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A way to fix Kluth Cloaking to close to planet? |
NiteHawk Fleet Admiral
Joined: September 16, 2001 Posts: 209 From: Sag Hothha
| Posted: 2005-04-23 01:32  
Someone said something about a structure. Like a Cloak Disruption Sensor as someone said, I think (Smith) said this. But anyways. I'd say 600GU would be a fair trade in this. Maybe 500GU. But if someons tranny rushing or such.. I'd say around that would give someone time to do something. To make it nothing "HUGE" make it half the field..
And even so, why not have it say something like "DETECTED KLUTH" when its finds a kluth. It will not turn off your cloak, simply make you visible when your to close to a planet. Thus giving someone a chance to blow the crap otta you . Though It wouldnt be enough to stop a invasion of kluth ships, it would be enough to stop morons from tranny rushing..
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Ragglock Marshal BIOnics Industry Syndicate
Joined: May 29, 2001 Posts: 1955 From: Denmark
| Posted: 2005-04-23 03:45  
so what keeps icc and ugto from tranny rushing ?
still very focused on the carrier, wake up
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LOVE the smell of human flesh in the morning smells like MVictory
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2005-04-23 04:04  
Faustus has come up with a solution and its now coded.
There is a timer that we can vary for each hull. This timer marks the ammount of delay from the time you start to uncloak to the time you can fire weapons or unload inf.
This delay will be relatively short, but mimics the process of dropping the cloaking field and relocking weapons.
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