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Interdictor Prestige |
GunsOfHonor Fleet Admiral
Joined: July 31, 2011 Posts: 191
| Posted: 2012-03-19 21:37  
We all know this has been brought up before but i think its time we do something about it. giving dico's pres. it would not only encourage people to use it but maybe offer a new badge.
Suggestions for gaining pres.
1. X amount of pres for time ship spends in dico
2. 1 pres for each ship caught in dico
3. X pres for ships damge by allies inside dico
these are just three idea's while these may be hard to code(or not). it would be very well worth it and add to the extensiveness of the game.
so PLEASE put this in the game
because no-one runs a dico unless they are basically forced
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2012-03-19 21:45  
That was why grouping was implemented.
_________________ ... in space, no one can hear you scream.....
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GunsOfHonor Fleet Admiral
Joined: July 31, 2011 Posts: 191
| Posted: 2012-03-19 21:49  
Quote:
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On 2012-03-19 21:45, Kenny_Naboo[+R] wrote:
That was why grouping was implemented.
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| Really both of us no that grouping is not a good way of giving them pres if you group u get extremely slow pres gain and when u run into a situation where ur group buddy(s) die and u lose all that little pres u gain so grouping is a waste. in almost all aspects
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2012-03-19 22:21  
again.
Way better than it was bro. Way better.
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
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GunsOfHonor Fleet Admiral
Joined: July 31, 2011 Posts: 191
| Posted: 2012-03-19 22:34  
Quote:
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On 2012-03-19 22:21, Defiance*CO* wrote:
again.
Way better than it was bro. Way better.
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| Defiance thats the point of an update to make it better
and again next update im asking something simple to benefit all
Honestly would u rather group(might gain some pres might lose some) or gain alot more pres not grouping(if you were a low rank that really wanted his pres up)
[ This Message was edited by: Fatal =Devil Dog= on 2012-03-19 22:34 ]
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Brutality Marshal
Joined: May 25, 2009 Posts: 659 From: Alaska, USA
| Posted: 2012-03-19 22:38  
Not trying to hate on new idea's here, but I could see this easily being taken advange of. All you would have to do is go semi afk at a gate and just get free pres off of all the enemy AI traveling through the gate. Nice idea though, and it might work with some more thought.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2012-03-19 22:56  
Quote:
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On 2012-03-19 21:49, Fatal =Devil Dog= wrote:
Quote:
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On 2012-03-19 21:45, Kenny_Naboo[+R] wrote:
That was why grouping was implemented.
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| Really both of us no that grouping is not a good way of giving them pres if you group u get extremely slow pres gain and when u run into a situation where ur group buddy(s) die and u lose all that little pres u gain so grouping is a waste. in almost all aspects
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Flying a dico is more than about pres. It's a tactical decision to support your fleet. When I fly a dico, I do it because I've a purpose in mind, not because I want pres.
_________________ ... in space, no one can hear you scream.....
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Blackjack [DBL] Grand Admiral Faster than Light
Joined: February 25, 2011 Posts: 344 From: The land of venomous reptiles.
| Posted: 2012-03-19 23:01  
OK idea but too much potential for exploitation (constantly trapping planet transports for profit!).
Dictoring is not a very pres awarding thing, but teams appreciate it. Not many people like being a dictor but tons like having one on their side.
[ This Message was edited by: Loyalty *TO* on 2012-03-19 23:01 ]
_________________
Names I used: Da Bes Loser, Perseverance, Loyalty.
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Kaepora Fleet Admiral
Joined: February 08, 2011 Posts: 77
| Posted: 2012-03-20 00:58  
Give people MORE reason to use the greatest fun killer in the game (unless you're kluth) ? No thanks.
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Guyton (Angel of Death) Marshal
Joined: January 25, 2004 Posts: 706
| Posted: 2012-03-20 09:21  
Quote:
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On 2012-03-19 21:45, Kenny_Naboo[+R] wrote:
That was why grouping was implemented.
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The interdictor is a supporting role. You shouldnt have to group friendlies together to gain for being an asset to a combat situation. Every ship chosen is a tactical decision, but the way the game is played some ships are discarded due to their inability to gain prestige for the amount of work and effort.
The interdictor has role that gives teammates an advantage at the cost a fresh rear admiral cannot gain directly. For planets to have an interdictor a technology , population, power, and a structure is required. In my opinion the interdictor should be removed from cruisers to a supportive dreadnought or station class. Ranked Admirals and Marshals are at a supportive role in their new ship classes already. Not to mention those new ship classes have a realistic technological achievement to house the power of an interdictor.
_________________ Yes, its scifi lore : https://www.youtube.com/@BlackstarLore
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2012-03-20 09:50  
This is why, long ago, I suggested a change to grouping to make it more attractive.
However, I must admit there is a distinct lack of prestige gain for just about anything except directly shooting at people, in spite of the fact that bombing, transporting, beaconing/eccming and interdicting are all fairly crucial roles that are mostly restricted to specialised ships.
Lemme think about that one.
_________________ [Darkspace Moderator] [Galactic Navy Fleet Officer]
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2012-03-20 09:59  
Quote:
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On 2012-03-20 09:21, Guyton (Angel of Death) wrote:
Quote:
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On 2012-03-19 21:45, Kenny_Naboo[+R] wrote:
That was why grouping was implemented.
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|
The interdictor is a supporting role. You shouldnt have to group friendlies together to gain for being an asset to a combat situation. Every ship chosen is a tactical decision, but the way the game is played some ships are discarded due to their inability to gain prestige for the amount of work and effort.
The interdictor has role that gives teammates an advantage at the cost a fresh rear admiral cannot gain directly. For planets to have an interdictor a technology , population, power, and a structure is required. In my opinion the interdictor should be removed from cruisers to a supportive dreadnought or station class. Ranked Admirals and Marshals are at a supportive role in their new ship classes already. Not to mention those new ship classes have a realistic technological achievement to house the power of an interdictor.
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Dicos on dreads and stations?? I disagree completely.
This will make them OP. A dico already puts enemies in a disadvantaged position, and that makes them priority targets. Fitting the dico on a dread/station will simply mean dico spammage everytime.
The cruiser is the perfect class for a dico to be mounted on. It's durable without being invincible, and fast enough without being uncatchable.
The only other thing or alternative I can suggest for dicos would be to remove them as an onboard emitter device and convert them to beacon or mine-like buoys, to be dispensed in space by the Dico Cruiser.
These stationary Dico buoys will have a radius of 500 Gus and last for 30 secs before expiring and can be easily destroyed or PD'ed by the enemy. The cruiser can deploy up to 3 at any one time max, and has an ammo load of perhaps 20 dico buoys.
_________________ ... in space, no one can hear you scream.....
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Ravendark Marshal Sanity Assassins
Joined: July 01, 2010 Posts: 443
| Posted: 2012-03-20 12:25  
op? i suggest a new supper massive ship, limited to 1 for each faction. slow, with dico, repairdrones, long range weapons only, no beams of anykind, sy capability for smaller ships, bar, EW equipment.
and make stations stationary. moving only with jd
drasticly increase planet capping time
i know its not the right topic, but i had a flash, i had to do it
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Kaepora Fleet Admiral
Joined: February 08, 2011 Posts: 77
| Posted: 2012-03-20 13:07  
Quote:
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On 2012-03-20 09:59, Kenny_Naboo[+R] wrote:
Quote:
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On 2012-03-20 09:21, Guyton (Angel of Death) wrote:
Quote:
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On 2012-03-19 21:45, Kenny_Naboo[+R] wrote:
That was why grouping was implemented.
|
|
The interdictor is a supporting role. You shouldnt have to group friendlies together to gain for being an asset to a combat situation. Every ship chosen is a tactical decision, but the way the game is played some ships are discarded due to their inability to gain prestige for the amount of work and effort.
The interdictor has role that gives teammates an advantage at the cost a fresh rear admiral cannot gain directly. For planets to have an interdictor a technology , population, power, and a structure is required. In my opinion the interdictor should be removed from cruisers to a supportive dreadnought or station class. Ranked Admirals and Marshals are at a supportive role in their new ship classes already. Not to mention those new ship classes have a realistic technological achievement to house the power of an interdictor.
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|
Dicos on dreads and stations?? I disagree completely.
This will make them OP. A dico already puts enemies in a disadvantaged position, and that makes them priority targets. Fitting the dico on a dread/station will simply mean dico spammage everytime.
The cruiser is the perfect class for a dico to be mounted on. It's durable without being invincible, and fast enough without being uncatchable.
The only other thing or alternative I can suggest for dicos would be to remove them as an onboard emitter device and convert them to beacon or mine-like buoys, to be dispensed in space by the Dico Cruiser.
These stationary Dico buoys will have a radius of 500 Gus and last for 30 secs before expiring and can be easily destroyed or PD'ed by the enemy. The cruiser can deploy up to 3 at any one time max, and has an ammo load of perhaps 20 dico buoys.
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An interesting idea. With the new client changes to dictor detection, you can't jump deep into a dictor field anymore, so I could see this being useful.
I havn't seen or played as a dictor in a long time. Can they still jump with the dictor on, thereby letting them infinately detain any single cruiser and up ship without losing energy?
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Rain of Fire [O-XII] Grand Admiral
Joined: May 18, 2011 Posts: 71 From: South of Klaus, 14,000 gu from Insanity and 3,000 from Desperation.
| Posted: 2012-03-20 15:36  
yes, you can still just with the dicotr on, but it uses no energy and does nothing. However WHs cuase it to disable... :\
_________________ On 2012-11-06 20:23, Tael wrote:
\"Depends who you asked... Praetorian, KC, a few others, and myself use to sit in the lobby and talk out the game...
Convinced more than one new person initially this was a text game. \"
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