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[FAQ
Forum Index » » Beta Testing Discussion » » [Bug Reports] March 28th, 2005 update
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 Author [Bug Reports] March 28th, 2005 update
Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3697
From: San Francisco Bay Area
Posted: 2005-03-30 00:13   
Post any bugs you notice in the update pushed out March 28th, 2005
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Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2005-03-30 06:05   
01:

prob using the shipyards to change ships

you hit ctrl-y - 2 x ctrl-u

ship disapear but you dont get to shipselect screen

Fix for now:

hit esc and back to game and you in ship select

02: ugto factoryes work

but when making th bomber fighters on planets with multiple faction factoryes (sag hotha)

all bomber fighters gets stacked in same stack so making b-27 it stacks with wasp fighters and you cant select them

03:
on the ugto-cd the pcm slot reads standard launcher

you cant mount planet sige missles in the photon missile slot

installs fine on missile cruz and that one reads heavy launcher
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Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3697
From: San Francisco Bay Area
Posted: 2005-03-30 12:40   
03: on the ugto-cd the pcm slot reads standard launcher. you cant mount planet sige missles in the photon missile slot. installs fine on missile cruz and that one reads heavy launcher
-- Fixed, Resourcer had the item on the ship mapped to the wrong missile class

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hlavac
Cadet

Joined: September 28, 2001
Posts: 79
Posted: 2005-04-02 10:06   
04: ELF particle effect does never go off once you fire it
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-04-02 15:20   
Quote:

On 2005-04-02 10:06, hlavac wrote:
04: ELF particle effect does never go off once you fire it



Thats the animation, the device itself switches off.
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WinterRose
Fleet Admiral

Joined: April 12, 2002
Posts: 126
From: WinterRose
Posted: 2005-04-03 20:16   
PCMs are HUGE! I mean.. GIGANTIC. Grab a missle cruiser and launch one.. Dread size missle!
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2005-04-03 23:28   
agincourt carrier- yeah i know the texture it fubar, but it changes colors too

draf sports a yellow web thingy


draf wearing a planet texture (probably same as sag hotha's)


has to be right at the very edge of the screen, mostly off. too much showing and it reverts to the polka dots

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Jim Starluck
Marshal
Templar Knights


Joined: October 22, 2001
Posts: 2232
From: Cincinnati, OH
Posted: 2005-04-04 04:08   
ICC and UGTO new Interceptor/Bomber models are messed up. UGTO Bomber and Interceptor are way too big--we're talking dreadnought-sized here--while all four fighters have messed-up textures. UGTO Bomber and ICC fighters appear to be using the texture from their engine exhaust over all surfaces, and while the UGTO Interceptor is using the right textures, they're not placed correctly...looks very mixxed-up. ICC fighters are the right size, but as I said, suffer the same texture problem as the UGTO Bomber.
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WinterRose
Fleet Admiral

Joined: April 12, 2002
Posts: 126
From: WinterRose
Posted: 2005-04-04 14:08   
Playing around on beta just a few minutes, modding a assault scout with pretty much level 8s of everything, I noticed something strange..

For some odd reason, When in the assault scout and firing level 8 (Dunno if this applies to the lower level versions) P Torpedo's, the assault scout will actually then 'line' up, a direct beeline, at the target. It then ignores any heading until you 'cancel' your turn and start the turn again.


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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2005-04-05 22:35   
HMA's have a whopping 13:20 recharge time
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Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3697
From: San Francisco Bay Area
Posted: 2005-04-06 01:34   
Quote:

On 2005-04-05 22:35, Doran wrote:
HMA's have a whopping 13:20 recharge time



Code has been updated to fix the HMA's to cut their time in half. Will do another code update to increase the range, but as Faustus is currently working on some major backend code rewrite, which means until its finished no other updates can be rolled out. So the changes to the HMA and Jump drives will not be reflected until after the Noun backend is updated.
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Captain Sternn
Grand Admiral

Joined: March 18, 2004
Posts: 225
Posted: 2005-04-07 14:36   
when i right click on a wasp fighter in cargo hold, to refit, either from storage or a starport the game crashes

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Rocki
Grand Admiral

Joined: August 13, 2002
Posts: 1029
Posted: 2005-04-08 03:44   
Gunboat Destroyer shows up twice in ship select.

The QS effect of the QST isnt always showing (at least not for me).

There's 2 UGTO stations with the same name, HT-1001A Support station, but one is the FA version, the other the GA one.
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Nuds
Fleet Admiral

Joined: July 30, 2004
Posts: 19
From: NOM
Posted: 2005-04-08 08:14   
Quote:

On 2005-04-07 14:36, Captain Stern wrote:
when i right click on a wasp fighter in cargo hold, to refit, either from storage or a starport the game crashes




Happens to me too, so we can't use wasp fighters
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2005-04-11 11:38   
things happen without player notification, loading inf, fighters returning, had a wh fail without a fail message (seems to be more often on ugto, icc seems to be fine)

fighter counts on fighter return still messed. launched 8 and recalled, only 2 slots returned to 5 count, rest remained at 4.

icc fighter bombers have ugto fighter icon

usually cant see self on nav map contacts list



[ This Message was edited by: Doran on 2005-04-11 12:22 ]
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