Author |
[BUG REPORTS] General - Feb. 13 2006 |
Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2006-02-13 18:51  
This thread is for general bug reports that dont fit into a currently specified category (ie, there's currently seperate threads for Beams, Bombs and Upgrade Paths)
Post any bugs you find below. Try to number them if possible to help other players keep track.
Have fun!
_________________
|
Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2006-02-13 18:54  
1. [UGTO] I-19 fighters dont seem to fire
3. ICC colony hub just says "Colony Hub" rather than "ICC Colony Hub"
4. Some gadgets are missing icons (ex. mining beam)
7. Ships in garage are not listed as being docked at a particular planet, when trying you pull out a ship you gain the usuall server message saying where the ship is docked
9. [ICC] Border cruiser description calls it a heavy cruiser
11. planet blockades dont stop spawning of ships
12. planet lock controls missing from planet manangement, doesnt respond to cltr+L
13. mined res only shows up after reaching 1000units after the 3rd-4th slot is filled
14. [ICC] combat dessie has 2 "null" drives, white rectangle for icon, target info just says distance, damage and mount, no name or model, same thing on the missile dessie
15. [KLUTH] psi cannons have partical cannon icon
16. [KLUTH] fang armor is outside armor rings
17. [KLUTH] launched a larve, just headed straight out, didnt return when i recalled it
18. taking a ship from a planet its docked at and flying it into a homegate doesnt change the docked at location
19. [ICC]ECM and ECCM on missile dread are both bound to semicolon
[ This Message was edited by: Doran on 2006-07-05 10:26 ]
_________________
|
Nim * Chief Marshal Courageous Elite Commandos
Joined: September 05, 2004 Posts: 295
| Posted: 2006-02-13 19:14  
shouldnt this be posted after faustus finished coding beta?
Anyways..when u get system damaged u cant see the item pictures on the repair quew...all r empty slot so have to hover the mouse over to know which is which (hard when ur jd is down and u need to put it infront of the quew while enemy is attcking at 20hull)
[ This Message was edited by: Nim*FL* on 2006-02-13 19:15 ]
_________________
|
Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2006-02-13 19:24  
no, because then beta goes release without getting things like this fixed then everyone complains and whines about how the game's broke and nothing ever gets fixed and all the hating and the unsubbing drives players away.. and eventualy somone will end up face down in a dark alley with a keyboard stuck in their ear and you dont want that to happen do you?
_________________
|
Drow Fleet Admiral
Joined: June 06, 2003 Posts: 449 From: USA, WI
| Posted: 2006-02-13 22:49  
Fighter AI seams broken. At close range (<200gu?) fighters just fly past target and run away. At farther range only about 1/2 of them fight for about 4 passes, the other 1/2 run away.
ICC station has no updrade for shields/fighters.
Some gadgets can be changed, but not put back. i.e. Pulse laser to HCL, but not back (on icc station).
Kluth Clav is missing 2 gadgets in selection screen, on spawn those 2 are blank, but have 15 ammo, unusable.
_________________ Nindol tangi, dos zhal zah'har l' jiv'undus d'
natha szithrel Tagnik'zun elggor
|
Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2006-02-13 23:48  
kluth tarus hoard fighters just fly around normal fighters also didn't seem to do any damage
_________________
|
Ospolos Grand Admiral
Joined: January 31, 2004 Posts: 567 From: ON, CANADA
| Posted: 2006-02-14 06:24  
1) (as ugto, in support station) Supply drones only worked on myself and not other ships. (This is true for $ythe also)
------
Doran: "11. planet blockades dont stop spawning of ships"
It does, just takes a while.... I recieved lots of blockades when there was a few people (kluth) around ICC home planet.
-------
To add to borgie's list, it is true for the ugto "I" class fighter also.
[ This Message was edited by: Ospolos on 2006-02-14 06:28 ]
_________________ Honoured,
Osp
|
Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2006-02-14 21:45  
- Unable to target self with reloads.
_________________ It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired
|
Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2006-02-16 12:56  
self reload works fine on the ugto support station for one
ICC command station cant mount active shield
_________________
|
Crim Fleet Admiral Sundered Weimeriners
Joined: March 16, 2003 Posts: 1336
| Posted: 2006-02-16 14:34  
[K'Luth] Mandible is called a 'Manadible' in the shipyard
_________________
|
Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2006-02-16 15:31  
kluth clavate has 1 fore/right bomb, 2 fore/left. fighers are 1 full, 1 fore/right/aft
scanner seems to be pretty ineffectual for spotting planet structures at long range (acutally anything over 5-600gu), should be work up to 12-1500gu at least
problem with uni-resorces: planets like luna have no resources of their own. cant build hub (needs metals), buy load of res at port elsewhere, dump on planet that needs it. planet still has no metals. earth is the same way. furthermore, even if a planet isnt producing any resources (ie earth/luna) it will still EXPORT any resources that are dumped on the planet untill it has none left, but will NOT IMPORT any
[ This Message was edited by: Doran on 2006-02-17 21:09 ]
_________________
|
Drow Fleet Admiral
Joined: June 06, 2003 Posts: 449 From: USA, WI
| Posted: 2006-02-16 20:18  
Kluth, bomber fighters: The ones what acualy attacked planet, did no aparent damage. No pop loss, no inf loss. I targeted INF on planet, launched 3 bombers at 3 diff location of inf (3+inf on each spot), no damage seen. After launching all bombers, aprox 1/2 acualy attacked, total of about 25 fighters acualy hiting, I saw the bombs and explosions; no damage seen.
_________________ Nindol tangi, dos zhal zah'har l' jiv'undus d'
natha szithrel Tagnik'zun elggor
|
Ants Chief Marshal
Joined: February 11, 2005 Posts: 315 From: Canada
| Posted: 2006-02-17 23:43  
Quote:
|
On 2006-02-16 12:56, Doran wrote:
self reload works fine on the ugto support station for one
ICC command station cant mount active shield
|
|
Not the self reload works fine but the reload to other ships in a UGTO station dose not work...
_________________
|
Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2006-02-18 12:24  
ive had no repair problems with ugto stations, either repairing myself or others, in either the support or command station
_________________
|
Malorn 1st Rear Admiral
Joined: December 11, 2003 Posts: 42 From: USA Eastern Time
| Posted: 2006-02-18 12:50  
(1) You can't build the colony hub on a world without metals. Therefore, only worlds with metals can ever have any development on them. An example is Tinka, which, due to lack of metals, is unbuilt.
Without the colony hub you can't get the population to operate. On a terran world this could be worked around since it already supports a population. But barren worlds must have metals, or they are unbuildable. And since you can't load metals into a ship and fly them over anymore, you're stuck.
If there's something I'm just missing then feel free to correct me.
_________________ There are things in this world that man was not meant to know . . . and we have most of them convieniently arranged alphabetically by title.
|