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[Suggestion] Slow down systems damage rep rate |
Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-04-26 23:25  
Here's a simple one.
Halve the repair rate of systems damage. Yeah, so flux and EMP works now when you lose your armor. Yippee, they're not such a waste of space after all.
But the effect still isn't pronounced enough. I got hulled yesterday and then fluxed by a Uggie TC. Good job... I saw 4 or 5 of my systems go red. But they were repped in a matter of seconds, as if it didn't matter at all.
The rep rate of sys damage needs to be slowed down. By a factor of 2 or 3. But how about halving it first to see if it has any effect on playstyle.
Just imagine, you're hulled and get fluxed and your JD goes down... and it'll take a minute to repair. Whatcha gonna do?
_________________ ... in space, no one can hear you scream.....
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*FTL*Soulless Marshal
Joined: June 25, 2010 Posts: 787 From: Dres-Kona
| Posted: 2011-04-26 23:28  
mash Ctrl+h, run away, dodge and pray you live. Sounds good though
_________________ We are Back from the shadows.
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2011-04-26 23:55  
Kluth AHR is a rep drone, which also means it repairs any system damage.
This means even with Kluth paper armor, EMP/Flux will not work on kluth without the direct nerfing of AHR.
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Pakhos[+R] Chief Marshal Pitch Black
Joined: May 31, 2002 Posts: 1352 From: Clean room lab
| Posted: 2011-04-26 23:57  
Kenny , to do this , they need to tweak the device's resistance against emp and flux(one by one). Now your idea will make them go for another way which is easier for them. Buff flux-emp damage generaly and make it worst for icc
_________________ * Josef hands [PB]Quantium the Golden GothThug award for best melodrama in a miniseries...
[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-04-27 00:00  
Exactly. System repair rate is slower for ICC/UGTO, ICC gets hit with flux/EMP and loses a few systems then we better make sure we put JD first in the repair que otherwise it's going to be a while before it's fixed.
_________________ Adapt or die.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-04-27 00:23  
OK, so right now, only ICC and UGTO have flux/EMP weaps right? And K'luth basically doesn't have anything that causes sys damage?
Mmm... seems to be a straight up ICC/UGTO issue then.
_________________ ... in space, no one can hear you scream.....
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2011-04-27 01:49  
Quote:
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On 2011-04-27 00:23, Kenny_Naboo[+R] wrote:
OK, so right now, only ICC and UGTO have flux/EMP weaps right? And K'luth basically doesn't have anything that causes sys damage?
Mmm... seems to be a straight up ICC/UGTO issue then.
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All ships recieve system damage when they are below 30 hull. Emp/Flux weapons start doing system damage at 100 hull after shields/armor are down.
UGTO have emp mines, emp cannons, flux cannon, and flux wave.
ICC have TN mines.
Kluth don't have an emp/flux weapon, however they are near immune to system damage provided they have an ahr.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-04-27 03:22  
Quote:
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On 2011-04-27 01:49, SpaceAdmiral wrote:
Emp/Flux weapons start doing system damage at 100 hull after shields/armor are down.
UGTO have emp mines, emp cannons, flux cannon, and flux wave.
ICC have TN mines.
Kluth don't have an emp/flux weapon, however they are near immune to system damage provided they have an ahr.
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OK, this is the info I need.
So how long does system damage stay on the human faction ships after you get beamed by flux/EMP?
_________________ ... in space, no one can hear you scream.....
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2011-04-27 04:41  
The EMP system needs a bit of work, if I'm honest. We already have it pegged for an update, but when that will be is anyone's guess.
Right now only UGTO do systems damage with their weapons, as it is their faction trait, and one of their special weapons.
We might end up just removing the component repair on AHR, or reducing it significantly, seeing as it's main point was to repair hull. Either way, I don't think too many people will be bothered, as flux, in its current form, is rather lack luster.
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