Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/23/24 +22.4 Hours

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Beta Testing Discussion » » Just a thought as I'm not very good with English :)
 Author Just a thought as I'm not very good with English :)
0mni
Grand Admiral

Joined: March 09, 2004
Posts: 288
From: Canada, Lived around the world.
Posted: 2004-09-27 00:33   
Okay as the title suggests, English is not my "cup of tea" But why are the nouns and verbs split ? I mean why have the bandwith devoted to 2 types an action and a (object,place, or thing) ? This is "obviously" going to cause some sync problems as you place a priority on one then the other will be ignored for some time so I guess the whole reason for this post is why not combine the 2 so that each (object,place,or thing) has the verb embeded into it ?

Object A = Me
Object B = Demorian
Object C = Missle
Object D = Missle

(Simple but hope it gets across 0_o, imagine each vector has a direction attached to it but I'm too lazy to give it one )

Time = 0:00:00
Object A (0,0 with Vector 0)
Object B (5,0 with Vector 0)

Time = 0:00:01
Object A (0,0 with Vector 0)
Object B (6,0 with Vector 1+)

Time = 0:00:03
Object A (1,0 with Vector 1+)
Object B (8,0 with Vector 2+)

Time = 0:00:04
Object A (2,0 with Vector 1+)
Object B (10,0 with Vector 2+)
Object C (2,0 with vector 4+ Attached to Object A)

Time = 0:00:05
Object A (3,0 with Vector 1+)
Object B (12,0 with Vector 2+)
Object C (6,0 with vector 4+ Attached to Object A)

Time = 0:00:06
Object A (4,0 with Vector 1+)
Object B (14,0 with Vector 2+)
Object C (10,0 with vector 4+ Attached to Object A)

Time = 0:00:07
Object A (5,0 with Vector 1+)
Object B (16,0 with Vector 2+)
Object C (14,0 with vector 4+ Attached to Object A)
Object D (5,0 with Vector 4+ Attached to Object A)

uh oh doesn't look good for Object B

Time = 0:00:08
Object A (6,0 with Vector 1+)
Object B (18,0 with Vector 2+)
Object C (18,0 with vector 4+ Attached to Object A)
Object D (9,0 with Vector 4+ Attached to Object A)

Time = 0:00:09
Object A (7,0 with Vector 1+)
Object B (20,0 with Vector 2+) (Takes Damage down to 1/2 hull)
Object C (20,0 with vector 0 Attached to Object A - Hit Object B) (Explosion Effect)
Object D (13,0 with Vector 4+ Attached to Object A)

Time = 0:00:10
Object A (8,0 with Vector 1+)
Object B (22,0 with Vector 2+)
Object C (END) (Object no longer exists and thierfore no action required, deleted from server)
Object D (17,0 with Vector 4+ Attached to Object A)

Time = 0:00:11
Object A (9,0 with Vector 1+)
Object B (24,0 with Vector 2+)
Object D (21,0 with Vector 4+ Attached to Object A)

Time = 0:00:12
Object A (10,0 with Vector 1+)
Object B (25,0 with Vector 1+) (For the sake of simple numbers Demo foolishly slowed down )
Object D (25,0 with Vector 4+ Attached to Object A)

Time = 0:00:13
Object A (11,0 with Vector 1+)
Object B (26,0 with Vector 1+)
Object D (26,0 with Vector 0 Attached to Object A - Hit Object B) (Explosion Effect)

Time = 0:00:14
Object A (12,0 with Vector 1+)
Object B (END)
Object D (END)

Time = 0:00:15
Object A (12,0 with Vector 1+) (Does the happy dance )

Just a simple idea of what I mean but each time a object is made the verb is incorperated with it somehow, so no matter when the client side recieves the data they get the action/verb at the same time and hopefully reduces the lag

Note, no players were harmed dureing the production of this fictional but often true story board

-PK

_________________


[ This Message was edited by: PhantomKnight |Eh?| on 2004-09-27 00:34 ]
_________________
At no point should anyone take anything I say seriously, doing so is hazardous to your health.

  Goto the website of 0mni
0mni
Grand Admiral

Joined: March 09, 2004
Posts: 288
From: Canada, Lived around the world.
Posted: 2004-09-27 00:42   
Just to clarify on some things going to simplify what the Object has embeded into it.

Object (A-Z or Some 8 digit number to corespond with the memory cell ) (X,Y cordinate) (Vector) (Action ie.. Fire Object x, Increse speed, Decrese Speed, etc ..... has all the actions any ship of the class can do)

-PK
_________________
At no point should anyone take anything I say seriously, doing so is hazardous to your health.

  Goto the website of 0mni
Fatal Command (CO)
Chief Marshal
Fatal Squadron


Joined: November 27, 2002
Posts: 1159
From: Back in Texas and noticing some ppl are like canoes.....they need to be paddled.
Posted: 2004-09-27 01:01   
ummmmmm..........HUH?




nevermind.
_________________


  Email Fatal Command (CO)
Ceridan
Cadet

Joined: May 24, 2003
Posts: 608
From: Canada
Posted: 2004-09-27 04:38   
Just one thing.... what are nouns and verbs, Object and Class? or Procedures and variables?

Sorry but I did not do C++ish language at school. I only know Visual Basic, HTML and Java(I dont put flash in here since its NOT a programming language cause its using VBscrips)
_________________
-1st Rear Admiral Ceridan

stuck in Univercity limbo

Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2004-09-27 05:35   
The answer to your Essay is really simple:

Nouns are only transferred once, initially, on creation, then updated via Verbs.

To Ceridan; Nouns are Objects, Verbs are Messages.


[ This Message was edited by: sono on 2004-09-27 07:01 ]
_________________


Page created in 0.010050 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR