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Domes |
Erk Grand Admiral
Joined: October 14, 2003 Posts: 40
| Posted: 2005-07-05 19:02  
May I ask why there are only lvl 1 domes but lvl 3 of every other building other than dictors and sensor bases and anti sensor bases. So anyway was just asking why there is not lvl 3 domes but there is lvl 3 farms and such just asking.
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Binks 1st Rear Admiral
Joined: November 28, 2003 Posts: 469
| Posted: 2005-07-05 19:14  
Always wondered this myself...kinda figured it was because the devs wanted a set limit on some planets space, like 7-9 buildings always being taken for a barren, and less for better planets...would be nice to have a dome that supported 15 pop at lvl 2 and 20 at lvl 3...
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Dwarden Admiral CHIMERA
Joined: June 07, 2001 Posts: 1072 From: Czech Republic
| Posted: 2005-07-06 13:00  
at least L2 of domes with bit more population support will be helpfull ...
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Trekkie_zero Cadet
Joined: October 14, 2003 Posts: 146 From: A state with too many A\'s....
| Posted: 2005-07-06 20:11  
or lvl 3 same pop bonuses as lvl 2 but gives food
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Mithrandir Chief Marshal
Joined: October 22, 2001 Posts: 1276
| Posted: 2005-07-06 22:34  
We shied away from multiple domes in the past because we wanted to force a certain level of infrastructure on every planet, and not just have planets with 29 defense bases.
So I don't know that this will show up soon.
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JRE Grand Admiral
Joined: August 14, 2003 Posts: 571
| Posted: 2005-07-07 03:02  
lev 1 domes=10 pop
lev 2 domes=15 pop
lev 3 domes=20 pop
like everything else
why not?????????????????????
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Koda Marshal Fatal Squadron
Joined: August 29, 2002 Posts: 1384
| Posted: 2005-07-07 06:32  
personally id like to see it get raized to higher levels,..but
from my limited understanding of how it works, along with what mith touched on, 29 def bases per planet/ per system.. throughout the Metaverse would probably kill the game and lag everything to heck n back..
One of the reasons why Ive been preaching a rework of the MV as a whole. If we werent allowed to put up the same levels of buildings and tech on every buildable planet. Like take the Taf cluster.. Taf could support Lvl 1-2 but cya and 2512 could support 2-3 lvl buildings and better worlds like Earth could support 3- higher.. Essentially creating a more realistic population pattern while makking fights over good worlds a challenge.
-Charz
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2005-07-07 11:01  
To balance it we'd have to raise the number of people necessary per structure.
Ie, shipyards might require 30 population...
while not whole disagreeable, it would take a lot of time to work out those changes.
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Dwarden Admiral CHIMERA
Joined: June 07, 2001 Posts: 1072 From: Czech Republic
| Posted: 2005-07-07 11:20  
i was more likely thinking about advanced domes to supply just "bit" increase in population (like +3 to +5 by each level maximally)
but to be able provide also some additional bonus like
+2-5 power and / or + 2-5 food etc
(like recycling biomass gas, recycling etc. ) ....
so let say
L1 = +10 pop
L2 = + 13 pop + 2 power + 2 food
L3 = + 15 pop + 5 power + 5 food
or so ... just a bit better , but still worth the build cost & time ....
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Tegron Admiral CHIMERA
Joined: July 31, 2001 Posts: 10 From: NJ, United States
| Posted: 2005-07-07 11:22  
Makes sense.
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whateverr Cadet
Joined: May 13, 2004 Posts: 173
| Posted: 2005-07-07 11:37  
maybe in terms of future releases the consideration to rework the planets could be considered.
things like domes of differant lvls requiring differant tech levels. domes being structures for planets that cannot support life, like barrens and the like
planets that have atmospheres that can support life should be able to support more life and you could maybe build metropolitan areas, that would take more time but could hold more life.. and could also support fod supply
there are several ways to approach the planet side of DS that could add more strategic aspects to the game.
for instance, life supporting planets such as Earth would hold more life and thus more population and more structures likes defs... but they would also be the driving force for the system.. like a central powwerhouse that supports the rest of the planets. like if we expanded and populated our solar system, if Earth we destroyed by some alien army, the rest of the solar system would be left in chaos and cut off from important mineral etc.
the same could be applied to DS in some future version. the life supprting planets would be well defended if built properly and would take a larger fleet to capture, but they'd also be the primary target in a system to cause the remaining planets to become somewhat weaker, or to have planetary issues like plague, famine, political unrest.. etc
an attacking fleet could capture the other planets in a system, but to control the system they'd have to have that primary planet, and without the primary planet in the system the attacking fleet would have a hard time supporting life on the non life supporting planets.
i think something like that would force more strategic team gameplay and would also make taking the MV more than just a capping spree for a few late night bombers.
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2005-07-07 13:52  
How about this.
LVL1 dome, standard dome only 10 pop
then 2 oher types that can only bebuild at a certain point.
industrial dome
10 pop
built in factory
can only be build when a planet has a high mining output.
Science dome
10 pop
+10 tech.
can only be build when tech lvl is 80
this would only help on other area's and not increase pop like mad.
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Enterprise Chief Marshal Raven Warriors
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2005-07-07 15:21  
I'm more inclined to Dark Prophets idea...that primary planet in every system would be labeled as a 'flag' planet, like in older scenario servers, control of that planet would mean control of the system.
-Ent
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Wyke {ThorsHammer} Cadet
Joined: February 22, 2003 Posts: 416
| Posted: 2005-07-09 07:33  
Larger domes would increase the population allowing for more defense structures on planets, but is this a bad thing ? Im not convinced it's bad, I think planets are generally to easily taken and bombed anyway.
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2005-07-09 08:18  
I think just small differences in population would work quite well, but make the higher level domes require a lot more in terms of power.
Giving them extra features just wouldn't work unless its some form of unique ability. To do this you would need a lower provided population but with some other benefit. The extra power and tech is for the required support systems etc.
Lvl 1 Dome, +10 pop, -1 power, 0 tech
Lvl 2 (CityDome), +12 pop, - 5 power, 40 tech
Other structures could be like agricultural settlements.
AgriDome, +4 pop, +6 food, -2 power, 20 tech
Something like this would be an interesting comparision. You build 5 of these and a dome and you get +30 population, and require an extra 5 power. If you build 3 domes and 3 hydrofarms you get +27 total pop. This could end up being a slightly more efficient combination of structures in some, but not all, circumstances.
Maybe make the AgriDome the lvl 2 structure, and a CityDome a lvl 3 structure. Each would have its own benefits and drawbacks.
Other possible structures (to give each faction more of its own flavour):-
(UGTO) Automated Factory, 0 pop, -5 power, 50 tech.
(UGTO) Advanced Depot, 2 pop, -15 power, 75 tech, + 1 repair.
(K'luth) Hive Barracks, 5 pop, -12 power, 70 tech, +1 troop per cycle.
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