Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


0% of target met.

Latest Topics

- I will no longer be hosting this server »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/02/24 +1.8 Days

Search

Anniversaries

23th - Starfleet.
8th - Cyber999

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Beta Testing Discussion » » Spawn Interface
 Author Spawn Interface
Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2003-11-15 12:47   
I don't know if something like this is already planned, but it'd be nice if in the MV when you're picking your spawn point that it would organized into Systems, and then pick the planet instead of having this hulking list of planets you could spawn at. Also helps people like me who don't know the name/location of every planet in the MV.

_________________

Infantry Jettisoned...

[ This Message was edited by: Bobamelius -NF- on 2003-11-15 12:47 ]
_________________


  Email Bobamelius
Gideon
Cadet

Joined: September 14, 2001
Posts: 4604
From: Oregon, USA
Posted: 2003-11-15 13:15   
Mmmm....


Maybe a little map on the selection screen (upper left?) that shows the MV, and has a circle drawn around the system or planet you have selected?

_________________


Semper ubi,
Sub ubi

[ This Message was edited by: Gideon on 2003-11-15 13:15 ]
_________________
...and lo, He looked upon His creation, and said, "Fo shizzle."

  Email Gideon
Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2003-11-15 15:22   
Precisely.
_________________


  Email Bobamelius
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2003-11-15 15:25   
I'm planning to replace the list, with a view much like the navgiation view in-game now... so, you'll simply click on your spawn point.

-Richard
_________________


  Goto the website of Faustus
Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2003-11-15 15:49   
Is there a limit of one shipyard per system?
_________________


  Email Bobamelius
Sandals
Fleet Admiral
Agents

Joined: January 21, 2002
Posts: 2001
From: Redmond,WA,USA
Posted: 2003-11-15 16:16   
That reminds me.... I was thinking the other day...

friendly fleet near a shipyard planet.

enemy Transports jump in.... instant take a shipyard planet... and then a whole damn fleet spawns out of the shipyard and wastes the friendlies.

Tactic or Exploit?
_________________


lockey
Admiral

Joined: October 08, 2002
Posts: 29
From: ICS Demonicus
Posted: 2003-11-15 17:54   
Quote:

enemy Transports jump in.... instant take a shipyard planet... and then a whole damn fleet spawns out of the shipyard and wastes the friendlies.

Tactic or Exploit?




all depend on who, if its icc or ugto, its tactics, if its kluth its defenitly an exploit

[ This Message was edited by: lockey ~TK~ on 2003-11-15 17:55 ]
_________________


Smith
Fleet Admiral

Joined: October 13, 2002
Posts: 320
From: Pittsburgh
Posted: 2003-11-15 21:30   
thats why u build shipyards in clusters
_________________
Note: This signature image was resized due to it exceeding the forum guidelines for size.


Firekka
Fleet Admiral

Joined: October 27, 2002
Posts: 285
Posted: 2003-11-15 21:45   
scrapping it might help
_________________
// In space the Shadows are everywhere... //

Page created in 0.012290 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR