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Icons? |
-Baron Von Virtu Cadet
Joined: December 21, 2002 Posts: 411
| Posted: 2003-09-27 19:09  
Why is it so hard to read the icons in the Beta? Its hard to distinguish planet allegience in the F2 navigation, including you cant tell what the heck is going on with the research...
Did I mention the new planets screen is really REALLY confusing? Dont like the power/worker usage thingy under it and liked the old structure icons betta
Thats my $.02
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2003-09-27 20:22  
acutaly what i think needs to be just is put in a bunch of setting for these things.. large or small structure icons, worker/power requiments on structure buttons, new gui style or old gui style, fries or onion rings...
that sort of thing
players could pick and choose what little thingies they want
having power/worker requirements listed for each structure could be quite helpful to newbies, but the more experianced players might wanna turn it off to reduce clutter
just my $2
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Tellaris Grand Admiral Galactic Navy
Joined: April 30, 2002 Posts: 830 From: Land of Chocolate
| Posted: 2003-09-27 22:36  
I agree. I find it more anoying then anything. I KNOW what every single building requires, comes from playing DS for over a year. So, technically, that part of the display is useless to me.
In my opinion, the current hud works just as well as the new one. It would be nice if you could switch them...
Basically options for new visual features.
_________________ Captain of the StarCruiser
I hit planets for fun!
Spellchecker, the POWER t00l
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Gideon Cadet
Joined: September 14, 2001 Posts: 4604 From: Oregon, USA
| Posted: 2003-09-30 16:54  
Yeah, the dev team is working on a new interface for the research.
As for some of the icons being repeated for different components...
Taken care of.
_________________ ...and lo, He looked upon His creation, and said, "Fo shizzle."
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