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DarkSpace - Beta
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[FAQ
Forum Index » » Beta Testing Discussion » » Point defense and ICC pulse beams.
 Author Point defense and ICC pulse beams.
Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2003-08-25 13:49   
Ok first of all i would like to see that point defense shoots at ALL neutral things * asteroids *.
it would be a heck of a lot easier to navigate thru the fields.




ICC pulse beams

I have been able to try out that new point defense system.
Basicly it is that when your target is destroyed the laser starts recharging.

now my question is what will be the use of the pulse beam whit this? the CL500 was almost as fast in recharge as the Pulse beam. i mean this would give the UGTO and Kluth something VERY similar.
what changes will there be made to give the pulse beam the defense advantage again?
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- Axi

Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2003-08-25 14:26   
i second that motion .-d
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$yTHe {C?}
Grand Admiral
Sundered Weimeriners


Joined: September 29, 2002
Posts: 1292
From: Arlington, VA
Posted: 2003-08-25 15:50   
Hear, hear!
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g0ds s0ldier
Grand Admiral
Pitch Black


Joined: October 24, 2002
Posts: 954
Posted: 2003-08-25 18:18   
I agree.
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Pitch Black

Tbone
Grand Admiral

Joined: July 21, 2001
Posts: 1756
From: Vancouver
Posted: 2003-08-25 18:56   
Quote:
what changes will there be made to give the pulse beam the defense advantage again?



I beleive lasers will have an accuracy associated with them depending on the size of their targets and the size of the laser. Using lasers use as point defense as an example:

CL2000's and CL1000's will almost never hit fighters and missiles as they are intented to engage captial ships, CL500's and CL300's will have something like a 50-75% respective accuracy on fighters and missiles, while Pulse Beams will hit almost every time on fighters and missiles.

And since Pulse Beams will hit almost every time, the increased hull values of the fighters will become more of a problem for ICC to handle yes, but not degrading their point defense speciality to a point where its useless. Pulse Beams do very little hull damage yes, but, coupled with a Pulse Wave at close range (Pulse Wave damage will become concurrent to the distance a projectile is away I heard) fighters will still be relativly easy to handle by the ICC.

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Fleet Admiral Tbone
Commander of the NSS Red Lobster

[ This Message was edited by: Tbone [NSS Pandora's Box] on 2003-08-25 18:57 ]
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g0ds s0ldier
Grand Admiral
Pitch Black


Joined: October 24, 2002
Posts: 954
Posted: 2003-08-25 19:02   
maybe he has a point
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Pitch Black

Orion_Prime
Cadet

Joined: December 12, 2001
Posts: 1323
From: Missouri, USA
Posted: 2003-08-25 20:35   
Quote:

On 2003-08-25 13:49, Axianda *XO* wrote:
i mean this would give the UGTO and Kluth something VERY similar.



K'Luth don't have beam slots, with the exception of a single ELF on some ships.
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Sandals
Fleet Admiral
Agents

Joined: January 21, 2002
Posts: 2001
From: Redmond,WA,USA
Posted: 2003-08-26 15:31   
Consider that K'luth and UGTO DB's use CL weaponry.
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2003-08-26 16:35   
I have tried it whit a CL1k as well and its recharge is also extremely fast.
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- Axi

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