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DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Beta Testing Discussion » » An inspired ship.
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 Author An inspired ship.
Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2005-06-29 00:18   
I read bink's well written post, digested it, and then read shigs reply.

binks sugested this:

  • Increase armor
  • Decrease uncloak
  • Increase cloak
  • Increase energy drain


Ok, this would help in the transition from 'hit and run' to 'blitz' (what we all want)

So after reading Binks' post shig said "Do you have any more specifics in mind?". and i said, your dam right.

i hear theres a new type of luthy beam... 'assault ruptors'. well this gives me a couple good ideas. the first? if they are crazy strong, make them absolutly Eat energy. "But then no one woul duse them!!". au conrair! the luthys have supply yes? not too great on the battle field cause the ship they are repairing has run out of energy anyways.

so this brings me to my inspired ship idea. give the luthies a new ship. The Energy supply. same type of system as a regular sup, but energy only. great battle field target for enemies, and an exeptional battle field asset.

give this ship a weak hull, like an engineer, no weapons (none? yes none) and give it a cool looking new model. the luthies need a treat.

anyways, this is something i think would add incentive for noobs to be luth, add tactical stratagy to the game, and definitly make teamwork a plus.

so, what are youre thoughts?
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$yTHe {C?}
Grand Admiral
Sundered Weimeriners


Joined: September 29, 2002
Posts: 1292
From: Arlington, VA
Posted: 2005-06-29 00:37   
Its a good idea, except that the there would have to be pretty strict limitations on the amount energy/range/other stuff to make it feasible. We cant just have cruisers flying around full speed, blasting every poor bastard they see and then being able to just run away because theres someone supplying them with unlimited energy.
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Koda
Marshal
Fatal Squadron


Joined: August 29, 2002
Posts: 1384
Posted: 2005-06-29 01:53   
a Reverse Elf beam would be needed

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Enterprise
Chief Marshal
Raven Warriors

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2005-06-29 02:18   
A simple way to do this : Allow the Elf beam to transfer energy when it targets a friendly ship, and when it hits an enemy ship it takes energy.




-Ent
_________________


Mithrandir
Chief Marshal

Joined: October 22, 2001
Posts: 1276
Posted: 2005-06-29 02:45   
Re: Invincible cruisers: just target the energy supplier; I imagine he wouldn't be too strong, so he'd be the logical first choice, like supplies often are now.

Problem: Prestige gain. Without grouping, nobody would fly this, as it'd be worse than a dictor.
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2005-06-29 04:09   
well obviously a new script would have to be thought up for this... and since im no programmer i have no idea how to do it... however if i Was to do it, it would look like this.

Regular ELF =
(energy amount taken) devided by (ship class multiplier) multiplied by (enemy ship class)

that = a tiny bit of pres for using elfs.

Supply ELF =
(energy givin) multiplied by (beam count) divided by (some set number to limit pres gain speed)

that = some comparable pres to supply.


======= Ship idea add on ======

if the supply ship can be enemy drainer/friendly supplier that would really aid in its usefullness.


someone come up with a way to make this ship plausable, i really think it would add to the game.
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Binks
1st Rear Admiral

Joined: November 28, 2003
Posts: 469
Posted: 2005-06-29 09:56   
First off it needs a better name ...that's a very nice idea, it would help with the lack of need for supply on K'luth (how many luth sups have you seen in beta that weren't building? I'm at 0 and counting...) and give them a nice specialty ship (ICC have wormhole, UGTO don't need one because they have everything everyone else does ...missiles, fighters you name it ). The ship does need some fleshing out, perhaps a limit on % of targeted ships energy being restored /s? Like if a ship had 200 energy the RElf (ohh...acronyms!) could restore 10 or so per second (would need lots of testing to get the numbers right). This would be a definate help to the K'luth overall and especially to K'luth noobs...
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Midshipmen still need Engineering or Supply Ships

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Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2005-06-29 12:20   
I dub thee, "The Flying Battery".
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whitefire330
1st Rear Admiral

Joined: April 18, 2005
Posts: 36
Posted: 2005-06-29 13:17   
Quote:

On 2005-06-29 12:20, Bobamelius wrote:
I dub thee, "The Flying Battery".





rolf,
lol thats hilarious

i think thats the perfect name
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Armand
Chief Marshal
Synchronicity

Joined: February 17, 2002
Posts: 117
Posted: 2005-06-29 13:23   
This is really a great idea, but I dont think it shoud be an elf beam
you could call it an eel
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Yitram
Fleet Admiral

Joined: March 04, 2004
Posts: 94
Posted: 2005-06-29 13:32   
Quote:

On 2005-06-29 12:20, Bobamelius wrote:
I dub thee, "The Flying Battery".




I redub thee, "Mr. Fusion"
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whateverr
Cadet

Joined: May 13, 2004
Posts: 173
Posted: 2005-06-29 13:41   
that may work, but it requires another ship on the field that you say would be pretty easy to kill so not likely to get flown often with that risk.

if you were playing this new version Meko you'd laugh your ass off at how fast the lil ships blow up in there, it's rather amusing

how bout revamping the current luth supply ships? like the low lvl luth supply having one reload one energy... making them not interchangeable and the larger one having 2 of each or 2 reloads and an advanced energy supply or sumthin? supply ships in general really only need defensive weapons and that could be across the board but also for this thread the luth supply could lose it's torps maybe add more PD

now as been discussed luth supplies as a trade off can supply while cloaked because of decloak timers etc... but to make that more fair could it be coded so that a supply can only supply a ship while cloaked if the ship to be supplied is cloaked? and would have to uncloak to supply any ship that was still uncloaked? that'd balance it and force the supply to be visible in battle if a ship needs supply and doesn't want to cloak

the same could apply to supplying energy .. the reason i don't like a single purpose weak ship for energy is frankly the thing would be hard to defend if it is to be as weak as you suggest... i think with ease a dread would own it and suffer very lil damage from any defending ship while doing so.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-06-29 14:14   
Woob...small ships can withstand an alpha from an EAD....They dont die quickly atall....But they shouldnt be getting within an EAD's striking distance anyway.
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Linna Yamazaka {Vice Admiral}
Vice Admiral
Raven Warriors

Joined: May 03, 2003
Posts: 415
From: killer
Posted: 2005-06-29 21:42   
the K'luth Energy supply ship

Supply class

Two ie drives
One tach jump drive
Two cl300 1 fore starboard aft, 1 fore port aft
Two ELfs starbord fore port
One Anti-mater mine luncher
Four organic armor
One automatic repairer
One cloak
Two specails with auxuary power genirators

Would somthing like that work for all you
The elf would work as said before tager frendly it will provide power, target a enemy and it will drain from said enemy.
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Two weeks™ Later and a new sig.

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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-06-29 21:50   
Why does it need the mine launcher...its not a battle type ship...
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