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DarkSpace
DarkSpace - Beta
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[FAQ
Forum Index » » Beta Testing Discussion » » UGTO Home Planets
 Author UGTO Home Planets
FusionDarkness
Vice Admiral

Joined: January 21, 2004
Posts: 5
Posted: 2005-06-17 19:21   
When i logged in as UGTO, the home planets looked like they were sabotaged since there's no components in the starports.

Also, they were locked on Ensign, missing half their buildings, and the factories are mass-producing mirv bombs.

Does anyone know what happened?
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2005-06-17 19:46   
some ensign n00b engie got pissed?
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2005-06-17 20:11   
were fine when i went in earlier. how long ago was this?

might have gotten bombed as well, i had to rebuild all of kluth home planets because they got bombed...
some people just dont get that home clusters are supposed to be free of enemy interference...
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2005-06-17 20:22   
can't you just put a gate their, creating a 1kgu no fire zone? like back in 1480?
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Linna Yamazaka {Vice Admiral}
Vice Admiral
Raven Warriors

Joined: May 03, 2003
Posts: 415
From: killer
Posted: 2005-06-17 20:26   
yes that is possable But may be a bit till that happens.

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Drow
Fleet Admiral

Joined: June 06, 2003
Posts: 449
From: USA, WI
Posted: 2005-06-17 20:43   
Should there be defense on the home planets? The UGTO planet normaly has defense on it and a dictor making it a double jump to get to planets from ICC/Kluth.

And if a Kluth is at home planet, 1 of the ICC SY can not be used since it is baracaded. Perhaps moving the planets farther apart.
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2005-06-17 21:15   
I can reload the map if things get screwed up.

And theoretically planets shouldn't be getting attacked in the home clusters; them's the rules. And I could put safe zones there - but wouldn't that screw up other activities? I thought safe zones were a bit overzealous in the safetey provided... but I'm no longer sure, not having done anything in one for so long.
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2005-06-17 21:35   
Quote:

On 2005-06-17 21:15, Shigernafy wrote:
I can reload the map if things get screwed up.

And theoretically planets shouldn't be getting attacked in the home clusters; them's the rules. And I could put safe zones there - but wouldn't that screw up other activities? I thought safe zones were a bit overzealous in the safetey provided... but I'm no longer sure, not having done anything in one for so long.



^^ what he said. you shouldnt need any def in the home cluster (aside form the odd depot). problem is some people CBA to acutally read the beta testing guide, or the map description blurb...
might have to start getting moderational on people in the clusters

re safe zone, someone (thinking tael) said putting a zone on the planets would prevent modding somehow

and the icc cluster's got orbital velocity back, so its no longer sitting right next to kluthland
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