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[FAQ
Forum Index » » Developer Feedback » » Interdictor Prestige
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 Author Interdictor Prestige
GunsOfHonor
Fleet Admiral

Joined: July 31, 2011
Posts: 191
Posted: 2012-03-19 21:37   
We all know this has been brought up before but i think its time we do something about it. giving dico's pres. it would not only encourage people to use it but maybe offer a new badge.
Suggestions for gaining pres.
1. X amount of pres for time ship spends in dico
2. 1 pres for each ship caught in dico
3. X pres for ships damge by allies inside dico

these are just three idea's while these may be hard to code(or not). it would be very well worth it and add to the extensiveness of the game.
so PLEASE put this in the game
because no-one runs a dico unless they are basically forced
_________________


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-03-19 21:45   

That was why grouping was implemented.


_________________
... in space, no one can hear you scream.....


GunsOfHonor
Fleet Admiral

Joined: July 31, 2011
Posts: 191
Posted: 2012-03-19 21:49   
Quote:

On 2012-03-19 21:45, Kenny_Naboo[+R] wrote:

That was why grouping was implemented.




Really both of us no that grouping is not a good way of giving them pres if you group u get extremely slow pres gain and when u run into a situation where ur group buddy(s) die and u lose all that little pres u gain so grouping is a waste. in almost all aspects
_________________


CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2012-03-19 22:21   
again.

Way better than it was bro. Way better.
_________________
Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

GunsOfHonor
Fleet Admiral

Joined: July 31, 2011
Posts: 191
Posted: 2012-03-19 22:34   
Quote:

On 2012-03-19 22:21, Defiance*CO* wrote:
again.

Way better than it was bro. Way better.


Defiance thats the point of an update to make it better
and again next update im asking something simple to benefit all
Honestly would u rather group(might gain some pres might lose some) or gain alot more pres not grouping(if you were a low rank that really wanted his pres up)

[ This Message was edited by: Fatal =Devil Dog= on 2012-03-19 22:34 ]
_________________


Brutality
Marshal

Joined: May 25, 2009
Posts: 659
From: Alaska, USA
Posted: 2012-03-19 22:38   
Not trying to hate on new idea's here, but I could see this easily being taken advange of. All you would have to do is go semi afk at a gate and just get free pres off of all the enemy AI traveling through the gate. Nice idea though, and it might work with some more thought.
_________________


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-03-19 22:56   
Quote:

On 2012-03-19 21:49, Fatal =Devil Dog= wrote:
Quote:

On 2012-03-19 21:45, Kenny_Naboo[+R] wrote:

That was why grouping was implemented.




Really both of us no that grouping is not a good way of giving them pres if you group u get extremely slow pres gain and when u run into a situation where ur group buddy(s) die and u lose all that little pres u gain so grouping is a waste. in almost all aspects




Flying a dico is more than about pres. It's a tactical decision to support your fleet. When I fly a dico, I do it because I've a purpose in mind, not because I want pres.


_________________
... in space, no one can hear you scream.....


Blackjack [DBL]
Grand Admiral
Faster than Light


Joined: February 25, 2011
Posts: 344
From: The land of venomous reptiles.
Posted: 2012-03-19 23:01   
OK idea but too much potential for exploitation (constantly trapping planet transports for profit!).
Dictoring is not a very pres awarding thing, but teams appreciate it. Not many people like being a dictor but tons like having one on their side.

[ This Message was edited by: Loyalty *TO* on 2012-03-19 23:01 ]
_________________

Names I used: Da Bes Loser, Perseverance, Loyalty.

Kaepora
Fleet Admiral

Joined: February 08, 2011
Posts: 77
Posted: 2012-03-20 00:58   
Give people MORE reason to use the greatest fun killer in the game (unless you're kluth) ? No thanks.
_________________


Guyton (Angel of Death)
Marshal

Joined: January 25, 2004
Posts: 706
Posted: 2012-03-20 09:21   
Quote:

On 2012-03-19 21:45, Kenny_Naboo[+R] wrote:

That was why grouping was implemented.






The interdictor is a supporting role. You shouldnt have to group friendlies together to gain for being an asset to a combat situation. Every ship chosen is a tactical decision, but the way the game is played some ships are discarded due to their inability to gain prestige for the amount of work and effort.

The interdictor has role that gives teammates an advantage at the cost a fresh rear admiral cannot gain directly. For planets to have an interdictor a technology , population, power, and a structure is required. In my opinion the interdictor should be removed from cruisers to a supportive dreadnought or station class. Ranked Admirals and Marshals are at a supportive role in their new ship classes already. Not to mention those new ship classes have a realistic technological achievement to house the power of an interdictor.
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Yes, its scifi lore : https://www.youtube.com/@BlackstarLore

Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2012-03-20 09:50   
This is why, long ago, I suggested a change to grouping to make it more attractive.

However, I must admit there is a distinct lack of prestige gain for just about anything except directly shooting at people, in spite of the fact that bombing, transporting, beaconing/eccming and interdicting are all fairly crucial roles that are mostly restricted to specialised ships.

Lemme think about that one.
_________________
[Darkspace Moderator] [Galactic Navy Fleet Officer]


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-03-20 09:59   
Quote:

On 2012-03-20 09:21, Guyton (Angel of Death) wrote:
Quote:

On 2012-03-19 21:45, Kenny_Naboo[+R] wrote:

That was why grouping was implemented.






The interdictor is a supporting role. You shouldnt have to group friendlies together to gain for being an asset to a combat situation. Every ship chosen is a tactical decision, but the way the game is played some ships are discarded due to their inability to gain prestige for the amount of work and effort.

The interdictor has role that gives teammates an advantage at the cost a fresh rear admiral cannot gain directly. For planets to have an interdictor a technology , population, power, and a structure is required. In my opinion the interdictor should be removed from cruisers to a supportive dreadnought or station class. Ranked Admirals and Marshals are at a supportive role in their new ship classes already. Not to mention those new ship classes have a realistic technological achievement to house the power of an interdictor.



Dicos on dreads and stations?? I disagree completely.

This will make them OP. A dico already puts enemies in a disadvantaged position, and that makes them priority targets. Fitting the dico on a dread/station will simply mean dico spammage everytime.

The cruiser is the perfect class for a dico to be mounted on. It's durable without being invincible, and fast enough without being uncatchable.



The only other thing or alternative I can suggest for dicos would be to remove them as an onboard emitter device and convert them to beacon or mine-like buoys, to be dispensed in space by the Dico Cruiser.

These stationary Dico buoys will have a radius of 500 Gus and last for 30 secs before expiring and can be easily destroyed or PD'ed by the enemy. The cruiser can deploy up to 3 at any one time max, and has an ammo load of perhaps 20 dico buoys.


_________________
... in space, no one can hear you scream.....


Ravendark
Marshal
Sanity Assassins


Joined: July 01, 2010
Posts: 443
Posted: 2012-03-20 12:25   
op? i suggest a new supper massive ship, limited to 1 for each faction. slow, with dico, repairdrones, long range weapons only, no beams of anykind, sy capability for smaller ships, bar, EW equipment.

and make stations stationary. moving only with jd

drasticly increase planet capping time

i know its not the right topic, but i had a flash, i had to do it
_________________


Kaepora
Fleet Admiral

Joined: February 08, 2011
Posts: 77
Posted: 2012-03-20 13:07   
Quote:

On 2012-03-20 09:59, Kenny_Naboo[+R] wrote:
Quote:

On 2012-03-20 09:21, Guyton (Angel of Death) wrote:
Quote:

On 2012-03-19 21:45, Kenny_Naboo[+R] wrote:

That was why grouping was implemented.






The interdictor is a supporting role. You shouldnt have to group friendlies together to gain for being an asset to a combat situation. Every ship chosen is a tactical decision, but the way the game is played some ships are discarded due to their inability to gain prestige for the amount of work and effort.

The interdictor has role that gives teammates an advantage at the cost a fresh rear admiral cannot gain directly. For planets to have an interdictor a technology , population, power, and a structure is required. In my opinion the interdictor should be removed from cruisers to a supportive dreadnought or station class. Ranked Admirals and Marshals are at a supportive role in their new ship classes already. Not to mention those new ship classes have a realistic technological achievement to house the power of an interdictor.



Dicos on dreads and stations?? I disagree completely.

This will make them OP. A dico already puts enemies in a disadvantaged position, and that makes them priority targets. Fitting the dico on a dread/station will simply mean dico spammage everytime.

The cruiser is the perfect class for a dico to be mounted on. It's durable without being invincible, and fast enough without being uncatchable.



The only other thing or alternative I can suggest for dicos would be to remove them as an onboard emitter device and convert them to beacon or mine-like buoys, to be dispensed in space by the Dico Cruiser.

These stationary Dico buoys will have a radius of 500 Gus and last for 30 secs before expiring and can be easily destroyed or PD'ed by the enemy. The cruiser can deploy up to 3 at any one time max, and has an ammo load of perhaps 20 dico buoys.






An interesting idea. With the new client changes to dictor detection, you can't jump deep into a dictor field anymore, so I could see this being useful.

I havn't seen or played as a dictor in a long time. Can they still jump with the dictor on, thereby letting them infinately detain any single cruiser and up ship without losing energy?
_________________


Rain of Fire [O-XII]
Grand Admiral

Joined: May 18, 2011
Posts: 71
From: South of Klaus, 14,000 gu from Insanity and 3,000 from Desperation.
Posted: 2012-03-20 15:36   
yes, you can still just with the dicotr on, but it uses no energy and does nothing. However WHs cuase it to disable... :\
_________________
On 2012-11-06 20:23, Tael wrote:
\"Depends who you asked... Praetorian, KC, a few others, and myself use to sit in the lobby and talk out the game...

Convinced more than one new person initially this was a text game. \"

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