Author |
Beam Issues |
Novacat Grand Admiral
Joined: October 30, 2001 Posts: 2337 From: Starleague Cache
| Posted: 2005-06-18 12:05  
Ever notice, that you can equip 6 pulse beams, yet your ship can only use one or two at once? Not to mention usually by the time pulse beams fire, the missile is close enough to do damage anyway.
_________________ Ghostly Specter of an Ancient Past.
|
Bobamelius Grand Admiral Galactic Navy
Joined: October 08, 2002 Posts: 2074 From: Ohio
| Posted: 2005-06-18 15:25  
Same with release.
Mounting more than 2 is useless. They need to fire simultaneously so it's worthwhile to take lots of pulse beams, and make a mean little PD boat.
_________________
|
Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2005-06-18 16:25  
Might be related to the issue when all PD beams fired at one target so the code was changed so each beam fires at individual targets...
_________________
|
BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-06-18 20:52  
more than possible, it occured the same time the code was implimented tael.
_________________
|
Novacat Grand Admiral
Joined: October 30, 2001 Posts: 2337 From: Starleague Cache
| Posted: 2005-06-18 21:54  
Thing is, can PD be retrofitted so that it can fire all at once, at multiple targets? It would make fighterkilling a whole lot easier too.
_________________ Ghostly Specter of an Ancient Past.
|
Fatal Rocko Willis Fleet Admiral Fatal Squadron
Joined: March 01, 2003 Posts: 1336 From: Kentucky
| Posted: 2005-06-20 00:08  
It should be....
Beam (irregardless of type) set to PD shall shoot at nearest threat within its range and firing arc....
As soon as all three conditions are met, Range, Arc, Weapoms Charge, then it should fire... this should be repeated till the area is clear of targets or they have moved out of the firing arc of said weapon....
if you did your PD this way... then a Pulse Beam equipt ship could wade into a fighter swarm and truely "clear the skies" of the pesky little varmits...
Rocko
_________________
|
Meko Grand Admiral
Joined: March 03, 2004 Posts: 1956 From: Vancouver
| Posted: 2005-06-20 03:36  
rocko theres a problem with that way.
assuming you jump into battle, all your PD will fire at the same target (because its the top on the list to get killed) wich would waiste your PD beams.
_________________
|
RagAnok Admiral
Joined: February 02, 2004 Posts: 237
| Posted: 2005-06-20 04:31  
Quote:
|
On 2005-06-20 03:36, Meko wrote:
assuming you jump into battle, all your PD will fire at the same target (because its the top on the list to get killed) wich would waiste your PD beams.
|
|
To get around that you could code in a firing order, for each slot in the firing arc
_________________ [IMG]http://i100.photobucket.com/albums/m3/zardous/gunner.gif[IMG]
Telekinesis, thats what you need, just lay back and let your mind do the walking
|
Fatal Rocko Willis Fleet Admiral Fatal Squadron
Joined: March 01, 2003 Posts: 1336 From: Kentucky
| Posted: 2005-06-20 11:51  
First off... Woot Meko lives... been along time since I last heard from yah...
Second... You could put in a sub routine with each PD weapon.... If Target A is already selected for shootdown then switch to TArget B and so on down the line... I would imagine in a Real Life™ DarkSpace the ships computer would know that a specific beam set to PD was tracking a certain target and would not allocate another weapon to it, unless the first beam weapon failed to destroy the incoming object.
Makes sense to me....
Rocko
_________________
|
philll Admiral
Joined: September 13, 2003 Posts: 268
| Posted: 2005-06-20 12:17  
think of the lag guys if every beam has to check if its already being targeted by another beam that will not work they would all switch to target b and that would be very inefficient due to target f already reaching u by the time a pd beam decides to shoot it
_________________ I have 6.5 billion imaginary friends, and youre one of them.
|
Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2005-06-21 05:21  
Perhaps it is possible for a certain "lockon time" time to be put in place.
right now when something gets into range one beam shoots...
with the lockon time you give the object(s) time to get into full range and then the beams lock on randomly, like a hit ratio.
sure they can hit the same target but hey thats life
_________________
- Axi
|
Strom"DaBum"Moon Cadet ExtraTerrestrial Space Bums
Joined: September 29, 2002 Posts: 419 From: 29.740456 X -095.500764
| Posted: 2005-06-21 10:42  
Is it possible to expand that to other ship's in the geral area of the target. It can be quite idotic how the current system works where 3-4 ships will fire on the same threat. Then in turn be hit by what ever number of threats are still inbound as the pd recharges.
_________________ Be ever vigilent in the dark of the void for we dance death in the path's without light
|