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[FAQ
Forum Index » » Beta Testing Discussion » » UGTO Assault Dessy
 Author UGTO Assault Dessy
Lonectzn
Fleet Admiral

Joined: January 06, 2005
Posts: 202
Posted: 2005-05-25 07:58   
I mentioned this in the other thread on cloak ramming, however on closer inspection it looks even starker for my poor ad.

It is actually far less powerful than the picket and gunboat dessy, while having higher rank/badge requirements

both the picket and gunboat have 8 armour, ad 7 with weak aft.
both the picket and gunboat have superior arcs.
ad has 8 standard mounts, to the gunboat's 8 and picket's 12

All the ad has is an extra torp over the gunboat. however, with a fore/left and fore/right, gunboat has better effective coverage. 1 each to left right and 2 fore, to the ad's 1 left, 1 right, 1 fore.

The common idea with the assault ships seems to have been weak aft, and fore-focused arcs but made up with superior firepower. Would be nice to see this continued with the ad. The terrible torp arcs really let it down.

How about improving the torp arcs. something like fore/left/right, fore/left, fore/right. Gives it 3 fore torps, 2 left/right as it should be - one step up from the gunboat 2 fore, 1 left/right.

Can you tell I like my dessies?

Might even be worth adding a couple fore standard mounts. It is supposed to be to the gunboat what the EAD is to the BD.
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Thorium
Grand Admiral

Joined: August 05, 2004
Posts: 185
Posted: 2005-05-25 09:48   
i to find some of the arcs/number of wepons and requierment a bit off... but i dont think they are done changeing the requierments just yet... last i saw the gang required the gold support but it nolonger has the reloads...

prob just over looked for now while they put in the content
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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2005-05-25 15:42   
support badge doesnt mean it has to have reloads....just to keep in mind
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Lonectzn
Fleet Admiral

Joined: January 06, 2005
Posts: 202
Posted: 2005-06-29 07:00   
So what's happening with this poor dessy? It's got nothing over the gunboat, though higher requirements. It can hardly be called reasonable.
_________________


Binks
1st Rear Admiral

Joined: November 28, 2003
Posts: 469
Posted: 2005-06-29 09:57   
I agree, the UGTO Assualt Dessy needs some help, as does the K'luth Clavate (MUCH higher requirements and a bigger target for less inf space and less bomb?) and I'll bet there's a ship similar to these on ICC...
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BackAlley
Marshal
Galactic Navy


Joined: September 24, 2002
Posts: 203
From: Pittsburgh,Pa. USA
Posted: 2005-06-29 10:45   
Quote:

On 2005-05-25 07:58, Lonectzn wrote:
I mentioned this in the other thread on cloak ramming, however on closer inspection it looks even starker for my poor ad.

It is actually far less powerful than the picket and gunboat dessy, while having higher rank/badge requirements

both the picket and gunboat have 8 armour, ad 7 with weak aft.
both the picket and gunboat have superior arcs.
ad has 8 standard mounts, to the gunboat's 8 and picket's 12

All the ad has is an extra torp over the gunboat. however, with a fore/left and fore/right, gunboat has better effective coverage. 1 each to left right and 2 fore, to the ad's 1 left, 1 right, 1 fore.

The common idea with the assault ships seems to have been weak aft, and fore-focused arcs but made up with superior firepower. Would be nice to see this continued with the ad. The terrible torp arcs really let it down.

How about improving the torp arcs. something like fore/left/right, fore/left, fore/right. Gives it 3 fore torps, 2 left/right as it should be - one step up from the gunboat 2 fore, 1 left/right.

Can you tell I like my dessies?

Might even be worth adding a couple fore standard mounts. It is supposed to be to the gunboat what the EAD is to the BD.




Being a Assault Dessie pilot myself I tend to agree. The AD is nothing like it was. I don't think I'll be flying it much in the this new version:(
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Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2005-06-29 19:34   
ICC Command Carrier just isnt... useful... The only thing about it is that you can switch the build for a reload, which suddenly makes it too uber.

But why the PCMs? I dont expect to go head-on with Dreadnoughts. We already have Missile Dreadnought.

Why the Bombs? We have a Bomber Dread for this.

Id much rather remove the redundant bombs and PCMs and add some additional railguns, light beams, and light missiles to allow me to deal with fast nimble targets as I fight long-range targets.
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Linna Yamazaka {Vice Admiral}
Vice Admiral
Raven Warriors

Joined: May 03, 2003
Posts: 415
From: killer
Posted: 2005-06-29 21:33   
Quote:

On 2005-06-29 19:34, RedXIII wrote:

Id much rather remove the redundant bombs and PCMs and add some additional railguns, light beams, and light missiles to allow me to deal with fast nimble targets as I fight long-range targets.




Red i agree with this remove the worthless thing and add something that will be useful. Some light beams for fighter and missle defence and more long range weapons.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-06-29 21:38   
Red, dont hi-jack a thread that isnt about the carrier for your own purposes :/, if your going to comment, comment on the problem in the thread.
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Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2005-06-29 23:41   
What the crap? I thought we were talking about Assault Destroyers here.
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Beast
Cadet
Sundered Weimeriners


Joined: May 27, 2002
Posts: 345
From: Wouldnt you like to know
Posted: 2005-06-30 03:31   
I thought we was talking about my Chocolate milk??
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