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item notation |
Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2005-04-17 13:24  
- level data appended to ships - in the target info box youd have
[*MYTH*]Doran
UGTO - Engineer - L3
with L# being the average level of all componets and devices on the ship. stock ships would be mostly L0 or L1, with the posibility of a dread or two and the ga stations being L2 stock. as higher level parts are fitted the overall ship level would increase, so you might have a L5 anti sensor scout, or a L7 assault dreadnaught or a L8 engeineer.
would also be a staff bonus, as it allows for seeing if a player is SY exploiting by pulling out a lot of stock transports or keeps dieing and pulling out the same modded cruiser.
- rpg-esque item info - requires a shuffling of the stuff in the target info box, but...
- Standard Chemical Laser 22.3gu (item name, distance from center of player) - drop the distance, replace it with the item's level. keeps the level number up where it can be seen, regardless of large chunks of item description text
Standard Chemical Laser 4
- Lore/Item Description, drop it altogether, move it to the website, stick it in the manual. replace with item data (even if its just arbitrary values, like doing *guessing* 2,000hp damage is a 4)
Standard Chemical Laser 4
Damage: 9-2 +2/+2
min-max damage by range (cannons and most other non-laser weapons would be fairly symmetrical, like 4-4 or 5-4) {as an option, minimum damage regardless of armor/shield-maximum damage vs ships with armor/shields at 0%}
+hull damage assuming armor/shield at 0%
+armor/shield damage (might even throw in a hidden modifier to maker armor/sheilds weaker the lower the % falls)
so a gauss gun might be something like 5-4 +6/+0, midrange base damage value, with bit of damage falloff at range, good modifier for damage vs. hull but isnt going to dent armor or shields, even at high upgrade levels.
Standard Chemical Laser 4
Damage: 9-2 +2/+2
Range: 150 (in gu)
Mount: Fore, Left
Class: Standard Mount
HP: 100% (individual device hp)
- for drives instead of damage you'd have info for [+/-] acceleration, [+/-] speed and [+/-] energy generation, reactors would be just [+/-] energy generation. armor/shields would have display values beam damage, cannons (include torps), and missile (include sabots)
[ This Message was edited by: Doran on 2005-04-17 13:31 ]
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Binks 1st Rear Admiral
Joined: November 28, 2003 Posts: 469
| Posted: 2005-04-17 14:47  
Me likey...great ideas, especially the second one part 3 or so where it has the dmg thng
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2005-04-18 01:43  
Or if it was desired to keep values more confidential:
IE Drive
Acceleration: +
Energy: ++
Hit Points: ++
Health: 100%
Propensity to Randomly Explode: ++++
and
Chemical Laser lvl4
Damage: ++
Falloff: +++ (to 0 at range, or something; I dunno)
Range: 150gu
Energy: ++
Recharge: +
Signature: ++
Hitpoints: +
Health: 100%
Something to that effect; relative strength rather than absolute values. As an option..
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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Coeus {NCX-Charger} Admiral, I can't read, Sundered Weimeriners
Joined: February 16, 2004 Posts: 3635 From: South Philly
| Posted: 2005-04-18 12:27  
Signed
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Darkspace: Twilight
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2005-04-18 13:22  
The other option would be to add a small clickable button on the target display that can open up an overlay window which gives detailed information.
This way oyu can have the 'brief' description in the info box and the actual 'full' description along with any included stats (IE actual range and energy usage should be noted, actual damage possibly not).
The expanded description of that comnponent would also allow us to start building up more background information on components and include it ingame thus adding more depth.
_________________ It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired
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JRE Grand Admiral
Joined: August 14, 2003 Posts: 571
| Posted: 2005-04-19 00:05  
Whats the point really? Everyone is going to upgrade and upgrade and upgrade so just about everyone who is smart will have all high level ships. Id kinda rather see y'all work on finishing beta
Or......to keep it somewhat realistic.....create a sensor that can show you things like that and keep it on say a scout or sensor frig or just make the scanner scan the ship and show you. That at least would create more of a role in a scout than it currently has. I dont think that just "any" ship should be able to show you enemy ship stats. Just my thoughts.
[ This Message was edited by: JRE on 2005-04-19 00:08 ]
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