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DarkSpace - Beta
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[FAQ
Forum Index » » Beta Testing Discussion » » Alternate Capping Rules
 Author Alternate Capping Rules
Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2003-11-16 06:23   
Instead of it being whoever has superior inf every minute, it could be, the defenders are considered winning until they are reduced to less than, say, 4 infantry, THAN the superior inf rule would kick in.

This would still prevent Barracks rotating, while preventing attackers from winning just because they outnumber the defenders.
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Firekka
Fleet Admiral

Joined: October 27, 2002
Posts: 285
Posted: 2003-11-16 09:47   
What i was wondering.. planets can hold 32 green inf after patch.. lets say the enemy comes in with 40 red inf.. can i load an extra 10 green inf onto that planet while it is being attacked? Or does the extra inf get whacked because it exceeds the 32 limit? total green inf would be 42.


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Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2003-11-16 13:55   
I think you should have at least twice the inf on a planet to cap it...

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Infantry Jettisoned...

[ This Message was edited by: Bobamelius on 2003-11-16 13:55 ]
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Antdizzle


Joined: February 07, 2003
Posts: 860
Posted: 2003-11-16 14:21   
64 vets ugh


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[ This Message was edited by: Sarge on 2003-11-16 14:21 ]
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Wyke {ThorsHammer}
Cadet

Joined: February 22, 2003
Posts: 416
Posted: 2003-11-16 18:32   
Quote:

On 2003-11-16 13:55, Bobamelius wrote:
I think you should have at least twice the inf on a planet to cap it...



Sun Tzo's Art of War recommends 3 to 1 advantage against an entrenched enemy, all else equal, to assure a likely victory


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