Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/23/24 +22.1 Hours

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Beta Testing Discussion » » Point Defense/Fighter/Missles
 Author Point Defense/Fighter/Missles
MainDarkmaster*P3*
Admiral

Joined: May 28, 2005
Posts: 97
From: USA
Posted: 2006-02-15 19:08   
I think the new way pd works is awesome now its only fires one lazer per target instead of all avialble lazers at one. But i was aslo checking missle/fighters and whell in a PD i took 4 missles on noraml armor and lost 150% on one area. Last thought is remove or reduce amount of missles a fighter launches, if you decide to leave them reduce damage they do.
_________________


Mersenne Twister
Fleet Admiral

Joined: May 11, 2003
Posts: 1161
From: Sector C Test Labs and Contol Facilities
Posted: 2006-02-15 19:20   
fighters' armament will be changed back to cannons, tho theres some talk of sabot fighters
_________________

I wouldn't screw with it if I were you. The doctor already holds you in poor favor. Messing with this might really fry his shorts.

MainDarkmaster*P3*
Admiral

Joined: May 28, 2005
Posts: 97
From: USA
Posted: 2006-02-15 22:16   
good but taht only solves one problem.
_________________


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-02-16 04:45   
Fighters, I have a feeling, will be changed (last I hard Tael wanted to remove the missiles from them since it just screws up damage calculations (range, speed, damage, etc). I'm all for that (less objects = less possible lag), it also makes it easier to control damage for each factions fighters.
_________________


MainDarkmaster*P3*
Admiral

Joined: May 28, 2005
Posts: 97
From: USA
Posted: 2006-02-16 08:02   
thanks for info jack
_________________


Page created in 0.008673 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR