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DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Beta Testing Discussion » » some questions and comments on beta
 Author some questions and comments on beta
Raiders
Cadet

Joined: December 28, 2001
Posts: 353
From: Cali
Posted: 2003-10-30 17:38   
[I'm silly and feel the urge to be immature] Well alot of the stuff I noticed is already posted on but some things i didn't notice. The first is about troops.

Is there a range even in orbit of a planet to pick up troops? I couldnt load from the opposite side of a planet.

I really like the landing pods, and being able to drop your entire hold in 1 command, alot less clicking

You can't set orders to troops on your ship and have it still active after landing on a planet, it just resets to none

When capping a planet, after the last enemy troop dies all troops on the planet disapear for up to 30sec. Is this a bug?

Now for jumping.I'm getting some graphics error during jumps that i don't have in release, the cloud effect graphic gfx cards a gf4 5200ultra latest drivers

Wow jump fuel gos a long way wish i had that kind of mpg in my truck

Jump limit should be controlled by your fuel. I couldn't jump further than 520k or so

The sync problems were what bothered me the most. After a disco and rejoining the server half the time was out of sync, this is alot harder to notice with all the planets icons apearing before orbit.

I think this was a sync issue but it confused me, After a disco/rejoin I couldnt change research at a colony hub it would turn on and immediately turn off

Overall the changes are great for what I saw (was only an engi and a tranny) the new seeing all faction on all servers make comunications awhole lot easier. The jump fuel you have seems about right maybe even alittle high. And i feel more comfortable with the nav and Fkeys, from older game code spiffied up?


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Strategery
Grand Admiral
Sundered Weimeriners


Joined: December 07, 2002
Posts: 522
From: Straight Outta Boston!
Posted: 2003-10-30 17:51   
I found many of the same problems over a few hours of testing over the last couple days. i would say the one that bothered me the most was the research bug where I would se t something to be researched and it either wouldn't activate or just disengage the research after a few seconds. I found myself having to check back on it countless times just to make sure it was set correctly.

I had an issue with short stopping a jump and my ship disappearing. I think this is a well documented bug so I won't even speculate on whas causing it. Maybe something with the cross zone jumps. I'm sure F is working on it already.

Either way, I want to be able to test out bigger ships, considering I am a subscriber and almost an FA anyway in the release version. I'm also a little baffled as to why F changed the F1 - F5 menus when everyone is pretty pleased with the status quo. Maybe just for a new look, but I liked it the way it currently is. I'm sure i'll get used to it eventually. Pretty good work. I'm very impressed with the Universe server idea.
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