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UGTO Assault Dessy |
Lonectzn Fleet Admiral
Joined: January 06, 2005 Posts: 202
| Posted: 2005-05-25 07:58  
I mentioned this in the other thread on cloak ramming, however on closer inspection it looks even starker for my poor ad.
It is actually far less powerful than the picket and gunboat dessy, while having higher rank/badge requirements
both the picket and gunboat have 8 armour, ad 7 with weak aft.
both the picket and gunboat have superior arcs.
ad has 8 standard mounts, to the gunboat's 8 and picket's 12
All the ad has is an extra torp over the gunboat. however, with a fore/left and fore/right, gunboat has better effective coverage. 1 each to left right and 2 fore, to the ad's 1 left, 1 right, 1 fore.
The common idea with the assault ships seems to have been weak aft, and fore-focused arcs but made up with superior firepower. Would be nice to see this continued with the ad. The terrible torp arcs really let it down.
How about improving the torp arcs. something like fore/left/right, fore/left, fore/right. Gives it 3 fore torps, 2 left/right as it should be - one step up from the gunboat 2 fore, 1 left/right.
Can you tell I like my dessies?
Might even be worth adding a couple fore standard mounts. It is supposed to be to the gunboat what the EAD is to the BD.
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Thorium Grand Admiral
Joined: August 05, 2004 Posts: 185
| Posted: 2005-05-25 09:48  
i to find some of the arcs/number of wepons and requierment a bit off... but i dont think they are done changeing the requierments just yet... last i saw the gang required the gold support but it nolonger has the reloads...
prob just over looked for now while they put in the content
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DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2005-05-25 15:42  
support badge doesnt mean it has to have reloads....just to keep in mind
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Lonectzn Fleet Admiral
Joined: January 06, 2005 Posts: 202
| Posted: 2005-06-29 07:00  
So what's happening with this poor dessy? It's got nothing over the gunboat, though higher requirements. It can hardly be called reasonable.
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Binks 1st Rear Admiral
Joined: November 28, 2003 Posts: 469
| Posted: 2005-06-29 09:57  
I agree, the UGTO Assualt Dessy needs some help, as does the K'luth Clavate (MUCH higher requirements and a bigger target for less inf space and less bomb?) and I'll bet there's a ship similar to these on ICC...
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BackAlley Marshal Galactic Navy
Joined: September 24, 2002 Posts: 203 From: Pittsburgh,Pa. USA
| Posted: 2005-06-29 10:45  
Quote:
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On 2005-05-25 07:58, Lonectzn wrote:
I mentioned this in the other thread on cloak ramming, however on closer inspection it looks even starker for my poor ad.
It is actually far less powerful than the picket and gunboat dessy, while having higher rank/badge requirements
both the picket and gunboat have 8 armour, ad 7 with weak aft.
both the picket and gunboat have superior arcs.
ad has 8 standard mounts, to the gunboat's 8 and picket's 12
All the ad has is an extra torp over the gunboat. however, with a fore/left and fore/right, gunboat has better effective coverage. 1 each to left right and 2 fore, to the ad's 1 left, 1 right, 1 fore.
The common idea with the assault ships seems to have been weak aft, and fore-focused arcs but made up with superior firepower. Would be nice to see this continued with the ad. The terrible torp arcs really let it down.
How about improving the torp arcs. something like fore/left/right, fore/left, fore/right. Gives it 3 fore torps, 2 left/right as it should be - one step up from the gunboat 2 fore, 1 left/right.
Can you tell I like my dessies?
Might even be worth adding a couple fore standard mounts. It is supposed to be to the gunboat what the EAD is to the BD.
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Being a Assault Dessie pilot myself I tend to agree. The AD is nothing like it was. I don't think I'll be flying it much in the this new version:(
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Novacat Grand Admiral
Joined: October 30, 2001 Posts: 2337 From: Starleague Cache
| Posted: 2005-06-29 19:34  
ICC Command Carrier just isnt... useful... The only thing about it is that you can switch the build for a reload, which suddenly makes it too uber.
But why the PCMs? I dont expect to go head-on with Dreadnoughts. We already have Missile Dreadnought.
Why the Bombs? We have a Bomber Dread for this.
Id much rather remove the redundant bombs and PCMs and add some additional railguns, light beams, and light missiles to allow me to deal with fast nimble targets as I fight long-range targets.
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Linna Yamazaka {Vice Admiral} Vice Admiral Raven Warriors
Joined: May 03, 2003 Posts: 415 From: killer
| Posted: 2005-06-29 21:33  
Quote:
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On 2005-06-29 19:34, RedXIII wrote:
Id much rather remove the redundant bombs and PCMs and add some additional railguns, light beams, and light missiles to allow me to deal with fast nimble targets as I fight long-range targets.
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Red i agree with this remove the worthless thing and add something that will be useful. Some light beams for fighter and missle defence and more long range weapons.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-06-29 21:38  
Red, dont hi-jack a thread that isnt about the carrier for your own purposes :/, if your going to comment, comment on the problem in the thread.
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Bobamelius Grand Admiral Galactic Navy
Joined: October 08, 2002 Posts: 2074 From: Ohio
| Posted: 2005-06-29 23:41  
What the crap? I thought we were talking about Assault Destroyers here.
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Beast Cadet Sundered Weimeriners
Joined: May 27, 2002 Posts: 345 From: Wouldnt you like to know
| Posted: 2005-06-30 03:31  
I thought we was talking about my Chocolate milk??
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