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Inf droping |
BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2004-02-13 12:07  
Some one in the beta server kept uploading inf to the planet and colliding with it so that the def had no time to shoot the inf...
now this annoyed me and others on my team to the extent were i certainly didnt want to play.. can the minimum distance please by increased by somewhat.?
plus on that game the scoreboard froze with no mouse pointer...
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[ This Message was edited by: BackSlash {C?} on 2004-02-13 12:09 ]
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TAZ Cadet
Joined: July 04, 2002 Posts: 143 From: U.S.A.
| Posted: 2004-02-13 14:35  
[quote]
On 2004-02-13 12:07, BackSlash {C?} wrote:
Some one in the beta server kept uploading inf to the planet and colliding with it so that the def had no time to shoot the inf...
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Sounds like what the ICC bombers used to do before a minimum arming distance was added for bombs, except they were smart enough not to hit the planet with thier ship.....just fly in close enough and fast enough that defense bases never had a chance!!
As far as protecting the inf on the way in.....thats expected!! BUT crashing a ship to do so is a clear waste of resources and Im reletivly certain that teamates will not accept this behavior once Beta replaces 1.480!!
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Sandals Fleet Admiral Agents
Joined: January 21, 2002 Posts: 2001 From: Redmond,WA,USA
| Posted: 2004-02-13 17:30  
Hell, Taz, I do that in live with Bomber Dreadnoughts. Sometimes its just necessary. You do suffer pres, credit, etc. loss... it's a pain for a player like me, whose not focused on pres or credit gain or anything.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2004-02-13 18:42  
minumum preparing distance...if fired within 250 gu then they are not armed ready to fight / 25% less attack and defence or sumit like that
just a thaught
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Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2004-02-14 13:48  
I'm wondering, if instead of an arming distance like bombs, we change the system for bombs and infantry dropping to be the same...
Guess, I could just not allow bombs to be launched or infantry unloaded if within a certain distance of a planet, alteast then you wouldn't be wasting your bombs by hitting before they get armed. But that just seems like a partial solution to me...
Better ideals wanted... ?
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Sandals Fleet Admiral Agents
Joined: January 21, 2002 Posts: 2001 From: Redmond,WA,USA
| Posted: 2004-02-14 13:52  
Actually, I like that. Sounds fine to me.
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Octurion Grand Admiral Sundered Weimeriners
Joined: November 03, 2001 Posts: 357 From: Upstate New York, USA
| Posted: 2004-02-14 14:46  
It sound to be like they are just doing what I do when I cloud bomb and using their ship to block the PD. I start from the 1600gu get a cloud going and keep my ship over it. Then i break off/stop at less then 100gu from planet so the PD hits me and not the bombs.....and even sometime I just run into the planet if I dont care about the ship(like if it is not modded or I dont plan on bombing anymore, also I too dont care about pres lose so blah)........I can kill any planet with 150% shields or less in one run and more then 150% in two by cloud bombing like this.
There really doesnt seem to be a way to "fix" this other then to make PD do more dmg to ships so it takes the ship shields/armour down faster making it harder to block for the bombs or even do the dmg to be able to kill the bomber.....
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Sopwith Camel Grand Admiral Galactic Navy
Joined: March 07, 2002 Posts: 651 From: Toronto
| Posted: 2004-02-14 14:47  
Quote:
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On 2004-02-14 13:48, Faustus wrote:
I'm wondering, if instead of an arming distance like bombs, we change the system for bombs and infantry dropping to be the same...
Guess, I could just not allow bombs to be launched or infantry unloaded if within a certain distance of a planet, alteast then you wouldn't be wasting your bombs by hitting before they get armed. But that just seems like a partial solution to me...
Better ideals wanted... ?
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That's a good idea, but what should be the min. distance for inf?
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Fleet Commander, Galactic Navy
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Sandals Fleet Admiral Agents
Joined: January 21, 2002 Posts: 2001 From: Redmond,WA,USA
| Posted: 2004-02-14 14:48  
Well, look. You're only ever able to do this if there's no defending ships.
So I don't see how its a big deal.
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Dwarden Admiral CHIMERA
Joined: June 07, 2001 Posts: 1072 From: Czech Republic
| Posted: 2004-02-14 14:49  
or have bigger planets, bigger spread of buildings and defence bases so u cant "cover" them by ship + orbital satellite defence and so on ...
_________________ ... Ideas? ... that's Ocean w/o borders !
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NightDragon Cadet
Joined: May 26, 2002 Posts: 893
| Posted: 2004-02-14 15:47  
me personally i think that its like takeing your ship into harms way to get a job done, like with bombs, yes they are mirvs but becuase the ship can take it we follow them in, its alot like bomber flying low to the ground to make sure they hit the target but take flak from there own bombs
_________________ \"Experience is a tough teacher. She gives the test first and the lesson after.\"
~ William H. O
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2004-02-14 16:02  
its like instand droping which was taken out for a reason, not just so people could find another way to do it...
sheesh
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2004-02-14 16:26  
How about this.
2 ways of bombing infantry dropping.
Method 1. Flyby pass.
Infantry
Hot drop.
This is used primarily by fast strike craft.
It primary role is for blitzkrieg like strikes on planets.
Using transports and destroyers as escort these ships can drop infantry on the run.
this will work op to 150-250Gu of a planet.
if you go under the 150-250Gu the infantry will NOT be allowed to drop mainly because the infatry would just go WAY to fast to land safely.
While this is a good tactic for fast strikes this tactic does give the planetary defenses time to attack.
Bombing
Bomb cloud *surgical strike*
This attack is mainly used for surgical strikes at a planet.
while it lacks the effectiveness to lay waste to the entire planet it does allow you to bring maximum payload to a certain area * mirv should be a bit guided when the lock on a target when using a scanner *
Method 2. Orbital strikes.
Infantry
Invasion.
Unlike the hot drop the invasion method requires you to get whitin 150-250gu ORBIT the planet and then send the troops down to the planet via pods.
Due to the close orbit the defense bases will not have much time to react thus more pods will make it down to the planet in order to attack.
Also you will be able to target the area where your inf will land.
This enables you to strategicly position your troops in theyr attack.
On the dark side of this tactic you need to be in orbit.
this means you wont be moving untill your done.
this makes you an easy target so you better have escorts whit ya.
if you go for invasion you can be sure most infantry will make it BUT be prepared for some massive counter fire from your enemy's
Bombing
Saturation bombing.
This tactic relies on a constant stream of bombs.
Like the Invasion method a lot more bombs will make it thru the defenses however....
you will be like the invasion tactic be at a standstill IN orbit.
this tactic will not only make you a prime target but your supplyship as well.
on the bright side you will be able to see your targets whitout the need of additional devices AND your also primed to drop your infantry.
hows this Faustus? think you can use this?
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You can't outrun Death forever...
But you can make the bastard work for it.....
MSN: Axianda@hotmail.com
[ This Message was edited by: Axianda *XO* on 2004-02-14 16:42 ]
[ This Message was edited by: Axianda *XO* on 2004-02-14 16:57 ]
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- Axi
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NightDragon Cadet
Joined: May 26, 2002 Posts: 893
| Posted: 2004-02-14 18:25  
just thought of this, why dont you just put torps onto def bases agein? i mean no one will want to go down to the planet if tehre a bunch of torps flying by you and hitting you
_________________ \"Experience is a tough teacher. She gives the test first and the lesson after.\"
~ William H. O
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Grimith Grand Admiral Templar Knights
Joined: August 09, 2003 Posts: 836 From: Your local future farm.
| Posted: 2004-02-14 19:43  
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On 2004-02-14 18:25, NightDragon wrote:
just thought of this, why dont you just put torps onto def bases agein? i mean no one will want to go down to the planet if tehre a bunch of torps flying by you and hitting you
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~You don't find anything odd about torps shooting out of defense bases?
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