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Alternate Capping Rules |
Novacat Grand Admiral
Joined: October 30, 2001 Posts: 2337 From: Starleague Cache
| Posted: 2003-11-16 06:23  
Instead of it being whoever has superior inf every minute, it could be, the defenders are considered winning until they are reduced to less than, say, 4 infantry, THAN the superior inf rule would kick in.
This would still prevent Barracks rotating, while preventing attackers from winning just because they outnumber the defenders.
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Firekka Fleet Admiral
Joined: October 27, 2002 Posts: 285
| Posted: 2003-11-16 09:47  
What i was wondering.. planets can hold 32 green inf after patch.. lets say the enemy comes in with 40 red inf.. can i load an extra 10 green inf onto that planet while it is being attacked? Or does the extra inf get whacked because it exceeds the 32 limit? total green inf would be 42.
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Bobamelius Grand Admiral Galactic Navy
Joined: October 08, 2002 Posts: 2074 From: Ohio
| Posted: 2003-11-16 13:55  
I think you should have at least twice the inf on a planet to cap it...
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Infantry Jettisoned...
[ This Message was edited by: Bobamelius on 2003-11-16 13:55 ]
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Antdizzle
Joined: February 07, 2003 Posts: 860
| Posted: 2003-11-16 14:21  
64 vets ugh
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[ This Message was edited by: Sarge on 2003-11-16 14:21 ]
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Wyke {ThorsHammer} Cadet
Joined: February 22, 2003 Posts: 416
| Posted: 2003-11-16 18:32  
Quote:
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On 2003-11-16 13:55, Bobamelius wrote:
I think you should have at least twice the inf on a planet to cap it...
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Sun Tzo's Art of War recommends 3 to 1 advantage against an entrenched enemy, all else equal, to assure a likely victory
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