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WH Device |
P2. Marshal *Renegade Space Marines*
Joined: December 08, 2005 Posts: 140 From: Bahia Blanca, Buenos Aires, Argentina
| Posted: 2011-06-12 18:10  
It would be nice to know when they will fix the wh.
Fails 7 out of 10 times it is used.
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Thernhoghas Grand Admiral Exathra Alliance Fleet
Joined: September 18, 2010 Posts: 243 From: somewhere in Germany
| Posted: 2011-06-12 18:14  
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On 2011-06-12 18:10, P2. wrote:
It would be nice to know when they will fix the wh.
Fails 7 out of 10 times it is used.
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they'll fix it in Two Weeks
[ This Message was edited by: Thernhoghas on 2011-06-12 18:14 ]
_________________ It is not the beard on the outside that matters. It's the beard on the inside.
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Ray[OU] Marshal
Joined: December 07, 2010 Posts: 189 From: Some where in deep space, From another galaxy. [Origin Unknown]
| Posted: 2011-06-12 21:57  
*sigh* p2 we all tell you to use JD but you insist on useing WH but thats ok we stiil got ya coverd no one really usees them any more so the devs and ppl in charge prob wont work on it for a while sorry
_________________ The Absence of a signature means that the Above Entity simply does not care.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-06-12 21:59  
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On 2011-06-12 18:10, P2. wrote:
It would be nice to know when they will fix the wh.
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So do you want the WH portal in blue, green, purple, or red?
_________________ ... in space, no one can hear you scream.....
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Defence Unit-Alpha_Matrix[48] Admiral
Joined: March 29, 2011 Posts: 9
| Posted: 2011-06-12 22:48  
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On 2011-06-12 18:10, P2. wrote:
It would be nice to know when they will fix the wh.
Fails 7 out of 10 times it is used.
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i dont know much bout the worm holes in this game but p2 is right they seem not to work most of the time i was watchin it i cud see them sometimes and sometimes i kudnt and those times i knew they where there cuz i saw it for a split secound i asume thats when it opened but then it just dissapered
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*FTL*Soulless Marshal
Joined: June 25, 2010 Posts: 787 From: Dres-Kona
| Posted: 2011-06-12 23:05  
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On 2011-06-12 21:57, Grand Admiral Ray [OU] wrote:
*sigh* p2 we all tell you to use JD but you insist on useing WH but thats ok we stiil got ya coverd no one really usees them any more so the devs and ppl in charge prob wont work on it for a while sorry
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WHs not working IS the reason no one uses them. Think about it why use something that barely works when there is an object that does similar and workes all the time [ This Message was edited by: Soulless *ADM* on 2011-06-12 23:19 ]
_________________ We are Back from the shadows.
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µOmniVore Grand Admiral
Joined: September 13, 2006 Posts: 171
| Posted: 2011-06-12 23:35  
I am sure they are gonna fix worm holes when the new station layouts are released, i also am hoping for the higher ranged worm holes back i mean whats the point if they only are good for insystem usage.
_________________ When we fail to dream we fail as a society.
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Okkam Marshal
Joined: February 06, 2008 Posts: 157 From: Dorset
| Posted: 2011-06-13 00:18  
Worm holes don't fail as much as you think. I use them in all my stations over jump drives and people will tell you how annoying it can be.
With that being said wormholes do have the capability of 'not working'. There is a simple fix and that is to exit the game and restart it. While this only takes about 15 seconds for me (tops) it might take longer for you and while you're not in the game you cannot make vital tactical changes.
If you cannot see the wormhole I would assume it is because of a packet loss between you and the server as the AI can see it and still use it.
If you move over a wormhole that you cannot see then you actually get moved to the new location where the exit is rather than keep going. You will appear to keep going and not go through the wormhole further screwing with your gaming experience.
Until the new changes get deployed I would suggest you use the jump drive unless you are 'ok' with wormholes not working 100% of the time.
_________________ When the universe collapses and dies there will be 3 survivors; Tyr Anasazi, the cockroaches and Dylan Hunt trying to save the cockroaches...
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Krim {C?} Marshal Galactic Navy
Joined: June 24, 2002 Posts: 362 From: Boston MA
| Posted: 2011-06-13 03:20  
WH used to work, they were too precise, and were used offensivly to "fish"
A solution for thier "brokeness?" may not be as simple as everyone thinks.
_________________ "Universum est gelu quod atrum , nos es unus verus lux lucis"
GTN - Veneratio est Totus
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2011-06-13 06:25  
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On 2011-06-12 21:59, Kenny_Naboo[+R] wrote:
Quote:
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On 2011-06-12 18:10, P2. wrote:
It would be nice to know when they will fix the wh.
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So do you want the WH portal in blue, green, purple, or red?
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i want a blue and a orange one
but no cake 'cause the cake is a lie
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-06-13 13:09  
make them work all the time, make them accurate, make them only work for your factions ships, or make them work only one way.
fishing solved.
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
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Marius Falix Grand Admiral
Joined: July 05, 2010 Posts: 268 From: Luyten
| Posted: 2011-06-13 14:41  
uhm no, i like them as they are now, except ya know...if they worked...thatd be nice too.
but being able to send enemy FAR FAR away make them Very usefull at times, and even if it doesnt save your life its pretty funny.
One way doesnt sound good, what if the Velocity bug (or w/e its called) send you through? what then? may aswell still be broken.
Ray i have no idea what to say for you, i dont want to start a flame war and call you an idiot or anything coz thats plain not nice and not helpfull.
i will however tell you bringing this back up is usefull as WH drives are making a comeback, Ignoring the drive completely, something that adds a new level to gameplay is just silly.
i cant beging to describe why, my mids blankning, like when you know something is soo simple yet the other person just cant grasp what is being said and you struggle yourself for a good analogy.
i feel like that alot in these forums and especially now.
_________________ “We give our lives for the lives of Humanity. May you all see better days.”
We are the Falix Brothers...
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P2. Marshal *Renegade Space Marines*
Joined: December 08, 2005 Posts: 140 From: Bahia Blanca, Buenos Aires, Argentina
| Posted: 2011-06-13 17:00  
1 - I think if it does not work should not exist otherwise must be fixed.
2 - Fishing is just coincidence, "wh" is exact between 0 and 3000 for accuracy and that is not under discussion.
3 - would be nice to have comments from the developers, always comment on other issues, why not this?
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2011-06-13 17:40  
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On 2011-06-13 13:09, Defiance*XO* wrote:
make them work all the time, make them accurate, make them only work for your factions ships, or make them work only one way.
fishing solved.
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only problem with it only working for friendly ships, is that a station would prettymuch get outta jail free card .
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