Author |
[Bug Reports] March 28th, 2005 update |
Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2005-03-30 00:13  
Post any bugs you notice in the update pushed out March 28th, 2005
_________________
|
Ragglock Marshal BIOnics Industry Syndicate
Joined: May 29, 2001 Posts: 1955 From: Denmark
| Posted: 2005-03-30 06:05  
01:
prob using the shipyards to change ships
you hit ctrl-y - 2 x ctrl-u
ship disapear but you dont get to shipselect screen
Fix for now:
hit esc and back to game and you in ship select
02: ugto factoryes work
but when making th bomber fighters on planets with multiple faction factoryes (sag hotha)
all bomber fighters gets stacked in same stack so making b-27 it stacks with wasp fighters and you cant select them
03:
on the ugto-cd the pcm slot reads standard launcher
you cant mount planet sige missles in the photon missile slot
installs fine on missile cruz and that one reads heavy launcher
_________________ P:@12 C:$38
LOVE the smell of human flesh in the morning smells like MVictory
|
Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2005-03-30 12:40  
03: on the ugto-cd the pcm slot reads standard launcher. you cant mount planet sige missles in the photon missile slot. installs fine on missile cruz and that one reads heavy launcher
-- Fixed, Resourcer had the item on the ship mapped to the wrong missile class
_________________
|
hlavac Cadet
Joined: September 28, 2001 Posts: 79
| Posted: 2005-04-02 10:06  
04: ELF particle effect does never go off once you fire it
_________________
|
BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-04-02 15:20  
Quote:
|
On 2005-04-02 10:06, hlavac wrote:
04: ELF particle effect does never go off once you fire it
|
|
Thats the animation, the device itself switches off.
_________________
|
WinterRose Fleet Admiral
Joined: April 12, 2002 Posts: 126 From: WinterRose
| Posted: 2005-04-03 20:16  
PCMs are HUGE! I mean.. GIGANTIC. Grab a missle cruiser and launch one.. Dread size missle!
_________________
|
Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2005-04-03 23:28  
agincourt carrier- yeah i know the texture it fubar, but it changes colors too
draf sports a yellow web thingy
draf wearing a planet texture (probably same as sag hotha's)
has to be right at the very edge of the screen, mostly off. too much showing and it reverts to the polka dots
_________________
|
Jim Starluck Marshal Templar Knights
Joined: October 22, 2001 Posts: 2232 From: Cincinnati, OH
| Posted: 2005-04-04 04:08  
ICC and UGTO new Interceptor/Bomber models are messed up. UGTO Bomber and Interceptor are way too big--we're talking dreadnought-sized here--while all four fighters have messed-up textures. UGTO Bomber and ICC fighters appear to be using the texture from their engine exhaust over all surfaces, and while the UGTO Interceptor is using the right textures, they're not placed correctly...looks very mixxed-up. ICC fighters are the right size, but as I said, suffer the same texture problem as the UGTO Bomber.
_________________ If at first you don't succeed, get a bigger space battleship and try again.
|
WinterRose Fleet Admiral
Joined: April 12, 2002 Posts: 126 From: WinterRose
| Posted: 2005-04-04 14:08  
Playing around on beta just a few minutes, modding a assault scout with pretty much level 8s of everything, I noticed something strange..
For some odd reason, When in the assault scout and firing level 8 (Dunno if this applies to the lower level versions) P Torpedo's, the assault scout will actually then 'line' up, a direct beeline, at the target. It then ignores any heading until you 'cancel' your turn and start the turn again.
_________________
|
Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2005-04-05 22:35  
HMA's have a whopping 13:20 recharge time
_________________
|
Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2005-04-06 01:34  
Quote:
|
On 2005-04-05 22:35, Doran wrote:
HMA's have a whopping 13:20 recharge time
|
|
Code has been updated to fix the HMA's to cut their time in half. Will do another code update to increase the range, but as Faustus is currently working on some major backend code rewrite, which means until its finished no other updates can be rolled out. So the changes to the HMA and Jump drives will not be reflected until after the Noun backend is updated.
_________________
|
Captain Sternn Grand Admiral
Joined: March 18, 2004 Posts: 225
| Posted: 2005-04-07 14:36  
when i right click on a wasp fighter in cargo hold, to refit, either from storage or a starport the game crashes
_________________
|
Rocki Grand Admiral
Joined: August 13, 2002 Posts: 1029
| Posted: 2005-04-08 03:44  
Gunboat Destroyer shows up twice in ship select.
The QS effect of the QST isnt always showing (at least not for me).
There's 2 UGTO stations with the same name, HT-1001A Support station, but one is the FA version, the other the GA one.
_________________
|
Nuds Fleet Admiral
Joined: July 30, 2004 Posts: 19 From: NOM
| Posted: 2005-04-08 08:14  
Quote:
|
On 2005-04-07 14:36, Captain Stern wrote:
when i right click on a wasp fighter in cargo hold, to refit, either from storage or a starport the game crashes
|
|
Happens to me too, so we can't use wasp fighters
_________________ .
|
Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2005-04-11 11:38  
things happen without player notification, loading inf, fighters returning, had a wh fail without a fail message (seems to be more often on ugto, icc seems to be fine)
fighter counts on fighter return still messed. launched 8 and recalled, only 2 slots returned to 5 count, rest remained at 4.
icc fighter bombers have ugto fighter icon
usually cant see self on nav map contacts list
[ This Message was edited by: Doran on 2005-04-11 12:22 ]
_________________
|