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DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Beta Testing Discussion » » Beam Issues
 Author Beam Issues
Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2005-06-18 12:05   
Ever notice, that you can equip 6 pulse beams, yet your ship can only use one or two at once? Not to mention usually by the time pulse beams fire, the missile is close enough to do damage anyway.
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Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2005-06-18 15:25   
Same with release.

Mounting more than 2 is useless. They need to fire simultaneously so it's worthwhile to take lots of pulse beams, and make a mean little PD boat.
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Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3697
From: San Francisco Bay Area
Posted: 2005-06-18 16:25   
Might be related to the issue when all PD beams fired at one target so the code was changed so each beam fires at individual targets...
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-06-18 20:52   
more than possible, it occured the same time the code was implimented tael.
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Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2005-06-18 21:54   
Thing is, can PD be retrofitted so that it can fire all at once, at multiple targets? It would make fighterkilling a whole lot easier too.
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Fatal Rocko Willis
Fleet Admiral
Fatal Squadron


Joined: March 01, 2003
Posts: 1336
From: Kentucky
Posted: 2005-06-20 00:08   
It should be....

Beam (irregardless of type) set to PD shall shoot at nearest threat within its range and firing arc....

As soon as all three conditions are met, Range, Arc, Weapoms Charge, then it should fire... this should be repeated till the area is clear of targets or they have moved out of the firing arc of said weapon....

if you did your PD this way... then a Pulse Beam equipt ship could wade into a fighter swarm and truely "clear the skies" of the pesky little varmits...

Rocko
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2005-06-20 03:36   
rocko theres a problem with that way.

assuming you jump into battle, all your PD will fire at the same target (because its the top on the list to get killed) wich would waiste your PD beams.


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RagAnok
Admiral

Joined: February 02, 2004
Posts: 237
Posted: 2005-06-20 04:31   
Quote:

On 2005-06-20 03:36, Meko wrote:

assuming you jump into battle, all your PD will fire at the same target (because its the top on the list to get killed) wich would waiste your PD beams.






To get around that you could code in a firing order, for each slot in the firing arc

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Fatal Rocko Willis
Fleet Admiral
Fatal Squadron


Joined: March 01, 2003
Posts: 1336
From: Kentucky
Posted: 2005-06-20 11:51   
First off... Woot Meko lives... been along time since I last heard from yah...

Second... You could put in a sub routine with each PD weapon.... If Target A is already selected for shootdown then switch to TArget B and so on down the line... I would imagine in a Real Life™ DarkSpace the ships computer would know that a specific beam set to PD was tracking a certain target and would not allocate another weapon to it, unless the first beam weapon failed to destroy the incoming object.

Makes sense to me....

Rocko
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philll
Admiral

Joined: September 13, 2003
Posts: 268
Posted: 2005-06-20 12:17   
think of the lag guys if every beam has to check if its already being targeted by another beam that will not work they would all switch to target b and that would be very inefficient due to target f already reaching u by the time a pd beam decides to shoot it
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2005-06-21 05:21   
Perhaps it is possible for a certain "lockon time" time to be put in place.
right now when something gets into range one beam shoots...
with the lockon time you give the object(s) time to get into full range and then the beams lock on randomly, like a hit ratio.
sure they can hit the same target but hey thats life

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Strom"DaBum"Moon
Cadet
ExtraTerrestrial Space Bums

Joined: September 29, 2002
Posts: 419
From: 29.740456 X -095.500764
Posted: 2005-06-21 10:42   
Is it possible to expand that to other ship's in the geral area of the target. It can be quite idotic how the current system works where 3-4 ships will fire on the same threat. Then in turn be hit by what ever number of threats are still inbound as the pd recharges.
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