Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/23/24 +20.7 Hours

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » Bring in some colour?
Goto page ( 1 | 2 Next Page )
 Author Bring in some colour?
coolestguy
Fleet Admiral

Joined: April 30, 2010
Posts: 74
From: coolestguy
Posted: 2011-06-06 02:37   
So...forgive me if this suggestion is lame or something. Im a bit new at this.


I was watching a couple epic spaces movies and notices the color's of the "main" lazers are diffrent for certian races, faction, empires etc. And i was wondering could the chem lazers for all 3 of our fractions have distinct colors?

ICC = Red
Kluth = Green
UTGO = Blue or Purple

Anyways just a thought some color would make it look more cool and epic
_________________


Died~2000~Deaths[+R]*CC*
Chief Marshal
Army Of Darkness


Joined: February 08, 2010
Posts: 540
From: Spokane WA.
Posted: 2011-06-06 02:45   
kluth already have the blue (elf beam). so we get green and blue kl.
_________________


  Email Died~2000~Deaths[+R]*CC*
CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-06-06 03:23   
off topic.. but a good suggestion.

A human ECM enhancement.

Cost -2500c

Trail Color Black (or trail off)
ECM visual effect off
speed -6%
Turnrate -6%
acceleration -6%


dont know how many times my position has been made due to the trails/ecm visual effect.

[ This Message was edited by: Defiance*XO* on 2011-06-06 03:24 ]
_________________
Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2011-06-06 07:36   
Hmm.

Well, if you were going to do that...

UGTO would have red lasers, I suppose, since they're red and white. Or I suppose they could be white, which might look cool;

ICC would have blue, for obvious reasons, although confusion might arise because their pulse beams are blue;

And K'luth don't use pathetic human technology, so they'd stick with their yellow disruptors, I suppose.
_________________
[Darkspace Moderator] [Galactic Navy Fleet Officer]


*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2011-06-06 10:15   
If ICC gets blue why not make the pulse a very light blue CL norm blue and HCL a dark blue
_________________
We are Back from the shadows.


  Email *FTL*Soulless
CamilleKreemers
Vice Admiral
Army Of Darkness


Joined: February 22, 2011
Posts: 17
From: The Netherlands
Posted: 2011-06-06 10:25   
that would be nice if each faction is colourcoded. at this moment it is only seeable by the ship itself.
_________________
Always liking to make some new friends in the game.

Im Dutch so forgive language mistakes.

  Email CamilleKreemers
Ray[OU]
Marshal

Joined: December 07, 2010
Posts: 189
From: Some where in deep space, From another galaxy. [Origin Unknown]
Posted: 2011-06-06 13:16   
i agree wit this it wud be nice ICC get blue (dark and light) ugto can get white and luth stay the same wud be cool
_________________
The Absence of a signature means that the Above Entity simply does not care.


Enterprise
Chief Marshal
Raven Warriors

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2011-06-06 14:07   
It might be just me, but I have always thought that the current beam animations looked too thin.

But then I played Freespace 2 way too much, and I liike giant gargantuan beams that look like you're slicing something with a butter knife.





-Ent
_________________


SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2011-06-06 17:55   
Ehh I would like green beams to match my exhaust but red is okay, I can become the christmas EAD.
_________________


Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2011-06-07 00:15   
Quote:

On 2011-06-06 07:36, Gejaheline wrote:


And K'luth don't use pathetic human technology, so they'd stick with their yellow disruptors, I suppose.





Hell no, We want green as our blood!.
_________________
* Josef hands [PB]Quantium the Golden GothThug award for best melodrama in a miniseries...
[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."

Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2011-06-07 07:13   
Quote:

On 2011-06-06 14:07, Enterprise wrote:
It might be just me, but I have always thought that the current beam animations looked too thin.

But then I played Freespace 2 way too much, and I liike giant gargantuan beams that look like you're slicing something with a butter knife.

-Ent




To be fair, Ent, the poor saps in those tiny fighters probably DO see our pathetic chemical lasers as ravening, instant-death apocalypse beams, it's just that we as warship commanders don't see this because our tactical displays are zoomed out too far.

...Someone should totally do a Freespace 2 DS mod, though, if only so that I have a screenshot I could post in response to the above.
_________________
[Darkspace Moderator] [Galactic Navy Fleet Officer]


Fatal Perihelion
Chief Marshal
Fatal Squadron


Joined: April 15, 2010
Posts: 308
Posted: 2011-06-07 08:00   
Sounds very good!
ICC and UGTO beams look could differ more.
Maybe maybe not too color intense though?
Kluth beams are ok, the disruptor-yellow looks and sounds like acid.
UGTO: blazing light red.
And ICC blazing light blue.
_________________


Panduh
Grand Admiral
Pitch Black


Joined: June 03, 2007
Posts: 250
Posted: 2011-06-07 10:22   
Pink ruptors. kthxbai
_________________


coolestguy
Fleet Admiral

Joined: April 30, 2010
Posts: 74
From: coolestguy
Posted: 2011-06-07 12:16   
oh noses, pink? O.O nothing says terror like a battle dread with pink lazers hehe
_________________


Reznor
Marshal

Joined: March 29, 2010
Posts: 316
Posted: 2011-06-07 16:56   
Quote:

On 2011-06-07 10:22, Panduh wrote:
Pink ruptors. kthxbai




Last time someone suggested laser color enhancements, I shouted PURPLE. But pink works too .
_________________
Indictor: 1. To accuse of wrongdoing

Interdictor: (DS) A planetary emplacement or Cruiser Class vessel capable of preventing FTL travel in a certain radius.

Goto page ( 1 | 2 Next Page )
Page created in 0.022259 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR