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DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Beta Testing Discussion » » Ship Requirements
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 Author Ship Requirements
Mithrandir
Chief Marshal

Joined: October 22, 2001
Posts: 1276
Posted: 2005-06-24 15:39   
Here is a list of the requirements for the ships in beta. If any of them in game do not conform to this list, people let me know. Also, if any of them seem unduly difficult to attain (compared to their value) or seem far too easy, you can post that too. I made some changes from the list that was provided to me as I was doing it because of some changes to the ships since there, namely to the command dreads and other high-level ships. So let me know how it all looks.
Thanks.



ICC:
Extractor : Midshipman
Sensor Corvette : Midshipman
Bomber Corvette : Midshipman
Recon Scout : Midshipman
Sensor Frigate : Midshipman
Light Transport : Midshipman

Attack Frigate : Ensign
Bomber Frigate : Ensign
Engineer : Ensign

Heavy Transport : 2nd Lieutenant, Silver Transport
Engineer 2 : 2nd Lieutenant, Bronze Engineer

Engineer 3 : 1st Lieutenant, Bronze Engineer
Supply Ship : 1st Lieutenant

Escort Destroyer : Lieutenant Commander
Missile Destroyer : Lieutenant Commander, Bronze Combat

Bomber Destroyer : Commander, Bronze Bomber
Heavy Supply Ship : Commander, Bronze Support

Combat Destroyer : Captain

Missile Cruiser : 2 Rear Admiral, Silver Combat
Carrier Cruiser : 2 Rear Admiral, Silver Support
Interdictor Cruiser : 2 Rear Admiral

Heavy Cruiser : 1 Rear Admiral
Border Cruiser: 1 Rear Admiral, Silver Navigation
Jump Cruiser : 1 Rear Admiral
Wormhole Generation Cruiser : 1 Rear Admiral, Star Fury Medal (Silv Bomb, Silv Tran)

Assault Cruiser : Vice Admiral, Silver Combat, Bronze Star
Missile Dreadnought : Vice Admiral, Gold Combat, Silver Support

Combat Dreadnought : Admiral
Bomber Dreadnought : Admiral, Gold Bomber
Command Carrier : Admiral, Gold Support, Gold Engineer, Silver Bomber, Silver Combat

Assault Dreadnought : Fleet Admiral, Gold Combat
Support Station : Fleet Admiral, Gold Star

Sector Command Station: Grand Admiral, Gold Star, Gold Privateer
Line Station: Grand Admiral, Gold Star, Bronze Privateer



UGTO:
Attack Corvette : Midshipman
Bomber Corvette : Midshipman
Long Range Scout : Midshipman
Anti-Sensor Scout : Midshipman
Interceptor Frigate : Midshipman
Light Transport : Midshipman
Extractor : Midshipman

Bomber Frigate : Ensign
Engineer : Ensign

Heavy Transport : 2nd Lieutenant, Silver Transport
Supply : 2nd Lieutenant

Heavy Engineer : 1st Lieutenant, Bronze Engineer
Harrier Frigate : 1st Lieutenant, Bronze Combat

Picket Destroyer: Lieutenant Commander
Missile Destroyer : Lieutenant Commander, Bronze Combat

Gunboat Destroyer : Commander
Heavy Supply : Commander, Bronze Support

Assault Destroyer : Captain, Silver Combat

Missile Cruiser : 2nd Rear Admiral, Silver Combat
Interdictor Cruiser : 2nd Rear Admiral

Battle Cruiser : 1st Rear Admiral
Bomber Cruiser : 1st Rear Admiral, Silver Bomber

Torpedo Cruiser : Vice Admiral, Silver Combat, Bronze Star

Agincourt Carrier: Vice Admiral, Gold Support
Fleet Carrier : Vice Admiral, Silver Support, Bronze Combat

Battle Dreadnought : Admiral, Defense Medal
Command Dreadnought : Admiral, Gold Support, Gold Engineer, Silver Bomber, Silver Combat

EA Dreadnought : Fleet Admiral, Gold Combat
Support Station 1001A : Fleet Admiral

Command Station : Grand Admiral, Gold Star, Gold Privateer
Support Station 1001B : Grand Admiral, Gold Star, Bronze Privateer



K'luth:
Carrier : Midshipman
Talon Scout : Midshipman
Extruder Scout : Midshipman
Extractor : Midshipman

Drone Engineer : Ensign
Fang Scout : Ensign
Beak Frigate : Ensign
Nymph Frigate : Ensign, Bronze Combat

Worker: 2nd Lieutenant
Proboscis Frigate : 2nd Lieutenant

Advanced Worker : 1st Lieutenant, Bronze Support
Advanced Carrier : 1st Lieutenant

Stinger Destroyer : Lieutenant Commander

Shell Destroyer : Commander
Ultimate Worker : Commander, Silver Support
Drainer Destroyer : Commander, Bronze Navigator

Claw Destroyer : Captain, Silver Combat

Piercer Cruiser : 2nd Rear Admiral

Clavate Cruiser : 1st Rear Admiral, Silver Bomber

Scale Cruiser : Vice Admiral, Silver Combat

Ganglia Dreadnought : Admiral, Gold Support
Mandible Dreadnought : Admiral

Siphon Dreadnought : Fleet Admiral, Gold Combat
Hive Station : Fleet Admiral

Nest Station: Grand Admiral, Gold Star, Bronze Privateer
Colony Station: Grand Admiral, Gold Star, Gold Privateer
_________________


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Beast
Cadet
Sundered Weimeriners


Joined: May 27, 2002
Posts: 345
From: Wouldnt you like to know
Posted: 2005-06-24 16:36   
One Question thats been Bugging me for 3 years why is the assualt frigate for the ICC one rank higher then the other 2 factions versions??

I wanted to point this out cause I didnt know if it was either over looked or forgotten about.
_________________


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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2005-06-24 18:31   
I'll check the stats on the ships and see if there's a reason to keep it higher. I'm not sure what the reasoning was originally, if it was intentional.
_________________
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Fatal Rocko Willis
Fleet Admiral
Fatal Squadron


Joined: March 01, 2003
Posts: 1336
From: Kentucky
Posted: 2005-06-24 19:00   
Question??? How are we supposed to get Privateer badges?
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2005-06-24 19:26   
Arrggg!!! I'm a pirate! Board them thar vessels! Thar be gold n riches to plunder!
_________________
It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-06-24 19:33   
Quote:

On 2005-06-24 19:00, Rocko Willis wrote:
Question??? How are we supposed to get Privateer badges?




Boarding ships :/

Which is utterly rediculas because 90% of people carry inf on their ships.

[ This Message was edited by: BackSlash *Jack* on 2005-06-24 19:34 ]
_________________


Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2005-06-24 23:17   
yet some of us still manage to do it Jack
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-06-25 03:49   
I think its silly to have a badge which people can stop other people getting easily, just by carrying inf or cargo.
_________________


Mithrandir
Chief Marshal

Joined: October 22, 2001
Posts: 1276
Posted: 2005-06-25 05:14   
I decided kind of on a whim to include that on the high level stations; its not necessarily permanent. It is an option in game though, so I figured we should use it somewhere. Plus, those Command stations are beasts; why not make them difficult to get? Adds a bit of a challenge for those GAs who thought they already had everything...

On the other hand, the point of this thread is to discuss the changes and new system, so if you disagree with having Privateer required on certain ships, feel free to say so. That's just my explanation for why; don't hold back your reasoning for why not, or suggestions, or complaints, comments, whatever.
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2005-06-25 07:22   
well shig, i think having them (privateer badges) as requirements for the new stations is good.

why? GA is just a pres level. anyone can farm a single attribute to get GA. however badges are the result a specific act, therefore harder to achieve.

so put em in for requirments, it will make the GA's have something to strive for.
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Yitram
Fleet Admiral

Joined: March 04, 2004
Posts: 94
Posted: 2005-06-25 08:48   
I think having the privateer badge as a requiement is bad because it seems to be that whether or not a ship caps is completley random. I've had 4 inf dropped on a cruiser and I only lost 4 systems.....I've had one inf dropped on a cruiser and I get capped......maybe if it made sense I could deal with it. I've played DS for over a year now and my ships capped score is 2, because it is nearly impossible to get.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-06-25 11:43   
Since you can stop people getting the badge via keeping cargo or inf, its kind of rediculas to have a badge needed for ANY ship. Keep the badge, its a nice addition, but...having it as a requirement..too hard, or you need to lower the badge requirements by quiet a lot, (ie have gold as 20 or so).
_________________


JRE
Grand Admiral

Joined: August 14, 2003
Posts: 571
Posted: 2005-06-25 12:14   
10/25/50 for privateer badges seems more realistic



Also, challenges shouldn't be trying to get lucky dropping on a ship and the ship not having inf plus the low rate of capture IF the ship has no inf. Just don't see any skill in that area more of a luck thing. IMO.

[ This Message was edited by: JRE on 2005-06-25 13:11 ]
_________________


Mithrandir
Chief Marshal

Joined: October 22, 2001
Posts: 1276
Posted: 2005-06-25 15:28   
It is random, Yitram; for each ship class, there's a percent chance that any one Inf will cause a capture. It scales from something low but decent like 15% for scouts to something like 1% for stations.. though I don't actually know the numbers. That's just the impression I got when I read how it works.

And yes, it is hard to attain. How about making Bronze required? Or is everyone but Meko coming down on the "Don't Require it At All" side?

[ This Message was edited by: Mithrandir on 2005-06-25 15:28 ]
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Mithrandir
Chief Marshal

Joined: October 22, 2001
Posts: 1276
Posted: 2005-06-25 18:04   
Got a suggestion for Agincourt -> Admiral. Whatcha think?
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