Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/23/24 +21.5 Hours

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » Salvaging parts for repairs
 Author Salvaging parts for repairs
Cold Death
Admiral

Joined: July 24, 2011
Posts: 106
From: Right behind you...
Posted: 2012-06-29 02:31   
My suggestion is that, when a ship is destroyed, it will drop things such as(suggested item names):
Hull Plates (Repairs hull damage only when used)
Armor plates (Repairs armor damage only, obviously)
Weapon Parts (Repairs any damaged weapons. Obviously, not fully repairs, but if you're boarded by inf and they damage your weapons, you could just kill that ship, get Weapon Parts, if they drop, and then use them to repair something like 25% of the damage to that weapon.)
Fuel Containers (It contains fuel, obviously)
Energy Charges (To charge up energy after a fight, always useful)

etc, etc. Obviously, they won't repair like 100% or whatever, but something of the lines of 5% - 10% repair for armor and hull.

They should be rare drops, about as rare as Standard enhancements.

And these should be dropped, not automatically put in your cargo.

[ This Message was edited by: Cold Death on 2012-06-29 02:46 ]
_________________


Fatal Afro Man *NCO*
Marshal
Fatal Squadron


Joined: September 09, 2006
Posts: 201
Posted: 2012-06-29 02:52   
Why not let ships use minerals to expediate repairs onbord?
_________________
[Signature size too large, please resize. (600x200x100kb)

Blackjack [DBL]
Grand Admiral
Faster than Light


Joined: February 25, 2011
Posts: 344
From: The land of venomous reptiles.
Posted: 2012-06-29 03:08   
Quote:

On 2012-06-29 02:52, Afro Man wrote:
Why not let ships use minerals to expediate repairs onbord?



That seems much simpler, though quite a bit of balancing would be needed, to make sure its not too powerful.
_________________

Names I used: Da Bes Loser, Perseverance, Loyalty.

Brutality
Marshal

Joined: May 25, 2009
Posts: 659
From: Alaska, USA
Posted: 2012-06-29 04:50   
interesting concept... sounds like it would fit in pretty well if its setup right.
_________________


Hakketak
Grand Admiral

Joined: March 24, 2009
Posts: 301
Posted: 2012-06-29 05:12   
maybe a device for supply ships that allows em to refill ahr/damage control, when they load resources.


dont think every ship in game should b able to rep with resources...but i do like the idea of using resources more
_________________
"I shouldn't be alive"

Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2012-06-29 05:25   
Consider the following:

A Support Station with 12 Armour Plates in its holds.
_________________


Dakili
Fleet Admiral

Joined: June 07, 2007
Posts: 86
From: Quebec
Posted: 2012-06-29 05:42   
Could make it only usable out of combat, after X amount of time.
_________________
Would you be quite gentle as to take this coffee cup in the face and get knocked uncounscious my dear friend.


Cold Death
Admiral

Joined: July 24, 2011
Posts: 106
From: Right behind you...
Posted: 2012-06-29 05:43   
Quote:

On 2012-06-29 05:25, Bardiche wrote:
Consider the following:

A Support Station with 12 Armour Plates in its holds.


Well, an SS has more important things to carry around with itself than armor plates.
Plus, these things will drop only from kills. you won't be able to get them from a planet, or at least that's my idea.

Also, if it is such a big issue, there could be a limit of how much you can carry.

Or, what Max said, usable only out of combat after x amount of time..

Also, when I said "5%-10%", that means they'll be used per armor. Aka, You can use it only on one side, it doesn't apply to all.

The Weapon parts repair x% to the first weapon in repair queue

Hull, i think that was obvious

Energy and Fuel is obvious as well.
[ This Message was edited by: Cold Death on 2012-06-29 05:55 ]
_________________


Dakili
Fleet Admiral

Joined: June 07, 2007
Posts: 86
From: Quebec
Posted: 2012-06-29 05:53   
Forgot to say.


Could either limit out of battle, or 1 time per x amount of time.

Like after 30 seconds out of combat you could use it,

or make it once the device is used, you cannot use it for X + (Per lvl) seconds.

or both?
_________________
Would you be quite gentle as to take this coffee cup in the face and get knocked uncounscious my dear friend.


Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2012-06-29 06:25   
The forum isn't the place for suggestions.

Please use the suggestion link on the site menu found to the left just above the Development Log.
_________________


Page created in 0.012827 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR