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Brainstorm - Change to Jump gate system |
Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2005-06-22 23:42  
So while working on the code this evening, came up with a thought and ran it passed F for a later update... Still rough, but basicly, we remove the jumpgate system as many people want.
Then we add another Platform type for engineers to build. Jump Gate.
When the engineer builds one end of the jump gate he either has to jump to the other end or another engineer at the remote end can build a gate as well. Once built if the engineer clicks on an unlinked jump gate, he gets a list of all other unlinked gates and can select one to link to. Once two gates are linked they remain linked.
Gates will be destroyable. Once destroyed the "feedback" destroys both terminus points thus both sides would need to be rebuilt. (as such theyed have tremendously high HP's)
Log from the chat:
04:12:27 [Admin]Tael: "anyways something i was thinking about is when we put the platforms in, we change the jumpgates to platforms. since players complain about them already, players would have to build them and they can be destroyed..."
04:12:42 [Admin]Tael: "so then players would build or disrupt the jump gate system..."
04:13:19 [Admin]Tael: "and to keep the clutter down, when one terminus of a wormhole is destroyed, the "feedback" destroys the other end too. so both sides removed at the same time."
04:14:07 [Admin]Tael: "have the system automatically link both ends of a jumpgate system a single engineer makes, so you have to build one, then jump to the other end and build the terminus."
04:15:15 [Admin]Tael: "or a little screen pops up and shows which jump gates havent been linked yet, and they can select which one to tie into, only two can link to each other."
04:20:39 [Admin]Faustus: "cool ideal..."
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Enterprise Chief Marshal Raven Warriors
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2005-06-22 23:50  
I like this idea...
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Linna Yamazaka {Vice Admiral} Vice Admiral Raven Warriors
Joined: May 03, 2003 Posts: 415 From: killer
| Posted: 2005-06-22 23:51  
Sweet thats for the step forward to it, What other platforms will there be? And will the jump gate platform be able to have defence beams and some missles so that it may be able to defend itself from attack.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-06-23 05:16  
Nice idea tael, would certainly slow down advancment. What if the platforms didnt give of prestige for destroying them, so if you want to cut the link between Sol and the next system say because its being invaded, you destroy it.
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2005-06-23 05:37  
The other option to avoid farming would be just to give them very low hull hp and station class (3 slots per facing) lvl 15 armor. you might get lucky and blow it up... eventually.
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2005-06-23 07:50  
**Edit look below**
[ This Message was edited by: Axianda *XO* on 2005-06-23 12:50 ]
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RagAnok Admiral
Joined: February 02, 2004 Posts: 237
| Posted: 2005-06-23 08:01  
love the idea teal, i think it will add more depth to the game
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On 2005-06-23 07:50, Axianda *XO* wrote:
One thing about the game is that there is no actuall use for creds so why not use this.
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you need credits to upgrade your weps to a higher level
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Drow Fleet Admiral
Joined: June 06, 2003 Posts: 449 From: USA, WI
| Posted: 2005-06-23 08:24  
And how are we getting credits?
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$yTHe {C?} Grand Admiral Sundered Weimeriners
Joined: September 29, 2002 Posts: 1292 From: Arlington, VA
| Posted: 2005-06-23 09:25  
It is a good idea, but are there going to be resource costs to build these Jump Gates? And if so, how do you pay for them?
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-06-23 09:25  
Quote:
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On 2005-06-23 07:50, Axianda *XO* wrote:
One thing about the game is that there is no actuall use for creds so why not use this.
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Upgrades nubins
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Bobamelius Grand Admiral Galactic Navy
Joined: October 08, 2002 Posts: 2074 From: Ohio
| Posted: 2005-06-23 10:21  
Interesting.... but the distances between systems would become very important. Just something to consider if we have a new MV.
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Banshee Grand Admiral Raven Warriors
Joined: August 28, 2001 Posts: 2181 From: Philadelphia, PA
| Posted: 2005-06-23 11:21  
I love it, another added strategic element to the game.
Your down to your last system, you want to make it as difficult as possible for the enemy, blow the gate!
Fantastic idea
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Alien Mastermind Grand Admiral Pitch Black
Joined: January 20, 2003 Posts: 242 From: Toronto
| Posted: 2005-06-23 12:15  
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On 2005-06-23 07:50, Axianda *XO* wrote:
Traveling with them is NOT free...
Using a Jump gate will require you to bleed the ammount you need to pay depends on how far you will go.... the farther the end gate the more you pay.
One thing about the game is that there is no actuall use for creds so why not use this.
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I like that analogy, but I suggest using hull points instead of credits. Perhaps being torn appart by some force and put back together, albeit on the subatomic level, would cause some damage to the ship's integrity?
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Mersenne Twister Fleet Admiral
Joined: May 11, 2003 Posts: 1161 From: Sector C Test Labs and Contol Facilities
| Posted: 2005-06-23 12:46  
problem with that is it would theorecitally be possible to create a gate long enough that even a station would get destoryed by going through,
unless theres a cap on distance (the mv is only so wide afterall)
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2005-06-23 12:49  
Okay here's my part of the storm.
Idea is great
the way they ae used needs some more thought, here's my penny
Jumpgate gets build *ppl go YAY*
Now when a ship want to use it they either fly into it like the gates now or the dock with it *like this more*
Now when "linked" to the station the screen goes to the Nav screen.
right now when in a SY the planets turn white so when in the Gate screen the Jumpgates appear as White dots.
Traveling with them is NOT free...
Using a Jump gate will require you to bleed the ammount you need to pay depends on how far you will go.... the further the end gate the more you pay.
One thing about the game is that there is no actuall use for creds so why not use this.
*edit* okay forgot about upgrades but hey 1 more cost post wont hurt
Okay now what can you do to get rid of those pesky enemy gates.
I like Taels idea a lot but this doesnt work by linking them.
so this is what i thought up.
When the enemy attacks the gates hull goes down, at 5% the platform goes critical
and will go in a few minutes 10-30 min..
this is set to give the owning faction time to repair it and the Attacking party to disable the gate to prevent
reinforcments..
*note*
SHOULD the gate explode then even a dread would wet itself at the explosion due to the power needed to operate the gate... so
friendlies might even destoy the gate to whipe out most of the enemy fleet.
during the Critical period the gate can be captured by repairing it.. once a side starts fixing it the gate swaps side..
something like dropping inf on a dread.
it wont get online when it reaches 75% though so plenty of time to cap it back or destroy it.
well thats how far i came on this lil storm of mine... let the burning begin...
admins get yer flakk out and shig get in your sam site
okay this is the total of my brainstorm
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I like that analogy, but I suggest using hull points instead of credits. Perhaps being torn appart by some force and put back together, albeit on the subatomic level, would cause some damage to the ship's integrity?
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Aye this is a good point... the bigger the ship the more you pay.. just like vehicles... cars use far less than a tank per mile
[ This Message was edited by: Axianda *XO* on 2005-06-23 12:51 ]
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