Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/23/24 +22.2 Hours

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Beta Testing Discussion » » a few notes on beta testing i found
 Author a few notes on beta testing i found
Obiwan Kenobi
Grand Admiral

Joined: January 14, 2005
Posts: 99
From: Mooresboro , North Carolina United States
Posted: 2005-05-02 18:57   
i had a few minutes that i was bored so i decided to try out some stuff in the beta and see what worked. Heres what i found was wrong with what i used. Everything tested was UGTO.

The target of choice was sirus 3 with these ships it had 9 structures and 4 inf if that is relative to anything in this...


for the game in general i found that when i docked at a sy, instead of placing me in the ship selection screen, i stayed in the area my ship had been... i had to press escape and play to get to ship selection afterward. also when i exited the game it closed me out to windows instead of closing me out and loading the lobby...i had to load the entire thing again.

the planet itself had a few things that i think should be addressed too...for one when i was bombing i couldnt see any structures, i only saw the 4 inf on it. Also i never got a planet collision warning when running straight at the planet at full speed in any of the ships i tried.

As for the ships i used the bomber cruiser and scout...with the cruiser i used the neutron bombs i launched 4 in a direct run with the planet and only 3 actually showed yet 4 where shown as launched. Then i turned to the left side and fired 2 at the planet again, i got it showing 2 launched in my stores but never had a view of either bomb leaving my ship or anywhere in between me or the planet...i did the same for the right side and found that it launched both and only 1 showed on screen yet my stores dropped on both...i am also unsure if the neutron bomb has had anything done to make it work right but just to address the matter it still doesnt work

also i noticed that in the relase the bombers cant bomb any closer than 100 gu from a planet and when i tried that in here i was able to get as close as 52 gu from the planet and could still fire them.

for the ships in general i noticed that when i used ecm, eccm, or the scanner that my signature never increased or decreased and also when i increased and decreased speed that it was never affected either

gunboat destroyer is still listed twice in ship selection screen

well thats all that i noticed when i was in there...hope that helps some

_________________
Do or Do Not, There is no Try.

  Email Obiwan Kenobi
-Admiral Dylan Hunt
Vice Admiral
Praetorian Wolves


Joined: December 14, 2002
Posts: 63
From: New York
Posted: 2005-05-02 19:38   
same things happen on k'luth with the sy.

_________________


  Email -Admiral Dylan Hunt
Page created in 0.007358 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR