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DarkSpace - Beta
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[FAQ
Forum Index » » Beta Testing Discussion » » Domes
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 Author Domes
Erk
Grand Admiral

Joined: October 14, 2003
Posts: 40
Posted: 2005-07-05 19:02   
May I ask why there are only lvl 1 domes but lvl 3 of every other building other than dictors and sensor bases and anti sensor bases. So anyway was just asking why there is not lvl 3 domes but there is lvl 3 farms and such just asking.
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Binks
1st Rear Admiral

Joined: November 28, 2003
Posts: 469
Posted: 2005-07-05 19:14   
Always wondered this myself...kinda figured it was because the devs wanted a set limit on some planets space, like 7-9 buildings always being taken for a barren, and less for better planets...would be nice to have a dome that supported 15 pop at lvl 2 and 20 at lvl 3...
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Dwarden
Admiral
CHIMERA

Joined: June 07, 2001
Posts: 1072
From: Czech Republic
Posted: 2005-07-06 13:00   
at least L2 of domes with bit more population support will be helpfull ...
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Trekkie_zero
Cadet

Joined: October 14, 2003
Posts: 146
From: A state with too many A\'s....
Posted: 2005-07-06 20:11   
or lvl 3 same pop bonuses as lvl 2 but gives food
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Mithrandir
Chief Marshal

Joined: October 22, 2001
Posts: 1276
Posted: 2005-07-06 22:34   
We shied away from multiple domes in the past because we wanted to force a certain level of infrastructure on every planet, and not just have planets with 29 defense bases.

So I don't know that this will show up soon.
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JRE
Grand Admiral

Joined: August 14, 2003
Posts: 571
Posted: 2005-07-07 03:02   
lev 1 domes=10 pop
lev 2 domes=15 pop
lev 3 domes=20 pop


like everything else

why not?????????????????????
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Koda
Marshal
Fatal Squadron


Joined: August 29, 2002
Posts: 1384
Posted: 2005-07-07 06:32   
personally id like to see it get raized to higher levels,..but

from my limited understanding of how it works, along with what mith touched on, 29 def bases per planet/ per system.. throughout the Metaverse would probably kill the game and lag everything to heck n back..

One of the reasons why Ive been preaching a rework of the MV as a whole. If we werent allowed to put up the same levels of buildings and tech on every buildable planet. Like take the Taf cluster.. Taf could support Lvl 1-2 but cya and 2512 could support 2-3 lvl buildings and better worlds like Earth could support 3- higher.. Essentially creating a more realistic population pattern while makking fights over good worlds a challenge.


-Charz
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Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3697
From: San Francisco Bay Area
Posted: 2005-07-07 11:01   
To balance it we'd have to raise the number of people necessary per structure.

Ie, shipyards might require 30 population...

while not whole disagreeable, it would take a lot of time to work out those changes.
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Dwarden
Admiral
CHIMERA

Joined: June 07, 2001
Posts: 1072
From: Czech Republic
Posted: 2005-07-07 11:20   
i was more likely thinking about advanced domes to supply just "bit" increase in population (like +3 to +5 by each level maximally)

but to be able provide also some additional bonus like
+2-5 power and / or + 2-5 food etc

(like recycling biomass gas, recycling etc. ) ....

so let say
L1 = +10 pop
L2 = + 13 pop + 2 power + 2 food
L3 = + 15 pop + 5 power + 5 food

or so ... just a bit better , but still worth the build cost & time ....
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Tegron
Admiral
CHIMERA

Joined: July 31, 2001
Posts: 10
From: NJ, United States
Posted: 2005-07-07 11:22   
Makes sense.
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whateverr
Cadet

Joined: May 13, 2004
Posts: 173
Posted: 2005-07-07 11:37   
maybe in terms of future releases the consideration to rework the planets could be considered.

things like domes of differant lvls requiring differant tech levels. domes being structures for planets that cannot support life, like barrens and the like

planets that have atmospheres that can support life should be able to support more life and you could maybe build metropolitan areas, that would take more time but could hold more life.. and could also support fod supply

there are several ways to approach the planet side of DS that could add more strategic aspects to the game.

for instance, life supporting planets such as Earth would hold more life and thus more population and more structures likes defs... but they would also be the driving force for the system.. like a central powwerhouse that supports the rest of the planets. like if we expanded and populated our solar system, if Earth we destroyed by some alien army, the rest of the solar system would be left in chaos and cut off from important mineral etc.

the same could be applied to DS in some future version. the life supprting planets would be well defended if built properly and would take a larger fleet to capture, but they'd also be the primary target in a system to cause the remaining planets to become somewhat weaker, or to have planetary issues like plague, famine, political unrest.. etc

an attacking fleet could capture the other planets in a system, but to control the system they'd have to have that primary planet, and without the primary planet in the system the attacking fleet would have a hard time supporting life on the non life supporting planets.

i think something like that would force more strategic team gameplay and would also make taking the MV more than just a capping spree for a few late night bombers.
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2005-07-07 13:52   
How about this.

LVL1 dome, standard dome only 10 pop

then 2 oher types that can only bebuild at a certain point.

industrial dome
10 pop
built in factory

can only be build when a planet has a high mining output.



Science dome
10 pop
+10 tech.

can only be build when tech lvl is 80



this would only help on other area's and not increase pop like mad.

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- Axi

Enterprise
Chief Marshal
Raven Warriors

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2005-07-07 15:21   
I'm more inclined to Dark Prophets idea...that primary planet in every system would be labeled as a 'flag' planet, like in older scenario servers, control of that planet would mean control of the system.




-Ent
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Wyke {ThorsHammer}
Cadet

Joined: February 22, 2003
Posts: 416
Posted: 2005-07-09 07:33   
Larger domes would increase the population allowing for more defense structures on planets, but is this a bad thing ? Im not convinced it's bad, I think planets are generally to easily taken and bombed anyway.
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2005-07-09 08:18   
I think just small differences in population would work quite well, but make the higher level domes require a lot more in terms of power.

Giving them extra features just wouldn't work unless its some form of unique ability. To do this you would need a lower provided population but with some other benefit. The extra power and tech is for the required support systems etc.

Lvl 1 Dome, +10 pop, -1 power, 0 tech
Lvl 2 (CityDome), +12 pop, - 5 power, 40 tech


Other structures could be like agricultural settlements.

AgriDome, +4 pop, +6 food, -2 power, 20 tech

Something like this would be an interesting comparision. You build 5 of these and a dome and you get +30 population, and require an extra 5 power. If you build 3 domes and 3 hydrofarms you get +27 total pop. This could end up being a slightly more efficient combination of structures in some, but not all, circumstances.

Maybe make the AgriDome the lvl 2 structure, and a CityDome a lvl 3 structure. Each would have its own benefits and drawbacks.

Other possible structures (to give each faction more of its own flavour):-

(UGTO) Automated Factory, 0 pop, -5 power, 50 tech.
(UGTO) Advanced Depot, 2 pop, -15 power, 75 tech, + 1 repair.
(K'luth) Hive Barracks, 5 pop, -12 power, 70 tech, +1 troop per cycle.




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