Author |
Thrusday, 26th , new 1.481 beta build, post all newly found bugs here please! |
Dwarden Admiral CHIMERA
Joined: June 07, 2001 Posts: 1072 From: Czech Republic
| Posted: 2004-02-25 21:57  
As topic says, new version from today needs new bug reports:
so go and find bugs
_________________ ... Ideas? ... that's Ocean w/o borders !
|
Sopwith Camel Grand Admiral Galactic Navy
Joined: March 07, 2002 Posts: 651 From: Toronto
| Posted: 2004-02-25 21:59  
Edit 1: Also, the system Epsilion Eri should be spelt Epsilon Eri
Edit 2: Deleted bug about beta keyboard command, now irrelevant.
_________________
| [Galactic Navy] | [Matthew Good] |
[ This Message was edited by: Sopwith Camel {C?} on 2004-02-25 22:28 ]
[ This Message was edited by: Sopwith Camel {C?} on 2004-02-26 14:19 ]
_________________
Fleet Commander, Galactic Navy
|
Sandals Fleet Admiral Agents
Joined: January 21, 2002 Posts: 2001 From: Redmond,WA,USA
| Posted: 2004-02-26 01:25  
Yeah. Although, I will say Epsilion has a certain ring to it.
_________________
|
Sopwith Camel Grand Admiral Galactic Navy
Joined: March 07, 2002 Posts: 651 From: Toronto
| Posted: 2004-02-26 14:14  
Interesting bug I just discovered:
I used the Earth shipyard to launch a station, then i opened a wormhole into Ross 248, beside the Tau Ceti JG. I then go through the JG into Tau Ceti. In Tau Ceti, an ICC heavy crusier started to attack me, so I decided to open a wormhole into the space between CD+36*15693 and Kapteyn's Star. When I actually go through that wormhole, I ended up at the ship selection screen at Earth.
What happened?
_________________
Fleet Commander, Galactic Navy
|
Valerius{DK} Grand Admiral
Joined: August 03, 2001 Posts: 595 From: Island of Zealand
| Posted: 2004-02-26 14:16  
sopwith, any wormhole going outside of the system youre curently in needs to be targetted to a planet or star, or the wormhole goes back to ship selection (acting as homegate)
_________________ Been dealing out lag in your neighbourhood since 2001
|
Antra Admiral Agents
Joined: February 16, 2002 Posts: 657 From: Grand Rapids, Michigan
| Posted: 2004-02-26 17:45  
Actually, that's darned handy -- didn't know that!
_________________
|
Tellaris Grand Admiral Galactic Navy
Joined: April 30, 2002 Posts: 830 From: Land of Chocolate
| Posted: 2004-02-26 18:34  
Currently, a possible exploit
Similar to the "Close Bombing" bug, we now have the "Close Dropping" bug. If a ship gets close enough, it can drop its infantry before the planet's defenses have enough time to react.
_________________ Captain of the StarCruiser
I hit planets for fun!
Spellchecker, the POWER t00l
|
Dwarden Admiral CHIMERA
Joined: June 07, 2001 Posts: 1072 From: Czech Republic
| Posted: 2004-02-26 18:42  
- When jumping, i can see planets behind gas giant (looks like renderer think planet is infront of that gas giant but in real it is behind him)
ATI R9600> cards with Catalyst 4.2 and DX9.0b
- when disabled yawn control i can't stop rotating at all is that supposed to happen? it still adding degrees to turn
- sometimes position of planets at nav screen not correcponding to real position so when u end your jump to point close to far planet then it re-synchronize and many times its more than hundred gu and it looks very strange when planet simple blink and from left side teleport at right etc
- we definitely need geo stationary orbit as some planets rotating (especial large and extralarge) so fast You need to hunt that building area constantly, it's depriming
- sync issues with infantry when loading, it vanish from planet, it not shown in space, its not in your cargo, yet after some time it apear in your cargo ... all of sudden
_________________ ... Ideas? ... that's Ocean w/o borders !
|
Dwarden Admiral CHIMERA
Joined: June 07, 2001 Posts: 1072 From: Czech Republic
| Posted: 2004-02-26 18:53  
- how come at planet with exactly 0 population and only 1 infantry can be "economic boom"
i really don't know why , but maybe troops got some sort of shady market lol
- when there is planet capture by enemy it should be not announced until there is some presence of our faction (e.g. if that system is complete empty how we can know enemy captured it)
- also that information about captured and attacked planets need add system name info e.g. (Le was captured by xy {Epsilon Ind})
_________________
... Ideas? ... that's Ocean w/o borders !
[ This Message was edited by: Dwarden on 2004-02-26 19:04 ]
_________________ ... Ideas? ... that's Ocean w/o borders !
|
Dwarden Admiral CHIMERA
Joined: June 07, 2001 Posts: 1072 From: Czech Republic
| Posted: 2004-02-26 19:58  
- loosing clan ownership of planet, all of sudden, no message, nothing, well builded high moral planets w/o any problem ...
- at planet are still smugglers even there presence of high moral happy population, well trained troops and ships all around ... i will understood this with standalone planet but not for planet with 3 moons all of same faction ...
_________________ ... Ideas? ... that's Ocean w/o borders !
|
Bobamelius Grand Admiral Galactic Navy
Joined: October 08, 2002 Posts: 2074 From: Ohio
| Posted: 2004-02-26 20:11  
Quote:
|
On 2004-02-26 18:42, Dwarden wrote:
- When jumping, i can see planets behind gas giant (looks like renderer think planet is infront of that gas giant but in real it is behind him)
ATI R9600> cards with Catalyst 4.2 and DX9.0b
|
|
Happens to me too, same vid card.
Quote:
|
- when disabled yawn control...
|
|
Yawn control?
_________________
[ This Message was edited by: Bobamelius on 2004-02-26 20:12 ]
_________________
|
Dwarden Admiral CHIMERA
Joined: June 07, 2001 Posts: 1072 From: Czech Republic
| Posted: 2004-02-26 20:55  
- when planet's habitat drops below planet's population then planet habitat should be in red color ...
- same as above for max research drops under technology level
- I really think that there should be slow DROP in technology level instead of immediate drop in next sync tick, it's awfull when someone disable reactors at planet and in 10 seconds u have technology level 70 points lower , it should drop each 10 seconds by 1 tech level ...
- still unable to scrap building in middle of build (cancel build > retaken building by planet > still can't scrap it, must wait till it's finished > then scrap)
p.s. ya i need yawn control too , of course i mean yaw
_________________
... Ideas? ... that's Ocean w/o borders !
[ This Message was edited by: Dwarden on 2004-02-26 22:50 ]
_________________ ... Ideas? ... that's Ocean w/o borders !
|
Josef Marshal
Joined: February 15, 2002 Posts: 833 From: The Internet
| Posted: 2004-02-26 22:57  
I found a bug
Quote:
|
Thrusday, 26th , new 1.481 beta build, post all newly found bugs here please!
|
|
_________________ Fleet @0. Simply the best.
|
-Baron Von Virtu Cadet
Joined: December 21, 2002 Posts: 411
| Posted: 2004-02-26 23:27  
I was just in BD defending Okag with a station from a hive, so as I pound it down and land inf on it, it JUMPS out and dies in the nearby asteroid belt.
How did the hive get jump drives? I thought all stations were limited to wormholes only?
_________________
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\r\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\n Site Director - The Darkspace Connection - http://www.3dap.com/darkspace
|
Dwarden Admiral CHIMERA
Joined: June 07, 2001 Posts: 1072 From: Czech Republic
| Posted: 2004-02-27 03:25  
Oki , it seems there is some massive problem when You enter moderator mode and then try use /search playername function
game will lag heavy
and
game will loop and freeze (need manually terminate) and crash w/o exception ...
very strange ...
_________________ ... Ideas? ... that's Ocean w/o borders !
|