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[FAQ
Forum Index » » Developer Feedback » » AI transport rush - Pirate edition
 Author AI transport rush - Pirate edition
Chewy Squirrel
Chief Marshal

Joined: January 27, 2003
Posts: 304
From: NYC
Posted: 2013-12-27 03:10   
Looks like the pirate AI spawn priority is broken just like the MI was... Game spawns dozens of transports and a handful of corvettes and just throws infantry at any planet in sight.






_________________


Fatal Mack Bolan(WildCards_58th)*COM*
Marshal
Fatal Squadron


Joined: June 12, 2010
Posts: 184
From: home planet: Exathra
Posted: 2013-12-28 03:15   
methinks something is broken that the devs really need to look at.
as it is its next to impossible to make any progress vs pirates in dres-kona when they take everything back within 6 to 8 hrs. its just not right.


****PEACE****
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1st recorded subscription activation 8-17-01 (under a different name & email)
20 years of playing this mo'-fo....amazing isn't it ?
119 on prestige list..
R.I.P. Stephen Hawking
R.I.P. sean connery
R.I.P. adam west


  Email Fatal Mack Bolan(WildCards_58th)*COM*
Fatal Mack Bolan(WildCards_58th)*COM*
Marshal
Fatal Squadron


Joined: June 12, 2010
Posts: 184
From: home planet: Exathra
Posted: 2013-12-28 03:15   
methinks something is broken that the devs really need to look at.
as it is its next to impossible to make any progress vs pirates in dres-kona when they take everything back within 6 to 8 hrs. its just not right.


****PEACE****
_________________
1st recorded subscription activation 8-17-01 (under a different name & email)
20 years of playing this mo'-fo....amazing isn't it ?
119 on prestige list..
R.I.P. Stephen Hawking
R.I.P. sean connery
R.I.P. adam west


  Email Fatal Mack Bolan(WildCards_58th)*COM*
wolf420
Grand Admiral

Joined: April 28, 2010
Posts: 13
Posted: 2014-01-03 11:29   
pirats definatly need to be tweeked and drug tested less trannys and more larger pirat ships would be nice like cruisers dreads and the ocasional station
_________________


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2014-01-03 12:16   
Well nobody plays pirates so obviously the pirate AI needs a lot of ships to compensate for it.

...

...

okay fine it'll be looked at.
_________________


Orkan [OO-XII]
Grand Admiral
The Myrmidon Legion


Joined: April 22, 2010
Posts: 201
From: A Point Perfectly Computed Yet Never Repeating
Posted: 2014-01-03 14:29   
-------Incoming Transmission-------

Admiral's Log Supplemental: Stardate 3rd Jana - 20,014 - (New Farstars Calendar)

ICC Intelligence has become aware of an alarming rise in the amount of Piracy in the former 'safe-zone' in the Systems of Ross 448, Dres-Kona and Ross 348. ICC Admiralty has gathered extensive reports as to the scale of the rebellion and has determined that such a lawless state of abandon has not been seen in the galaxy since the times of McCormick's Pirate Empire of aeons past.

New types of vessels rich in E-warfare capabilities as well as new missile based vessels have been spotted and although most of the ships are transport class 'Cargo Tender Conversions' there has also been a rise in the amount of generally small combat-type vessels. Shipping has been disrupted, Planets captured and many lives have been lost since this most recent outbreak began.

The destruction of Pirate held Shipyards has also done nothing to curtail the launching of these freebooters and their raiding ships. They just keep on coming.
Although not directly connected it appears as if the behaviour of many of the ships appear to be similar to the most recent Computer Systems Virus which so affected the MI in their own sector - could there be a link or is this just down to the Pantheon of Devs and their powers that be?...

Dev's above! Whatever can we do - Just think of the poor digital children!

End of Log

Admiral Orkan

-------End Transmission-------

[ This Message was edited by: Orkan [OO-XI] on 2014-01-03 14:31 ]
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  Email Orkan [OO-XII]
Chewy Squirrel
Chief Marshal

Joined: January 27, 2003
Posts: 304
From: NYC
Posted: 2014-01-03 22:06   
Quote:
On 2014-01-03 12:16, Fattierob wrote:
Well nobody plays pirates so obviously the pirate AI needs a lot of ships to compensate for it.

...

...

okay fine it'll be looked at.



Thank you. Feel free to keep the number of ships the same, just make them combat ships!
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