Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


0% of target met.

Latest Topics

- I will no longer be hosting this server »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/02/24 +1.8 Days

Search

Anniversaries

23th - Starfleet.
8th - Cyber999

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Beta Testing Discussion » » Trading changes...
 Author Trading changes...
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2004-02-11 11:28   
Just wanted to give everyone a heads-up that the trade route stuff is being worked on and is not fully implemented in the BETA version just yet.

I have changed it, so a Port now shows the full amount of resources on the planet available for buying. So now, if a planet has 20,000 metals, you'll see an icon in the port for 20,000 metals... however, the tool tip says "Buy 1000 metals for 99 credits"... so you can still only purchase the resources up to the max amount for 1 cargo unit. This is also a very quick way of seeing how many resources are on a planet without going to the F3 view.

-Richard
_________________


  Goto the website of Faustus
Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2004-02-11 11:57   
Sweet
_________________


  Goto the website of Barthezzz
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2004-02-11 20:14   
Update: Trading code is finished and up and working. AI transports have been re-enabled with better AI for moving goods between planets.

-Richard
_________________


  Goto the website of Faustus
Bigwolfe
Fleet Admiral

Joined: October 16, 2003
Posts: 156
From: Bland County
Posted: 2004-02-11 21:47   
thank you, great job, keep it up
_________________
Your in Trouble Now....


  Email Bigwolfe
Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2004-02-11 21:49   
about that... noticed that when/if a planet revolts and reverts to a neutral affiliation, trannys from that planet keep moving, assuming its maintaining trade relations with whatever planet it was tradeing with before the revolt

_________________


Fatal Green
Cadet

Joined: July 02, 2003
Posts: 72
From: California
Posted: 2004-02-12 00:26   
Noticed that trannies do move around more and are A LOT more active in their surroundings. Anytime I moved near a planet or attacking a player near a planet they were at, they would come and engage me. Rather annoying really but interesting.
_________________


  Email Fatal Green
MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2004-02-12 09:05   
I've had lots of enemy transports come to my recently captured planets too. They don't seem to cancel the trade routes with their former allied planets.
_________________


Page created in 0.016894 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR