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The annoyance of KLUTH cloaking..... |
Commando950 Fleet Admiral The Intergalactic Border Patrol
Joined: September 14, 2012 Posts: 11
| Posted: 2014-11-02 19:01  
This has to been said over 1,000,000 times I'm sure, but who thought kluth getting impenetrable cloak was a good idea?
I know I'm not a great player, but hear me out. I watched at least 20-60 times PERFECTLY DEAD kluth just cloak about 40 hull or 0 armor... and just run away.... come back healed very well then keep fighting. You can't win against what you can't see. There needs to be a way to unhide them or cloak flat out removed. They just cloak,hide, and recharge.... You can't hit them with missiles, can't him them with fighters of any type, or even ECCM them(Least for me it was worthless)
I know Kluth players are gonna scream "ITS FINE", but I really do have to question why this exists.....
If there is something I don't know about here(such as a counter measure), please do let me know, but nobody on ICC did anything at all.
It went well at first, but then the massive cloak spam turned the tide of war terribly.
Sorry if I'm wasting your time....
Its just really annoying you know? Nonetheless was a very good game played by the KLUTH. I do not doubt these are skilled KLUTH players, yet I still question cloaking mechanic.
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LTN_Akagi 1st Rear Admiral
Joined: February 28, 2014 Posts: 1
| Posted: 2014-11-02 19:10  
ok i do agree with this but the kluth are just way to evil with the cloaking also why did you add this if the game should be balance between all factions and i don't think this is a good way of balancing this looks alot like kluth getting way to op and needs to be nurfed
ps i don't care if i get banned for saying that but i am putting it out there for those people who don't like that
[ This Message was edited by: blake belladonna on 2014-11-02 19:14 ]
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Null Pointer Grand Admiral Templar Knights
Joined: April 10, 2010 Posts: 148
| Posted: 2014-11-02 22:00  
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The Fridge Chief Marshal Templar Knights
Joined: December 13, 2008 Posts: 559 From: In Your Fridge, Eating your Foods.
| Posted: 2014-11-02 22:01  
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Jim Starluck Marshal Templar Knights
Joined: October 22, 2001 Posts: 2232 From: Cincinnati, OH
| Posted: 2014-11-02 22:33  
Do you know how cloak works?
No really, I'm curious. Do you know how it actually works or are you just angry that the guys you're shooting can turn invisible?
Because when a K'Luth ship cloaks, the cloaking device uses up a lot of energy--a substantial portion of their total maximum amount, in fact. And the higher the signature of the ship, the more energy it takes. If they've expended too much energy shooting at things, or if their sig is too high, it becomes impossible for them to cloak. The cloak won't even activate if it sees that they don't have enough energy for it to completely cloak them. It also has a substantial cooldown AND a maximum duration, so once they're visible they can't easily re-cloak right away.
No, there's nothing you can do to detect them once they're cloaked. But when they're visible, there's a lot you can do to stop them from cloaking in the first place. Bring along an EWar ship or two and light your target up like a Christmas tree, and they won't be able to scuttle away nearly so easily.
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Died~2000~Deaths[+R]*CC* Chief Marshal Army Of Darkness
Joined: February 08, 2010 Posts: 540 From: Spokane WA.
| Posted: 2014-11-03 10:50  
try point firing . you know, hold controll and left click ta lil mouse and hold and drag. should of seen us b4 the timers mewahahaha
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Rae Admiral Raven Warriors
Joined: May 23, 2002 Posts: 284 From: 10 minutes away in a fast boat
| Posted: 2014-11-03 11:40  
doh [ This Message was edited by: Rae on 2014-11-03 11:42 ]
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0stego Fleet Admiral United Armed Corps
Joined: October 04, 2008 Posts: 154 From: Sol System, Earth, Canada, AB.
| Posted: 2014-11-03 14:21  
Quote:
On 2014-11-03 10:50, Died~2000~Deaths[+R]*CC* wrote:
try point firing . you know, hold controll and left click ta lil mouse and hold and drag. should of seen us b4 the timers mewahahaha
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Good, good, good.
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-DBS Marshal
Joined: January 04, 2011 Posts: 204 From: St. Petersburg, FL
| Posted: 2014-11-03 14:26  
I really do miss the old cloak. It's funny to hear people complain about the current cloak system. For a bit, enemies were able to ping our cloak which was actually fun for me It was like a game within a game...
-DBS
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Zero28 Grand Admiral
Joined: August 25, 2006 Posts: 591
| Posted: 2014-11-03 17:19  
Quote:
On 2014-11-02 22:33, Jim Starluck wrote:
Bring along an EWar ship or two and light your target up like a Christmas tree, and they won't be able to scuttle away nearly so easily.
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as mush as i agree with Jim on the most part, THAT is not a Sign of balance right there
few Ewar ships have the firepower(or even energy) to take out a ship of their equivalent size. So in order to over come cloak, i need 2 ship, one Damage dealer, and an Ewar ship
So if theres 2 kluth, i practicly need 4 ship...
Cloak is fine, its the Fact that we need a dedicated ship for every kluth we see that troubles me a bit. They dont have that problem, they can cloak Assault ships, missile ships, Carriers, Minelayers. anything really, its not a dedication, its general purpose for them
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Commando950 Fleet Admiral The Intergalactic Border Patrol
Joined: September 14, 2012 Posts: 11
| Posted: 2014-11-03 19:36  
I mean come on, just because it needs a lot of energy don't mean its not a easy ticket for them to escape. Its easy to defend cloak if your not the one going against it! XD!
Enemy at low armor.... *poof*
Gone... he got away.... came back later fine. Battle only gets worse from there.....
Please note the kill feed. I mean come on?
Edit:Wait how does anyone not really get annoyed by this?(Has it always been this annoying?) [ This Message was edited by: Commando950 on 2014-11-03 19:37 ]
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2014-11-03 20:46  
Play smart.
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