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Anti-Sabotage update |
Lithium Chief Marshal
Joined: June 29, 2003 Posts: 109
| Posted: 2011-12-05 14:54  
I found this in development log
- Structures can no longer be paused unless they take a resource that has a shortage. Planet runs a check every 60 seconds to see if structures can be put back on given that the planet has no more shortages of the type they drain
But it's still possible to remove all domes or generators.
Infrastructures should not be removed unless a planet is in overproduciton.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2011-12-13 13:38  
Quote:
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On 2011-12-05 14:54, Lithium wrote:
I found this in development log
- Structures can no longer be paused unless they take a resource that has a shortage. Planet runs a check every 60 seconds to see if structures can be put back on given that the planet has no more shortages of the type they drain
But it's still possible to remove all domes or generators.
Infrastructures should not be removed unless a planet is in overproduciton.
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Some people adopt scorch earth policies and still like to raze a planet before giving it to the enemy. Their is an offside of losing building prestige for doing so, and it's well documented in the logs both in game and server side when people scrap a structure.
Not so much when they pause a structure, which is a free get out of jail free card currently.
If the saboteurs continue with scrapping, they'll start losing building prestige for it ...but if that's not enough deterrent we look at more options (ie: preventing scrapping unless theirs a high level of capture points on the planet from an opossing faction, etc)
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