined: January 24, 2004 Posts: 1729 From: sitting somewhere drinking beer
| Posted: 2006-02-25 11:46  
Only suggestion I have atm is:
Make EAD Aft mount torps like the Full mounts of old, and give them a 360 degree Arc.
Give EAD at least one more Aux Generator....if not two.
Set minimum Range on all ship fired Missiles to 500 gu.
A single Aft mount Mine slot would be cool to have on the Heavy supply ships.
UGTO Missile crusier I think should have more fore/left/right arc than Left and Right only arcs.
[ This Message was edited by: Feralwulf on 2006-02-25 12:24 ]
_________________ rnrn
Don't mess with old dudes...age and treachery will always overcome youth and skill!
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Crim Fleet Admiral Sundered Weimeriners
Joined: March 16, 2003 Posts: 1336
| Posted: 2006-02-25 12:06  
ICC Combat Dread
Replace the missles on the side archs, with the torps it should have
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Enterprise Chief Marshal Raven Warriors
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2006-02-25 16:24  
Remove all EAD aft weapons and fighter bays; replace with fore or left/right pcannons/torpedos.
Remove single HCL from the Battle Dreadnought. Replace the missiles with torpedos.
-Ent
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GothThug {C?} Fleet Admiral
Joined: June 29, 2005 Posts: 2932
| Posted: 2006-02-25 16:25  
All I gotta say is, make all ships have Rear Defenses omg, The Assault Dessie should have more Rear Defenses, the kluth should have More Rear PROTECTION!, and the ICC should have Rear Protection while bombing. just my 2 cents
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2006-02-25 16:36  
icc + Numpad-2 = rear protection
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2006-02-25 19:20  
make interceptor fighers useful again
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-02-25 21:53  
Add two Aux gens to the EAD.
Move Aft torps to Fore or Full (preferably Full).
Add an extra rear armour plate and maybe up the level of armour on the EAD (something doesn't sit right with the EAD's armour config. It just doesn't seem right).
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2006-02-26 03:26  
ICC Destroyer/Cruiser Tweaks.
UGTO Destroyer/Cruiser Tweaks.
UGTO Frigate Tweaks.
_________________ It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired
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Thugomatic Chief Marshal
Joined: August 11, 2003 Posts: 166 From: Missoula Montana
| Posted: 2006-03-01 05:28  
Siphon
not sure how its gonna be after Core weapons are removed, as in wat weapon replacement if any, but if so all i suggest is one full arc elf like old time
Scarab or other dev intended kluth torp cruiser
no aux gen
one ecm slot
3 FL torp
3 FR torp
1 360 torp
4 AM mines
1 FR ruptor
1 FL ruptor
1 360 elf
Same armor layout as uggy TC.
Someone gets behind u and ur diced.
Did some thinkin an i believe it does not need more cannons or beams do to the cloak factor and mines, it may be too much as is.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-03-01 19:11  
Quote:
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On 2006-03-01 05:28, Thugonomics_V1.0 wrote:
Scarab or other dev intended kluth torp cruiser
Same armor layout as uggy TC.
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Woah woah woah.
TC is the most heavily armoured cruiser in the game. I don't think the Scarab needs the same armour layout. Especially as it can cloak to avoid fire, where as the TC CANNOT.
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Crim Fleet Admiral Sundered Weimeriners
Joined: March 16, 2003 Posts: 1336
| Posted: 2006-03-01 21:17  
A) Beacons
B)Our Armor is weaker
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Bobamelius Grand Admiral Galactic Navy
Joined: October 08, 2002 Posts: 2074 From: Ohio
| Posted: 2006-03-01 22:33  
Ah, but beacons are scout only now, no?
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