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[FAQ
Forum Index » » Developer Feedback » » Issue with Purchasable Allies
 Author Issue with Purchasable Allies
Scorched Soul[+R]
Marshal
Pitch Black


Joined: November 14, 2005
Posts: 378
From: USA, NJ, Princeton
Posted: 2010-11-21 15:39   
The current Station allies are a waist because they have WH generators instead of Jumpdrives and they wont use them. I would be fine if the stations would use their WH generators but i would perfer if they had jumpdrives. I would also like to see the ability to package them back up so that they can be reused on a later date.
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Deth *CO2*
Chief Marshal
Army Of Darkness


Joined: March 22, 2010
Posts: 193
Posted: 2010-11-21 15:43   
+1
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furtim
Admiral

Joined: June 06, 2005
Posts: 27
Posted: 2010-11-21 16:37   
I don't know, it seems to me that for game balance reasons, station AI shouldn't even be purchasable. Station spam is bad as it is, why encourage more?
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tucker32
Fleet Admiral

Joined: February 16, 2009
Posts: 142
From: deep jungle of vargo
Posted: 2010-11-21 16:46   
lol right now at best u could use them for 1 battle if u make them spawn near a battle chance of them joining are if battle last s long enoogh and if they don't get piocked off by other ships seeing their just ai after that their useless and huge waste of creds( i bought 7 before i noticed how big of a fail)
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-11-21 22:22   
Quote:

On 2010-11-21 16:37, furtim wrote:
I don't know, it seems to me that for game balance reasons, station AI shouldn't even be purchasable. Station spam is bad as it is, why encourage more?




+1
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-11-22 08:09   
ai-stations are easy kill / capp ... nothing more, nothing less

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The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Scorched Soul[+R]
Marshal
Pitch Black


Joined: November 14, 2005
Posts: 378
From: USA, NJ, Princeton
Posted: 2010-11-22 11:18   
Side stepping the issue of preferance of whether or not AI ally stations are worth it / should be used / should be included in the game, there is still a fatal flaw it their base function, which is to be helpful when and where you need them. seeing as how they move at 6 gu and can't jump they are even more utterly usless than mentioned before.

you spawn station at a battle they are a distraction / fire support (kinda) and then you leave them behind and they try in pitiable futility to catch up to you.
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Reznor
Marshal

Joined: March 29, 2010
Posts: 316
Posted: 2010-11-22 12:05   
I imagine a bridge crew of 7 year olds:

"OMG, he's so fast how do we catch up to him why are we going so slooowwww!?"



Aren't the station allies like 2k creds anyway?
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Indictor: 1. To accuse of wrongdoing

Interdictor: (DS) A planetary emplacement or Cruiser Class vessel capable of preventing FTL travel in a certain radius.

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