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DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Beta Testing Discussion » » Graphics Q (for devs)
 Author Graphics Q (for devs)
Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2005-07-06 15:28   
With the recent topics of Gid's graphics pack that he was making before he left, i came to wondering.

are these going to be standard soon? becuase they Are good graphics.

on a side note, please make your installer up to date, because downloading the installer and then having to update takes forever.


but yeah, are Gids graphics gunna be standard? or are they just a "whoever knows about it gets em" treat?
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Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3697
From: San Francisco Bay Area
Posted: 2005-07-06 15:30   
As stated before, no, Gideon never gave the work files for them. So we have no way to recreate them.

There fore, they will not be in the game.
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2005-07-06 15:50   
woah fast reply.

ok so that clears that up. how about Your tael? you makign any flashy new graphics?
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2005-07-06 16:39   
see beta meko.

am and proton torp splashes are recolored, ruptors are yellow green, cls are yellow orange, green proton torps, blue pulse beams, SI and IC effects...

plus new textures for mir, pirates, and and new nebula
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2005-07-06 16:58   
im blind =)
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-07-06 17:42   
P torps should be white
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