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DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Beta Testing Discussion » » Request for a three faction map
 Author Request for a three faction map
RagAnok
Admiral

Joined: February 02, 2004
Posts: 237
Posted: 2005-02-14 01:32   
Is it possible to lock the map cycle so that it will stay on a map that has all three faction on it.
As it is hard to test kulth ships when it seems that majority of the maps are icc and ugto only and the ones with kulth present don’t last long enough to do any real testing on their ships.
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[IMG]http://i100.photobucket.com/albums/m3/zardous/gunner.gif[IMG]


Telekinesis, thats what you need, just lay back and let your mind do the walking

BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-02-14 01:44   
I have a 3 faction map that just has 7 planets, but Faustus doesnt seem to want to use it *shrug*.
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2005-02-14 16:10   
Whenever a 3 factioner comes up, I up the time to a week or so, and add a bunch of resources - yet someone always seems to cap planets or otherwise do something that moves the map on. I don't really get it.

Right now its on Sirius. I set the timer for a few hundred hours so you should be safe. Just don't capture any flag planets!
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* [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"

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Valerius{DK}
Grand Admiral

Joined: August 03, 2001
Posts: 595
From: Island of Zealand
Posted: 2005-02-14 16:18   
well thx shig, the only problem is, on a 3 faction map EVERYONE join kluth and leaves the other twwo factions in the dry

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Been dealing out lag in your neighbourhood since 2001


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Bandit
Cadet

Joined: May 25, 2004
Posts: 165
From: Under a rock
Posted: 2005-02-14 22:15   
well remember.. this IS FOR TESTING. We have already tested ICC and UGTO enough untill the next release of updates to beta. I would think so anyway as many UGTO/ICC maps that have been cycling, lol.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-02-14 23:11   
I have a map I made that has a homeplanet with 1000 pulse beams per def base....aswell as 20 F torps.....its uncapable. Every faction has one....just take the offer, beats these maps that everyone rushes to cap.
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Bandit
Cadet

Joined: May 25, 2004
Posts: 165
From: Under a rock
Posted: 2005-02-14 23:53   
I LIKE it.. uh huh.. uh huh...I do! Would make it almost impossible for them to attack us while we sit ther for an hour modding also.
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