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Sag Hothha multi faction planet |
Ragglock Marshal BIOnics Industry Syndicate
Joined: May 29, 2001 Posts: 1955 From: Denmark
| Posted: 2005-03-01 11:19  
tryed making Sag Hothha multifaction planet
3 factoryes from each faction
just cap get what you need then dispand troups
it have no defence other than a shild and dictor
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LOVE the smell of human flesh in the morning smells like MVictory
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Mithrandir Chief Marshal
Joined: October 22, 2001 Posts: 1276
| Posted: 2005-03-01 17:17  
Cool. Thanks Ragg.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-03-01 18:18  
*applauds ragg*
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Ragglock Marshal BIOnics Industry Syndicate
Joined: May 29, 2001 Posts: 1955 From: Denmark
| Posted: 2005-03-02 05:25  
updatet the build after server reset
no dictor on it now
still i ask all to use it the way i surgest
no fighting in dictor distance from planet
dont use it as a camping or repair point
mod what you need park it in the sy or fly it to the neutral planets
if op side ugto/icc/kluth ask if they can use it now plz let them
let me remind you when it get caped you can spawn all stored ships on it on other sy or the spawn gate
and let me remind all again
DONT KILL ENGINERS
and all we testing ships not ranking up so if you pratical win a fight let that ship you just won over just go get repairs.
killing the ship serves no porpose let the guy go change his ship config is an better option, he will return sooner if he dont need to mod from scratch, and we can continue the fig... ehmmm test
have fun
[ This Message was edited by: Ragglock on 2005-03-02 06:06 ]
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LOVE the smell of human flesh in the morning smells like MVictory
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Ragglock Marshal BIOnics Industry Syndicate
Joined: May 29, 2001 Posts: 1955 From: Denmark
| Posted: 2005-03-02 08:39  
btw
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LOVE the smell of human flesh in the morning smells like MVictory
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Ragglock Marshal BIOnics Industry Syndicate
Joined: May 29, 2001 Posts: 1955 From: Denmark
| Posted: 2005-03-03 04:10  
build it up again
would be nice if the layout on it could be a part of the saved map that get loaded after the server reset
Mithrandir could you fix that ?
[ This Message was edited by: Ragglock on 2005-03-03 04:11 ]
_________________ P:@12 C:$38
LOVE the smell of human flesh in the morning smells like MVictory
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-03-03 13:08  
he'd need to hit the save map button when theres no one in there.
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2005-03-03 15:21  
Yeah, I know Ragg.. and I'm sorry; every time I head over to beta with the intention to save, the map has reset. I've been meaning to get an updated version for a while now, though; I'll try again this evening when I get home.
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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Ragglock Marshal BIOnics Industry Syndicate
Joined: May 29, 2001 Posts: 1955 From: Denmark
| Posted: 2005-03-03 20:12  
how about you tell me when you online next time
then i can page you or you can page me
then i rebuild that thing and you swoop in and save it
_________________ P:@12 C:$38
LOVE the smell of human flesh in the morning smells like MVictory
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-03-03 20:17  
make a locked version of it and allow only rag to join, that way he can build it up, then you can save, then port it over to release beta.
Not sure if you have tha tmuch server control, but if you do, it would be easier than trying to catch the MV at a good time.
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Ragglock Marshal BIOnics Industry Syndicate
Joined: May 29, 2001 Posts: 1955 From: Denmark
| Posted: 2005-03-04 11:17  
me an dshig fixed the map
but funny enugh since then it have not been up
not a clue what happend
[ This Message was edited by: Ragglock on 2005-03-04 11:19 ]
_________________ P:@12 C:$38
LOVE the smell of human flesh in the morning smells like MVictory
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Ragglock Marshal BIOnics Industry Syndicate
Joined: May 29, 2001 Posts: 1955 From: Denmark
| Posted: 2005-03-04 21:53  
and plz dont build raks on this as the first thing you do
its meant for all to be able to try out diffent configs
not for keeps
so stop it ...
_________________ P:@12 C:$38
LOVE the smell of human flesh in the morning smells like MVictory
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WinterRose Fleet Admiral
Joined: April 12, 2002 Posts: 126 From: WinterRose
| Posted: 2005-03-23 06:08  
Meh. Correct me if I'm wrong, but it seems someone went all out on Sag Hottha. Trying my best to take care of it but it has like a crap-load of defense now.
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WinterRose Fleet Admiral
Joined: April 12, 2002 Posts: 126 From: WinterRose
| Posted: 2005-03-23 06:48  
Well, I went through the trouble and am just now waiting to relog in as UGTO and finish off the planet. But it should be back to normal for now, and definately back the way it should be whenever the beta gets restarted.
24 Level 1 Defense bases.. Seriously.
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Binks 1st Rear Admiral
Joined: November 28, 2003 Posts: 469
| Posted: 2005-03-24 22:28  
Seems people like attacking sag, I built it up very similar to the way you specified, 3 factories per faction (even thoguh uggie facs build nothing, I thought it might last till the patch...)...1 shield gen...came back after dinner, planet has 6 infantry and 3 buildings...why do people feel sag is the perfect target for bombing/capture?
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