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UGTO Carrier updates |
Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2005-04-02 05:36  
In the next update there will be changes to the UGTO carrier dread...
I have decided because of the new strength of fighters, I have removed 3 of the fighter bays from the STS-101 Super Carrier dread. But have given it some other weapons to make up for the stripping of the fighter bays simular to the games history.
I have included a new carrier at the 1st RA rank with the stats of the current carrier. (Basicly moved the ship up a rank while giving a reduced fighter model to the 2nd RA's.)
We'll need to play test BOTH carriers vigerously to ensure they are balanced, in fact the new STS-101 will need particular attention paid to it as we may need to change or remove 1 or 2 of its replacement weapons to get it in balance for a ship of its Rank Requirement.
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Demorian Fleet Admiral Galactic Navy
Joined: October 06, 2001 Posts: 3406 From: Charlotte, North Carolina
| Posted: 2005-04-02 14:41  
Hmm. Never planned a rank requirement for a separate Carrier dread...
When are those new requirements going in, anyway?
-Dem
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WinterRose Fleet Admiral
Joined: April 12, 2002 Posts: 126 From: WinterRose
| Posted: 2005-04-03 19:10  
Now this may sound a bit silly.. But, the Carrier Dread normally holds 8 fighter slots, the new one will have 5?
Okay, the Battledread has 4 Fighter slots.. Er, need I go on? Why not just move the current carrier dread up to 1RA. Perhaps put in some type of *different* dread into the game for UGTO? Perhaps a missle dread.. after all, UGTO *DOES* have a missle cruiser.
Just a line of reasoning, or my two cents. Oh, I'll need some change, please.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-04-04 02:10  
ICC = Missiles
UGTO = Fighters
Hence they have carrier cruiser and we have missile cruiser, we have carrier dread they have missile dread...just a "thing". If we had a missile dread, then ICC would ask for a fighter dread and then kluth etc etc...just wouldnt work out..
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WinterRose Fleet Admiral
Joined: April 12, 2002 Posts: 126 From: WinterRose
| Posted: 2005-04-04 02:28  
Okay.. Then..
ESCORT DREAD!
They have Escort Dessie, we should get a escort dread. *nod*
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2005-04-04 02:31  
Escort ship concept is a purely human concept, so the K'luth dont get one...
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WinterRose Fleet Admiral
Joined: April 12, 2002 Posts: 126 From: WinterRose
| Posted: 2005-04-04 02:38  
Hee. I'm talking UGTO here.. Not Luthy.
*points upwards to her first post* Like I said, a 'carrier' with only 5 fighters just kinda reeks of battle-dread rather than it's own thing.
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Jim Starluck Marshal Templar Knights
Joined: October 22, 2001 Posts: 2232 From: Cincinnati, OH
| Posted: 2005-04-04 03:30  
Quote:
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On 2005-04-04 02:28, WinterRose wrote:
Okay.. Then..
ESCORT DREAD!
They have Escort Dessie, we should get a escort dread. *nod*
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Problem there is that escort-type ships are designed to protect stuff, normally stuff bigger than they are. So an Escort Dreadnought would kinda be a waste of money. Escort Cruisers, maybe, but probably not Dreads.
_________________ If at first you don't succeed, get a bigger space battleship and try again.
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WinterRose Fleet Admiral
Joined: April 12, 2002 Posts: 126 From: WinterRose
| Posted: 2005-04-04 03:39  
I wasn't really being serious.
Mostly what I MEANT was perhaps some kinda dread who's main focus is not all combat. Just something or other.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-04-04 09:07  
Command Dread?
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WinterRose Fleet Admiral
Joined: April 12, 2002 Posts: 126 From: WinterRose
| Posted: 2005-04-04 13:00  
Well, from my understanding of what they're gonna do to the Command ships it's interesting, sure. But the dread in beta is getting it's repair/build slot removed. So.. Well meh.
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2005-04-04 13:34  
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On 2005-04-04 02:38, WinterRose wrote:
Hee. I'm talking UGTO here.. Not Luthy.
*points upwards to her first post* Like I said, a 'carrier' with only 5 fighters just kinda reeks of battle-dread rather than it's own thing.
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Right, but if you read the ships description, you will see that they reduced the number of fighter bays and increased the number of weapons points after the Battle of Luyten. Been in the original history since the ship was first made 4 years ago. So we left it and made it match the history, and introduced the new carrier.
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2005-04-04 13:42  
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On 2005-04-02 14:41, Demorian wrote:
Hmm. Never planned a rank requirement for a separate Carrier dread...
When are those new requirements going in, anyway?
-Dem
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Its in now, was required to maintain the games story line for current ship designs and allow us to introduce the new model.
Doing it another way would have either corrupted and wiped out peoples garages or broken the games story line. This was the best option and covers both issues.
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WinterRose Fleet Admiral
Joined: April 12, 2002 Posts: 126 From: WinterRose
| Posted: 2005-04-04 14:57  
Thanks for the info, Tael. I will say that a game is just a game, but a game with a decent fictional history, makes a 'experience', and I can so totally agree with going along with the history you've set up for your game.
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NeoHermes (vigilance) Cadet Sundered Weimeriners
Joined: September 29, 2003 Posts: 217 From: Floating around somewhere
| Posted: 2005-04-04 16:53  
i think you forgot to put something in or something must be wrong with my puter. the pic is of the Argin. Carrier dread.
[ This Message was edited by: Neohermes (-$|P-) on 2005-04-04 16:55 ]
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