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DarkSpace - Beta
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[FAQ
Forum Index » » Beta Testing Discussion » » elf bomb
 Author elf bomb
Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2005-02-08 05:27   
say it all

with all other fractions getting upgraded with bigger better and smater weapons and armor

while kluth get less power, smaller dammage on their weapons and get striped of the elf beams.

how about giving them atleast one thing to counter it

elf bomb when Detonatet cause area efect makeing all ships in radius of 200 - 500 lose power(all ships incl kluth to be fair)
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2005-02-08 06:37   
Bomb no...

Elf Mine.... now thats interesting, just lure em into a leech field full of mines when they come out they cant even power up a light bulb
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Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2005-02-08 07:23   
dont you go cry wolf now

this is meant as an very defencive weapon like last chance for the single ship to get itself out of trubble.

im looking at the options and weapons kluth have op ugto and icc

icc have areaefect defencive weapon the pulse wave.
ugto have the fluxwave and the new area efect bomb.

it have drawbacks like with the fluxwave its not very usefull in a battel where you depending on healthy wingmen , you dont want to disable all the ships thats fighting on your side .

if you drop this all kluth ships will lose the power and therefor the cloake to, so its an thing you have to use with caution.

also it will only drain the weapons and power then they recharge again right after so its a short time i works anyway.

and can only be used tactical with planning.

i would like to see it as an mine option to with only efect on the ships it hit.
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AdmBito
Grand Admiral
Sundered Weimeriners


Joined: October 04, 2002
Posts: 1249
From: Its hard out here for a pimp
Posted: 2005-02-08 11:05   
Pulse wave doesnt effect bombs anymore. Or fighters much. Or torps. Actually, I dont know what it effects, except my power supply.

Scale can mount at least 3 Fusion Reactors, which doesnt give them "less power." With as much offensive power as it can deliver with an unseen first strike, I doubt you will be needing you elf bomb. You will, however, have to be changing your tactics now. No more slugfest. Now, you will have to be able to fire, quickly recloak, and reposition to fire again.

Adapt or die.
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2005-02-08 11:39   
I meant it in a good way

sounds like an interesting weapon, its sneaky and disables enemy's before the stalker comes out... a realy Kluth game style me thinks
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Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3697
From: San Francisco Bay Area
Posted: 2005-02-08 12:38   
The Kluth already have a second bomb option for swapping out the bios... Bios do less damage, but kills population no matter where it hits. Other bombs only kill pop if it hits a hub.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-02-08 13:00   
Elf bomb should be a UGTO weapon, they are the more EMP type faction anyway.
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Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2005-02-08 15:57   
im not exactly talking about an planet weapon/bomb

you can call it a mine / torpedo with area efect on ships.

and plz im surgesting an new weapon for kluth its even not an offencive weapon.

you cant keep on stripping kluth for weapons while both ugto and icc getmore options, remeber to ballance it.

yes right give ugto one more area efect weapon besides the flux, QST and they have 3 and i bet that the pulsewave will have something to do again for the icc so dont you worry about that

so standings in weapons types

area efect weapons icc 1 ugto 2 kluth 0

ship to ship missile types ugto / icc 5 kluth 2 <- i dont know if we can mount ar and it missiles yet in that case 4

torps 1-1-1

beams icc 5 ugto 5 kluth 2 1/2 <- no options to mount elf on all ships so elf only 1/2 point

mines icc 1 ugto 1 kluth 1/2 <-- only 1 am mine bay on 1 kluth ship unless that gona change (i hope so)

can anyone see a diffrence ?

and plz dont give me that but kluth have cloake yes thats nice but thats not a weapon.

so consider give them some options.





[ This Message was edited by: Ragglock on 2005-02-08 16:01 ]
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Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3697
From: San Francisco Bay Area
Posted: 2005-02-08 16:10   
I've barely started working on the kluth ships yet, you dont know what they have or dont have... as i rework the math i code it and add it in.
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RagAnok
Admiral

Joined: February 02, 2004
Posts: 237
Posted: 2005-02-09 18:31   
Cant wait to see what you have in store for the kulth Teal
but i suppose i will just have to be Patience
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-02-09 19:02   
kluth do more damage dont forget though ragg.
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Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2005-02-10 04:22   
Quote:

On 2005-02-08 16:10, Tael wrote:
I've barely started working on the kluth ships yet, you dont know what they have or dont have... as i rework the math i code it and add it in.




point taken , dont keep my scray brain to cook of some new things, elf bomb, as allways, just a surgestion
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